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Post by Dash on Sept 27, 2006 9:24:05 GMT -5
I dont know how to write music but I do make personal notes of em in which I can understand - allowing me to write music in my own way. Wonderful...I applaud you. Well, not really. I'll put this simply, don't go to JMC about helping with the music. If you want to help, you come to me. But I'll tell you this now, I've no use for someone who can't come up with something different every time. It's not musical to use what you have over and over again, making slight changes (if any) each time.
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Post by mattjon on Sept 28, 2006 15:23:34 GMT -5
Why wouldn't X work in 3D? It could even be more dynamic, sure, it would be more challenging jumping from floating steps to another. Also, how about the cart you ride on in the Armadillo level, with the spikes, that could be enhanced to dodging stuff, and the thing would be like a skateboard.
Not to mention, something you could use in LEx, the teleport thing at the beginning and end of each level, only it would be changed to teleporting to different areas on the map, that way you don't have to walk all the way there everytime.
Are you guys at least gonna carry over the dash and wall kicking? Those seem necesary almost to me.
I wish I could help you guys, it would be cool to participate in a project as such, especially if you guys finish it. Maybe I'll crack open my C++ book or something, but on 3D modeling, I have messed with those programs for hours on end and am only able to draw a box and spin it around, and the onyl reason I'm able to draw a box is because its in the menu. Those programs make no sense to me, someone needs to make a laymens version of one quick, cause that would be so cool to draw 3d stuff.
Anyway, rant over.
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Post by JMC47 on Sept 28, 2006 15:51:55 GMT -5
I was in a bad mood when I said the stuff about X not working in 3D. But I do stick by the fact that it would be improbable in 3D. Look what happened to Sonic when it transisted into 3D. Train wreck.
All I know is that I'm not making MMXEX, I'm making MMLEx, so I don't really think about how to move things from it over. I just think it wouldn't work that well because Capcom themselves neglected to bring it over to 3D. Its still a side scroller, and we have Legends instead.
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Post by PJ125126888221 on Sept 28, 2006 16:20:31 GMT -5
WOW and YAY! The exact kind of post I've been wanting to respond to! I downloaded the file for this, but theres no readme, do I just unzip it all to a folder and install the exe? I would like to see how its going. I think if I were going to make a Megaman game, it'd be a cross between Legends and Megaman X, basically X in 3d. Free roam for the most part, like Legends, the bosses would be behind closed doors, and there would still be the ruins. Not to mention those capsules that upgrade your armor. I keep thinking about it, it would be awesome, too bad I know nothing about how to make it. And those mech robots you jumped in from time to time, those would return, but would play a bigger role, those things were awesome, but you only used them 30 seconds at a time First, X and Legends don't really go together. Yeah, they're megaman... but there's no official story that combines Megaman X with Megaman Vulnut yet. In fact, Vulnut is human while X is a complete robot. In my opinion, it's possible that Legends is just another one of those series like Battlenet. None of them are related much with eachother story-wise. However, I do see it possible that Legends could take place before the Megaman series have started. Second, making the X series in 3D is my current project, and it's going to be started next week. However, no demos or previews will be available for approximately 2 or 3 months. We may have work in progress screenshots available for those workers who feels like saving a few pictures. We currently have a music composer who's going up against Nobou (and no, it's not me cuz I'm not good at writing music professionally like the guy we got). I just hate the idea of giving another $10k away for this guy... Hopefully he proves his worth and doesnt quit... otherwise those 10k will be a real B-I-S-H in my loss. You see, thats why MMLEx exists. There are plenty of people willing to make a MMX game, but very few to make a Legends fan game. X = 2D extreme sidescroller Legends = Free Roaming (sort of, still on rails though) Story based adventure X would not work in 3D. The original series may... but thats a stretch too. I could not imagine a translation of the way the X series plays in 3D environments, without the 2D sidescrolling ways. How do you translate that to 3D? You can't, thats why they made Legends and not another MMX game. BTW, my readme is in the bottom part of my first post. Plenty of people making an MMX game [in 2d platform or rpg] but are not worth playing. MMLEx is however the first and only fan 3D legends game that I see in production. All the others were 2D and game hacked in roms, which made them all pathetic. The X series also has a major story to follow. Try imagining it more bud, a 3D MMX game with the ability to move freely without any range limits (such as platform games have limits, you go left/right/up/down. Legends has no range limits). Megaman X Command Mission was a nice shot at that but I expect more from such a game. I was rather dissapointed to find how lowly done the game was. Overall, still a good game and nice story to it... but could've been much better. Why wouldn't X work in 3D? It could even be more dynamic, sure, it would be more challenging jumping from floating steps to another. Also, how about the cart you ride on in the Armadillo level, with the spikes, that could be enhanced to dodging stuff, and the thing would be like a skateboard. Not to mention, something you could use in LEx, the teleport thing at the beginning and end of each level, only it would be changed to teleporting to different areas on the map, that way you don't have to walk all the way there everytime. Are you guys at least gonna carry over the dash and wall kicking? Those seem necesary almost to me. I wish I could help you guys, it would be cool to participate in a project as such, especially if you guys finish it. Maybe I'll crack open my C++ book or something, but on 3D modeling, I have messed with those programs for hours on end and am only able to draw a box and spin it around, and the onyl reason I'm able to draw a box is because its in the menu. Those programs make no sense to me, someone needs to make a laymens version of one quick, cause that would be so cool to draw 3d stuff. Anyway, rant over. Good $#!7 Good $#!7 Good $#!7!!! Next generation gaming might just live up to your expectations, mattjon! Cept with the skateboarding part... If I saw Mega on a skateboard, I'd personally shoot him off the board... But dashing... Isnt that part of legends? I'm sure the MMLEx developers have considered that - at least at one time. Wall kicking though, Legends didnt have that but X did, and yeah - it's a requirement as much as dashing. If we were to take that out, it's kinda like having dinner without any support to gather the food (such as a plate or bowl), so it'd be a mess. And mattjon, depending on the type of person you are and what type of computer you're using, I can provide you some training for becoming a Digital Animator (which consists of being a modeller, texturer, animator, concept designer, architecturer, etc) by giving you lessons once every week for about a year and a half while being able to participate in a project at the same time. However, you better love working over time if you want to be a programmer or 3D Modeller/Animator. PM me if you're interested. Wonderful...I applaud you. Well, not really. I'll put this simply, don't go to JMC about helping with the music. If you want to help, you come to me. But I'll tell you this now, I've no use for someone who can't come up with something different every time. It's not musical to use what you have over and over again, making slight changes (if any) each time. HA! Someone who cant come up with something different every time? Hm... If that's the case with ANYBODY, i'd have to consider them an idiot. It's kinda like drawing a picture with shapes. Instead of using circles, do something that looks decent, like a repitition for a wallpaper. If you want something to catch a lot of attention, make something that consists of many things, nothing the same cept maybe a few details. Same rules go for Music Dev, story writing, sound effects, conversating and animation. Ever do a repitition, it'll be boring real soon, or immediately, and possibly aggrevating. Give things a bit of life and it'll get somebody's attention ;D Anyways, I'm available for providing a small amount of support. Since my project starts immediately on tuesday next week, I have a lot of people to keep on top of, as well as other students at my college and people to train, while in the mean time, working and teaching at a highschool. I like to keep myself busy however, so whatever requested, I'll fill in whatever time I can to do it. I'm a person who likes to see a job well done (as in putting in our best effort, if not then perfection!)
Anyways, I'm already dying to see the next demo release for MMLEx I wonder what's gonna be poppin up in this one. Hopefully more than just bugfixes Other than that, sorry everybody that I'm not on much as of recently. I've been trying to kill a few people who had been stupid enough to try and produce a Nintendo DS emulator for the PSP. I'll say it again - ITS NOT GONNA FLIPPIN WORK FOR A PSP! NDS = 2 SCREENS + TouchScreen Hardware + ABOUT 200MHZ-400MHZ OF EMULATION! NOT HAPPENING! There... that's settled. Also the project's just about to start with a load of people jumping in. The UltimaGaiden Project Forum will also be closed from the public until we're ready to make the public site. We're also currently recruiting more people since one part of the project is massive. Digital Animators are a great need in this project as well as some story writers. I may already have a story settled, but it could be rewritten by someone who knows english and writes better than me overall. They better have a good sense of humor as well or the storywriting aint for you in my project.
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Post by Blues on Sept 28, 2006 16:44:34 GMT -5
Actually, most of the Mega Man series, except .EXE and the Star Rangers thing is connected, and Legends happens thousands of years after ZX. And what Mega Man is is still being debated, really.
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Post by Dash on Sept 28, 2006 16:53:41 GMT -5
HA! Someone who cant come up with something different every time? Hm... If that's the case with ANYBODY, i'd have to consider them an idiot. It's kinda like drawing a picture with shapes. Instead of using circles, do something that looks decent, like a repitition for a wallpaper. If you want something to catch a lot of attention, make something that consists of many things, nothing the same cept maybe a few details. Same rules go for Music Dev, story writing, sound effects, conversating and animation. Ever do a repitition, it'll be boring real soon, or immediately, and possibly aggrevating. Give things a bit of life and it'll get somebody's attention ;D That...honestly didn't make any sense. The fact that you tried to compare music to a wallpaper picture just sort of threw off whatever you were trying to tell me. Try again...and be smart about it.
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Post by Chiz on Sept 28, 2006 16:56:50 GMT -5
there's no official story that combines Megaman X with Megaman Vulnut yet. In fact, Vulnut is human while X is a complete robot. In my opinion, it's possible that Legends is just another one of those series like Battlenet. None of them are related much with eachother story-wise. However, I do see it possible that Legends could take place before the Megaman series have started. Classic series takes place in 20xx, X takes place in 21xx, Zero in 22xx, ZX in 25xx (I believe), and Legends in 56xx. They're all in the same timeline, but Legends is far seperated from the rest of the MM series. Also, Legends is far after the other MegaMan eras, not before. Second, making the X series in 3D is my current project, and it's going to be started next week. However, no demos or previews will be available for approximately 2 or 3 months. We may have work in progress screenshots available for those workers who feels like saving a few pictures. We currently have a music composer who's going up against Nobou (and no, it's not me cuz I'm not good at writing music professionally like the guy we got). I just hate the idea of giving another $10k away for this guy... Hopefully he proves his worth and doesnt quit... otherwise those 10k will be a real B-I-S-H in my loss. That's just great...but...this topic (and subforum) is about MMLEx, not UltimaGaiden. Please leave your shameless plugs to your own thread. Thank you. Plenty of people making an MMX game [in 2d platform or rpg] but are not worth playing. MMLEx is however the first and only fan 3D legends game that I see in production. All the others were 2D and game hacked in roms, which made them all pathetic. And we're proud of it. Launch The Drache, though, is not pathetic. The X series also has a major story to follow. Try imagining it more bud, a 3D MMX game with the ability to move freely without any range limits (such as platform games have limits, you go left/right/up/down. Legends has no range limits). Megaman X Command Mission was a nice shot at that but I expect more from such a game. I was rather dissapointed to find how lowly done the game was. Overall, still a good game and nice story to it... but could've been much better. The X and Zero games' locations are more numerous than the Legends locations, but you've got to remember that they've had more games to introduce more places, more characters, more story, etc. Compare the first 3 X games (the SNES games) to the 3 Legends games for a fairer comparison. (Yeah, the X games look pitiful in this light) But dashing... Isnt that part of legends? I'm sure the MMLEx developers have considered that - at least at one time. Wall kicking though, Legends didnt have that but X did, and yeah - it's a requirement as much as dashing. If we were to take that out, it's kinda like having dinner without any support to gather the food (such as a plate or bowl), so it'd be a mess. DASH is an acronym for Digouter's Adventure Story in Halcyon (or something extremely similar). Figured I should mention it... We have considered wall kicks and dashing, but really, the jet skates worked to that end in the Legends games. As for wall kicking, the style of Legends ruins doesn't work for wall kicking, mainly because any long, narrow, vertical shafts are elevator shafts. Anyways, I'm already dying to see the next demo release for MMLEx Join the club. We're also currently recruiting more people since one part of the project is massive. Digital Animators are a great need in this project as well as some story writers. I may already have a story settled, but it could be rewritten by someone who knows english and writes better than me overall. They better have a good sense of humor as well or the storywriting aint for you in my project. Again, keep the recruiting for your project out of MMLEx's threads.
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Post by PJ125126888221 on Sept 28, 2006 16:58:08 GMT -5
HA! Someone who cant come up with something different every time? Hm... If that's the case with ANYBODY, i'd have to consider them an idiot. It's kinda like drawing a picture with shapes. Instead of using circles, do something that looks decent, like a repitition for a wallpaper. If you want something to catch a lot of attention, make something that consists of many things, nothing the same cept maybe a few details. Same rules go for Music Dev, story writing, sound effects, conversating and animation. Ever do a repitition, it'll be boring real soon, or immediately, and possibly aggrevating. Give things a bit of life and it'll get somebody's attention ;D That...honestly didn't make any sense. The fact that you tried to compare music to a wallpaper picture just sort of threw off whatever you were trying to tell me. Try again...and be smart about it. Hm, to a few people it did make sense. Music is another form of art. Thinking of music graphically is how i'm describing it for comparison. Anyways, if someone just made a lot of beeping sounds and it just repeats, then they made another song with those beeping sounds but in a different pattern, and another song with some other instruments (lets say piano) but with the same pattern, they're basically an idiot at making music if that's all they can do. However, if someone was to make different songs by choosing different patterns and instruments every time while trying to make them blend in and have a mood setting, it'd be a definition of good artwork. If you keep using the same ideas over and over in a song, it's similar as if you were to draw the same images over and over on paper. Comprehende'?
Meh. Sorry Eric and I'm at the same time, tired and working in college so my mind wasnt focused. I was simply trying to make a response to previous posts, while at the same time could fit into the post on here. It won't happen again in this case, but I'm just trying to be logical. I did consider making my post in my thread but I didnt think it'd keep up as a response. Anyways, as I said, it wont happen again in this case.
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Post by Dash on Sept 28, 2006 17:05:02 GMT -5
That...honestly didn't make any sense. The fact that you tried to compare music to a wallpaper picture just sort of threw off whatever you were trying to tell me. Try again...and be smart about it. Hm, to a few people it did make sense. Music is another form of art. Thinking of music graphically is how i'm describing it for comparison. Anyways, if someone just made a lot of beeping sounds and it just repeats, then they made another song with those beeping sounds but in a different pattern, and another song with some other instruments (lets say piano) but with the same pattern, they're basically an idiot at making music if that's all they can do. However, if someone was to make different songs by choosing different patterns and instruments every time while trying to make them blend in and have a mood setting, it'd be a definition of good artwork. If you keep using the same ideas over and over in a song, it's similar as if you were to draw the same images over and over on paper. Comprehende'? That was alot easier to understand, yes. But it doesn't justify your supposed "composing" style. In my opinion, if you don't know how to right music, but claim you have your own way of doing it. Then it's more than likely not music you're writing.
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Post by PJ125126888221 on Sept 28, 2006 17:40:07 GMT -5
That was alot easier to understand, yes. But it doesn't justify your supposed "composing" style. In my opinion, if you don't know how to right music, but claim you have your own way of doing it. Then it's more than likely not music you're writing. Hm, i bet i cant draw like you do, but i'm drawing nevertheless Doesnt mean that when I write music in my own way makes it any different than writing it the standard way Classic series takes place in 20xx, X takes place in 21xx, Zero in 22xx, ZX in 25xx (I believe), and Legends in 56xx. They're all in the same timeline, but Legends is far seperated from the rest of the MM series. Also, Legends is far after the other MegaMan eras, not before. I did note that "in my opinion," "I do see it possible that Legends could take place before the Megaman series". I know the timelines but I still have a rather hard time fitting it in properly. I didnt say "i think legends is before" but i saw it possible that it could take place before then. Their technology seems rather much much... crappier? lol (that was a bad term i suppose) but maybe some even took place in between those times for technology to become so downgraded, but I'm not motivated enough to care about it at the time. However, it did make me curious for the time being EDIT: Sorry Dash Myoku, I copied the wrong quote title! As I said, I'm tired and not too focused on this forum... (DANG IT! ) That's just great...but...this topic (and subforum) is about MMLEx, not UltimaGaiden. Please leave your shameless plugs to your own thread. Thank you. I responded to this already above... However, I find this rather in a cold expression from the way you made that message. My apologies however, and it won't happen again. I didn't consider that as a seperate project from you and/or the others in the MMLEx team. I'd consider it if fab wasnt involved, and if the site was horrible. But since then, no it is not pathetic. The X and Zero games' locations are more numerous than the Legends locations, but you've got to remember that they've had more games to introduce more places, more characters, more story, etc. Compare the first 3 X games (the SNES games) to the 3 Legends games for a fairer comparison. (Yeah, the X games look pitiful in this light) Hm, well include Maverick Hunter X (MMX remake for the PSP) and think of having X2 and X3 remade while Legends is also being put up to date. I'd think of that more as a fairer comparison, because I wouldnt say that either one were to triumph over another. They're both great games as I see it. I dont see it fair when you're comparing an older game to a version made several years later with better work involved. From the Legends releases, I'd consider comparing the first Legends game to Megaman X4, which was released in 1997, the same year as Legends. Now X4 was pretty good and probably something I'd have to think about for comparing to the first Legends game. If it were me to pick... I'd die over trying to figure out which one I'd favor DASH is an acronym for Digouter's Adventure Story in Halcyon (or something extremely similar). Figured I should mention it... We have considered wall kicks and dashing, but really, the jet skates worked to that end in the Legends games. As for wall kicking, the style of Legends ruins doesn't work for wall kicking, mainly because any long, narrow, vertical shafts are elevator shafts. I figured that Hm, would be weird if you guys were to make megaman climb out of the ruins since it can go so far up at times without the ceilings, lol. A funny thought The abbreviation to DASH is interesting. I've wondered once in a while if it is considered an abbreviation for something Hm... Too many cold shoulders and I don't got the passport So I'm in it to see capabilities, and am interested what the project has in store for future fans. You guys surprised me when I first visited this site I continue to expect myself to be amused (as well as others) as this project continues. Again, keep the recruiting for your project out of MMLEx's threads. (wont say anything against it and it wont happen again...)
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Post by Dash on Sept 28, 2006 17:55:41 GMT -5
That was alot easier to understand, yes. But it doesn't justify your supposed "composing" style. In my opinion, if you don't know how to right music, but claim you have your own way of doing it. Then it's more than likely not music you're writing. Hm, i bet i cant draw like you do, but i'm drawing nevertheless Doesnt mean that when I write music in my own way makes it any different than writing it the standard way Which still doesn't help the fact that you know nothing about music. There's no way to make music if you don't know anything about it, unless you're a Prodigy...which I doubt you are. And thanks for using my name for most of the quotes you used. Though I find it more fitting to use the names of the actual people who said those things.
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Post by JMC47 on Sept 28, 2006 19:03:07 GMT -5
I want everyone to calm down now.
First off, I don't think Paul has done anything offensive, his "plug" was more of a story than a plug, and I didn't find it offensive myself.
Dash, lay off a bit. After you hear his music, you can tell him what you think.
Chiz, same with you. I know your just trying to protect the thread from being hijacked, but I don't think he meant to do anything with the story.
Paul, I think they may have taken your comments in a different way than you expected, but I for one am happy that your waiting for the next release of MMLEx, and I assure you it will be more than just bug fixes, since the bugs right now are 99% user end slow computers or older drivers.
What I'm seeing is this thread turn into an argument, I don't want that. I don't see why everyone is getting into a big fight.
I'm not modding anything yet, but if this continues I'll lock the thread until next release. Only Eric and I will be able to post if it comes to that, the rest will have to be between PMs.
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Post by mattjon on Sept 28, 2006 19:48:05 GMT -5
Hmm... I didn't know anything about the timeline of Megaman, and yes, the technology is crap in Legends compared to the X series, gives me an idea for a game...
As for coding and mapping, right now I do not have time for all that stuff, as I am either at work or school, with any other time left over doing homework (watching tv). But, I could write a good story, maybe a few songs for guitar, I also have an electric piano, no other instruments though.
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Post by JMC47 on Sept 28, 2006 20:12:23 GMT -5
I think we are pretty covered in the story and music department, we desperately need a texture artist though, that is what is holding back the next demo right now.
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Post by Chiz on Sept 29, 2006 8:35:56 GMT -5
we desperately need a texture artist though, that is what is holding back the next demo right now. Let me clarify by saying that we only need a model texture artist, as I'm covering textures for the levels. Also, the model textures aren't the only think holding us back, but they are one of the main things.
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