Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Apr 1, 2010 15:26:12 GMT -5
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Post by Rockman Striker on Apr 5, 2010 20:34:04 GMT -5
Very bad joke, well, it was on an american Holiday so i suppose you couldn´t let it escape.
You better be gratefull about this kind of Holiday, in Mexico is in 28 December. ;D
I`m still waiting for a true gameplay...
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Qwertman
Habarool
Work work work...
Posts: 736
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Post by Qwertman on May 15, 2010 21:14:28 GMT -5
That's just mean. Is this dead? Come on, Cleveland, you can't quit now!
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on May 19, 2010 13:36:53 GMT -5
Is this dead? Come on, Cleveland, you can't quit now! I can't quit ever. However, my programmer did quit, so I have to find another one. Are there any programmers here?
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Post by in·clover on May 19, 2010 16:05:45 GMT -5
I was wondering what became of this. That's a shame about the programmer, this thing looks too great for people to just up and quit on it. If you're running the show it definitely helps to have some background in what you're making, doesn't it? You don't know anything programming-wise?
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on May 19, 2010 18:14:27 GMT -5
You don't know anything programming-wise? People are supposed to be either creative or logical. Why am I always expected to be both? XD
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jun 3, 2010 20:44:24 GMT -5
I hate double-posting, but it's probably the only way you guys will notice I've updated the thread.
As an act of hilarious desperation, I have decided to announce that I am now willing to pay a programmer. If you are able and willing to code this game, which I would like to remind you is no longer a Half-Life 2 mod, you may now name your own price. No hourly wages, please!
This job involves programming the game as well as a level editor. The engine itself can either be an existing free, open-source, cross-platform engine (such as ioquake3) or, if you'd prefer, a completely new engine from scratch.
Instead of asking a programming/game development community, I'm asking you guys first, because you have been the friendliest audience so far. I call this "bros before pros".
Obviously, this means "What's in it for me?", "How do I know you're serious about this project?", and "Are you out of your mind?" are no longer valid questions.
In the meantime, it just occurred to me that I can probably release the incomplete Half-Life 2 levels, since I'm not planning on finishing them. More on that later.
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duo
Gorubeshu
Posts: 261
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Post by duo on Jun 4, 2010 8:43:14 GMT -5
'What do you have so far' questions:
What is your game concept, or is still just a remake?
Do you have a set of rigged an animated models? Are they rigged to allow independent body part movement? Do they have the proper joints exposed for attaching weapons, different body parts, etc?
Do you have any levels made?
Do you have any level designs, or concept art?
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I'll work on a legends game for free, but not a remake (too boring). Maybe something like what Arne had in mind (http://androidarts.com/mml/reaverbot_legends.htm) If you don't know how to do the above things regarding models, I'll show you. They're necessary.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jun 4, 2010 15:14:16 GMT -5
Number one: If I chose the engine before finding a programmer, I'd be limited to finding only programmers who are able and willing to work on that specific engine. That was the problem with both the Source and Game Blender engines. Of course, if there's no engine, that means there's no level format and, subsequently, no levels. Number two: If no programmer is interested in helping, the team is not motivated to do anything. If the team is not motivated to do anything, the team is not going to do anything. If the team isn't doing anything, programmers will not be interested, unless I pay them. Number three: Coding an MML remake is exactly the same as coding an MML non-remake. The job is exactly the same, and it's impossible for it to be more or less boring. [/b] stuff I can show you, but it's probably not enough to motivate a programmer who isn't willing to work for money: [li]Most of the stuff we do have is outdated, and most of that can be seen on Mod DB. [/li][li] Here is a link to a screenshot of one of the current models in progress. [/li][li]A couple Wiki articles have been created, such as Rock Volnutt and Roll Caskett. [/li][li]I can always continue work on music, concept art, and designs, but there is currently no need for them, and it's best to cross that bridge when we come to it. [/li][/ul]
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duo
Gorubeshu
Posts: 261
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Post by duo on Jun 4, 2010 16:15:13 GMT -5
Programming is like glue. If you don't have any real stuff then all you're playing with is glue, which makes for a very sticky situation. You need a concrete plan, not just general ideas.
So, would you be interested in working on another game? Do you have any game model skills (specifically game models)?
In summary, what can you do that will make someone want to work with/for you?
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jun 4, 2010 18:21:00 GMT -5
Programming is like glue. If you don't have any real stuff then all you're playing with is glue, which makes for a very sticky situation. If programming is glue, let's call everything else sticks. All we have are sticks, and we don't want to get any more sticks until we're sure we'll be able to glue them together. You need a concrete plan, not just general ideas. My plan is very concrete. Just not the engine part, because that would be more like concrete shoes… Do you have any game model skills (specifically game models)? I can do everything but 3D modelling and programming. Those are extremely logical tasks for extremely logical people. So, would you be interested in working on another game? I already am, and I regret it. I think I'm the only one with talent on the entire team, if you can believe that. The director would rather rush a really crappy job than take time and ensure quality. If I think something's a good idea, and they need my help, sure, I'll help. But I don't see that too often. In summary, what can you do that will make someone want to work with/for you? I'm fun to work with, I'm good at directing, I'm patient, I have loads of free time and good ideas, I'm a great writer, I'm organized, I don't give up, I listen to suggestions, and I'm willing to pay money. If a person needs more than that to be willing to work with me, all I ask is that they let me know what it is, because that's certainly more than I'd need.
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Post by drscience123 on Jun 4, 2010 22:30:07 GMT -5
I think your best bet is still the Fallout 3 engine.
A. Large open world to go where you want.
B. Decent modding community
C. Comes with an editor (the game pretty much scripts itself)
D. Easily able to open up other sections of maps or cause events by talking to people or being triggered by an action somewhere.
It would pretty much have to be a total conversion mod though which is definitely hard to accomplish.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jun 4, 2010 23:09:40 GMT -5
It's closed-source and only available for Windows, not to mention it would require me (and whoever wants to play this) to pay $30 for a game I don't think I'd like.
Like I said, I need a programmer before I decide on an engine, but I already know for sure it has to be something we have total control over. Source was a nightmare for me to manage.
Thanks for the advice, though.
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Qwertman
Habarool
Work work work...
Posts: 736
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Post by Qwertman on Jun 7, 2010 22:03:16 GMT -5
What made you decide to give up the HL2 engine? That works on Mac as well now.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Jun 8, 2010 10:29:42 GMT -5
What made you decide to give up the HL2 engine? That works on Mac as well now. The biggest problem: Valve pretty much made it so you have to use the exact same programs, methods, and file formats they do. I couldn't use OGG audio or PNG textures or Blender models or anything I wanted to use. However, I'd like to get back on topic: finding a programmer, not an engine.
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