Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
|
Post by Cleveland Rock on Jun 18, 2010 19:34:29 GMT -5
Well, the MML community doesn't want to help because it's not a finished game, and the game development community doesn't want to help because it's MML.
Until one of the above changes, I see no other option than to forget about this project and do something else. I will continue this eventually, even if I have to make a name for myself before anyone is willing to work with me.
I'm sorry I'm not the all-capable god you apparently expect project leaders to be.
Edit: Apparently, that last sentence can be mistaken for sarcasm, so I just want to point out that I really do feel I was expected to be superhuman in leading this project and I really am sorry to disappoint you.
|
|
|
Post by in·clover on Jun 18, 2010 19:40:59 GMT -5
I said I'd be willing to pitch in under certain conditions, then I was yelled at. :15:
Good luck with this.
|
|
Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
|
Post by Cleveland Rock on Jun 18, 2010 19:43:56 GMT -5
I said I'd be willing to pitch in under certain conditions Impossible conditions. As I said in the last post, I'm not an all-capable god. I can't make an entire game by myself and, if I could, I wouldn't need your help.
|
|
|
Post by MegaTuga on Jun 19, 2010 10:03:16 GMT -5
As I said before, if I could help I would but I don't know how because I have really no talent for this kind of stuff.
Heck I'm young maybe I am exicted about this but I can wait. Not demanding hurryness or something. I also want to do several stuff at one time but I just can't... even if I have anyone to hurry myself up...XD
|
|
duo
Gorubeshu
Posts: 261
|
Post by duo on Jun 19, 2010 10:46:04 GMT -5
No one is taking you seriously because you don't have anything to show. I don't even know what your game is supposed to be. If you're advertising to hire people, you need at least a concept paper and a design document. If you don't know what these are, you should look them up. They're important. If you've never made a game before, you should start small and progress, or go to a school. At least read a couple of books first. www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ This is something you should probably check out. Everyone refers to it, and they use it at the Carnegie Mellon ETC. with their masters program. Also, you should not perceive the lack of enthusiasm for your project as something that is wrong with us. Assume the problem is with you, and try to change your strategy. Yelling doesn't help your case either. Bret is a really talented artist, and he even worked on a game or two. You should be feeling honored that he offered his talents, not angry. This attitude will put other people off as well, whether you directly offended them or not. EDIT: Here's some advice from a real professional. Chew on it. It's delicious! www.sloperama.com/advice.htmlwww.sloperama.com/advice/lesson24.htm <look at this while you're at it
|
|
Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
|
Post by Cleveland Rock on Jul 7, 2010 21:26:57 GMT -5
I made a design document a long time ago. It was stupid and nobody ever used it, or needed it. Frankly, the entire idea is ridiculous. Why would I plan out every detail of an entire freaking game beforehand? There's no point in directing if you just design everything at the beginning and then sit back and wait for it to get made.
Also, why would I listen to a professional when professionals haven't made good games in years? Their methods obviously don't work. Besides, that guy's advice is clearly geared towards people who want to get a job working for a game company.
Finally, why is it so important that programmers are interested in the games they're working on? If everybody had to enjoy their jobs for them to do it, almost nobody would work. What I wanted to do was pay someone lots of money to code what they would certainly think is a stupid idea, but programmers are so delusional that they all seem to think they're entitled to a fantasy dream job where they love everything they do, even when they're getting paid for it.
Either do what you want for nothing in return or do what other people want for money. Those are the only choices in this world.
|
|
Tau
Cannam
Abridged the Series
Donation for ze little fr?ulein?
Posts: 345
|
Post by Tau on Jul 8, 2010 4:08:31 GMT -5
Oh boy... *deep breath*:15: All right, I need to be honest. Nothing in that post is helping you one bit. It's not ridiculous. You need a plan. Think of it like a road map. A map's purpose is to guide you from Point A to Point B. It won't have every single detail, but it will have the major streets and landmarks that are necessary to keep you on the right track. Sure, you may be able to get there without one, but if I was going on a road trip, I'd be much more willing to get into a car with someone carrying a map than with someone who would rather figure it out as he goes. Ok, analogy over; I think I've made my point. You'll have a much easier time getting people to take you seriously if you show that you've thought things out. Also, besides being an overall progress plan, it also tells potential team members what the game is. It tells them what's going to be required of them. If they're a programmer, what kinds of features are they going to need to program? If they're a modeler, what kinds of things will they need to model? What are the characters and environments? You can't just give a paragraph or two summary of the game and expect people to flock to you. ...are you serious? Please tell me you're not serious. Firstly, there have been plenty of good games made in recent years. If you disagree, I hate to think what your standards are. :17: Second, and most importantly, I would never ever want to work with a director who isn't willing to accept advice from people with more experience. Assuming that you know better than the people who have been doing this in the real world for years is a recipe for disaster. I would suspect that I'm not alone here. You keep saying that you're willing to pay for work, but that's all. You haven't said anything about how much you're willing to pay, or what will be expected of people once they're working for you. You say "lots of money", but what does that tell us? Not much. To be perfectly honest, it's hard to take these promises of payment seriously. Also, as soon as money becomes involved (even in small amounts), it becomes a job, and from the way you describe it, that's exactly your intention. You don't care if they care about the project, you just need someone to do it. Programming and graphics are not at all trivial; they take a lot of time and effort. At a game studio, the people won't always be able to choose what they work on, but people apply for jobs anyway because they have the assurance that they will be paid fairly according to the hours spent. You have given no such assurance, and your attitude isn't helping matters. Sorry to be harsh, but these things need to be said.
|
|
|
Post by smokeeye123 on Jul 8, 2010 21:48:51 GMT -5
More Legends vaporware? w00t
Seriously though, if you are going to drop the project then just drop it, no need to whine and point fingers at everyone for not jumping right in and helping you.
Everyone here is giving you suggestions and ideas and you are having none of that, so what do you want?
Best of luck! -Smoke
|
|
Devillock
Zakobon
Official MMLEx Modeler
The lights on the walls will start flashing soon...
Posts: 108
|
Post by Devillock on Jul 16, 2010 9:29:39 GMT -5
@cleveland Rock What can you actually do? Make maps? What do you mean?
|
|
electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
|
Post by electronx4 on Jul 16, 2010 10:23:00 GMT -5
Well this is getting ugly. Whats disapointing is this isn't the 1st fan game to quit. You probably should have kept it secret until you had somthing to show. Don't get us exited just to tell us your discontinuing it. Show us somthing that will make us want to help weather we have talent for this or not. Its not that hard. Record a youtube video and post the link here.
|
|
Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
|
Post by Cleveland Rock on Aug 26, 2010 19:28:31 GMT -5
Guys, do you read? I didn't quit and this isn't vaporware; it's on hiatus until I can get some help on it.
I'm totally open to advice from you guys on how to interest people in helping. However, I'm telling you right now, programming and 3D models are entirely impossible, and planning out an entire game beforehand only to find out nobody's willing to help make it is a humongous waste of time. You have to be willing to meet me somewhere in the middle.
And why are you calling me a tyrannical dictator just because I want to pay someone to do a job they don't like? How else is an unpopular idea supposed to get made?
|
|
|
Post by in·clover on Aug 26, 2010 20:53:42 GMT -5
I think they mean they expect vaporware, not necessarily that you said it would be.
And wow, do I ever say a lot of stupid shit when I'm annoyed. xD Tyranny wasn't the word I was looking for, but I never called you a dictator. I do think if you want people to be attracted to this it's best not to blow up at offers of help, especially considering that you're not even really contributing to your own project in any meaningful way aside from recruiting others to make your game for you. Do you have any kind of credentials at all, aside from claiming to have money?
It would be awesome if you listed what you're offering for jobs, all the details and everything someone interested would like to know before contacting you. That's the first thing that comes to mind, if you're really open to advice.
|
|
Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
|
Post by Cleveland Rock on Aug 30, 2010 12:45:28 GMT -5
especially considering that you're not even really contributing to your own project in any meaningful way aside from recruiting others to make your game for you. Thank you for your calm and rational reply, but this is where I have a problem. I'm the one writing the entire script, recruiting and directing everybody, coming up with all the ideas, making the maps, some 2D graphics/textures, documenting everything on a wiki, and making all the audio. And yet people insist that the only "meaningful" thing I could do for a game is programming or 3D modelling… It's frustrating! It would be awesome if you listed what you're offering for jobs, all the details and everything someone interested would like to know before contacting you. That's the first thing that comes to mind, if you're really open to advice. Are you sure anyone would even be interested if I did that? Well, it doesn't matter. It's the least I can do. Join the team!I am now recruiting and/or hiring talented people for a Mega Man Legends fan game temporarily codenamed "Eden" (since people are apparently picky about titles!). "Eden" is intended to be a feature-rich, cross-platform enhanced remake of Mega Man Legends. The script is being faithfully rewritten to stay true to the original Japanese, but also add a humorous perspective to things (via my trademark silliness), when appropriate. It will hopefully feature online multiplayer modes, both competitive and cooperative, as well as new single-player options; take that, people who complained about the length of the original game! The primary goals of this project are experience, creativity, and fun. Secondary goals include community involvement, and providing a reason for Capcom to finally start acknowledging Legends fans. Jobs available:Job: Programmers Description: I need one or more persons to deal with all tasks related to programming. Willingness to work with the ioquake3 engine is a plus, since ioquake3 already has very many of "Eden's" needed features, though I am open to suggestions to any other free, open-source, cross-platform engines with which you may already be familiar. Early tasks include artificial intelligence, RPG-like dialog and features, and weapon scripting. Later tasks will include subtitle display, cutscene camera controls, facial expressions, mouth movements, and a method I could use to map mouth movements to dialog (an area in which I have actual professional experience!). If ioquake3 is used, it may be necessary to add support for MD5 models. Two of the previous programmers, Voulnet and Strider, have already pledged to assist you if you are having trouble. Pay: Make an offer Job: 3D artists Description: I need one or more persons to deal with all tasks related to 3D art. Tasks include modeling, texturing, rigging, and cell-shading. You need Maya, 3D Studio Max, Blender, Lightwave, Softimage, or any other software with support for exporting to MD5 format. TauVertex has already signed on to the project, but is usually quite busy. Pay: Make an offer Job: 3D animators Description: I need one or more persons to deal with all tasks related to 3D animation. Tasks include both gameplay and cutscene animations. Ideally, it would be nice if multiple models could use the same animations. Pay: Make an offer Job: 2D artists Description: I would like one or more persons to create sketches to be used as references for the 3D artists. A style similar to the official artwork would be awesome! Pay: Make an offer Job: Japanese language consultant Description: If anyone knows Japanese, I might have a question or two for them. Side-note: my Beginning Japanese Language and Culture class is starting tomorrow. Wish me luck… Pay: Give me a break Job: German language consultant Description: If anyone knows German, I might have a question or two for them. Pay: Digger, please Job: Girlfriend Description: The last person I dated said she didn't like video games, especially ones with "Mega Man" in the title. Needless to say, she did not get a second date. This seems to be the outlook of every female human being in existence, and someone needs to prove me wrong. Tasks include motivating me, making me happy, and being hot. Pay: Is that legal?
|
|
|
Post by in·clover on Aug 30, 2010 17:20:39 GMT -5
I'm the one writing the entire script, recruiting and directing everybody, coming up with all the ideas, making the maps, some 2D graphics/textures, documenting everything on a wiki, and making all the audio. And yet people insist that the only "meaningful" thing I could do for a game is programming or 3D modelling… It's frustrating! I can see how organization and little contributions like audio, textures maps and things like that can be helpful, but generally projects on this large a scale are lead by programmers who have some experience making at least one or two games, even if they've been super crappy. Check out TIGsource, even the atari era inspired single screen pitfall style platformers are done by people who know a bit of C++. I know it's asking a lot for a fangame to be lead by someone that hardcore, but it's not just any fangame; you want to completely remake the original, front to back with all the trimmings, and extra content, to boot. It would be awesome if you listed what you're offering for jobs, all the details and everything someone interested would like to know before contacting you. That's the first thing that comes to mind, if you're really open to advice. Are you sure anyone would even be interested if I did that? Well, it doesn't matter. It's the least I can do. I was more specifically talking about payment, but I see you got that down. Like it's been said, a design doc. You said it was a bad idea, but then you said you'd be open to suggestions, and from what I'm seeing this is a big one. You could use that amazing power of planning and organizing of yours to throw something together, I'm sure. It's not designing the whole game before it's put together. I think any creative person knows when they set out to do something that it'll eventually become more organic and little details will have to be added later onto the foundation, but you need that foundation to begin with. It needs some semblance of structure before you can start adding whatever the hell you want to it. Otherwise it's just an aimless mess.
|
|
Dream
Zakobon
Still Thinks It's Christmas
Posts: 123
|
Post by Dream on Aug 30, 2010 22:00:48 GMT -5
You forgot to add rigging to the list of tasks. Probably any animator or 3D artist can do it, but it's another thing you have to consider.
Also check your PM's.
|
|