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Post by Bowen Aero on Aug 6, 2015 11:12:15 GMT -5
I think this may be relevant to the current situation.
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Post by kire-kitsune on Aug 6, 2015 16:43:22 GMT -5
Yeah, I'd say that is pretty spot on.
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Post by Bean on Aug 6, 2015 20:35:14 GMT -5
The biggest problem with the delay was how it was handled more than anything else. The decision came last week, and retailers were changing the date then. Should've been brought up to backers right then and there. It was going to get eye rolls no matter what, though, because we've seen that this could be a great game and people will hate on it anyway.
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Post by Buster Cannon on Aug 7, 2015 10:06:41 GMT -5
I guess the flip side of the delay is that folks are gonna hold the game to a much higher standard now. It's been nearly two years since the Kickstarter launch, so folks are going to expect something that represents the time put into the game. I think it looks solid, but we'll see when the game comes out. I definitely like that it's got more context than "get to the right side of the screen and shoot everything that moves." No problem with the dashing here. It kind of reminds me of Sonic, but maybe just because they were trying to go fast. I think a lot of problems people are having with this is because they can't get Classic out of their noggins. The gameplay makes me think of a Classic/X blend, like if you were to give MM X's dash and a more versatile arm cannon. As for the dash, it just seems a little odd to have a mobility option as a mandatory offensive move (enemies respawn if you don't finish them with it). At the same time though, it seems fast enough that it may not be an issue. X's dash (and air dash) has limitations, but it looks like Beck can just crank them out whenever he wants so it probably won't disrupt the flow of gameplay too much. Though I see negativity about the game when its not even out and all people have played is the beta >.> Beta tests are the best time to voice complaints/concerns with a game. Users can let the developers know what issues they're having, and those can be ironed out before the game actually hits shelves.
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Post by Bowen Aero on Jan 31, 2016 7:57:28 GMT -5
Hey, pardon the necromancy. Apparently MN9 was delayed for the third time, due to networking issues. You guys can read about it on their main site, but I'd stay clear of the comments section. I hate seeing these guys berating Comcept for, oh I dunno, trying to provide a quality product to their insatiable fans. If these toxic assholes really are going to be the majority of the fanbase, I'm not wanting to associate myself with them once I actually get my preordered copy like a true loyal fan.
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Post by Mikéy on Jan 31, 2016 9:45:13 GMT -5
The toxicity doesn't stop on the main site. I already got a stomachache from reading Protodude's comments, so I can only imagine what's being said at the source. And MMN's post about it is as spot-on as someone who first read the news can ever get.
People who bash Inafune on there obviously have nothing better to do with their time, so meh.
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Post by Buster Cannon on Feb 2, 2016 21:11:46 GMT -5
Hey, pardon the necromancy. Apparently MN9 was delayed for the third time, due to networking issues. You guys can read about it on their main site, but I'd stay clear of the comments section. I hate seeing these guys berating Comcept for, oh I dunno, trying to provide a quality product to their insatiable fans. If these toxic assholes really are going to be the majority of the fanbase, I'm not wanting to associate myself with them once I actually get my preordered copy like a true loyal fan. The toxicity doesn't stop on the main site. I already got a stomachache from reading Protodude's comments, so I can only imagine what's being said at the source. And MMN's post about it is as spot-on as someone who first read the news can ever get. People who bash Inafune on there obviously have nothing better to do with their time, so meh. Eh, for what it's worth, I think it's a stretch to call people "toxic" because they aren't satisfied with the way the game is turning out. People put their trust (and money) into this, and it's understandable when a project with a 4-million dollar budget isn't necessarily shaping up to what you'd think that amount of money can produce. Between the lengthy delays and the way the project is being organized, it really feels like Inafune and co. are biting off far more than they can chew. Honestly the whole thing looks really messy and I don't blame anyone for being put off by it. I'll still give the game a fair shot when it releases, but I'd be lying if I said I felt the slightest bit of hype for it at this point...
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Post by Mikéy on Feb 3, 2016 5:38:09 GMT -5
Buster Cannon I kinda think there's a fine line between simply being upset and bashing just to bash. A lot of people are saying / thinking the game's going to be cancelled after all that's happened, and are presenting KAO: King of Pirates as "evidence" for it. I call that toxic and used that as support for Bowen's usage of the term. I completely understand the frustration, but people are acting like a bunch of kids with how they're saying things on social media. Bowen's advice is something I can recommend to the rest of MMLS.
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Post by Bean on Feb 3, 2016 13:40:07 GMT -5
Well, remember how there is that one group that has wanted this game to fail because they didn't like the community manager. The game has had enough issues, but my goodness, they're still on that two years later. It's both amazing and pathetic at the same time. I still think the game's going to be okay, it's going to be a Mega Man-stylized game which already dooms it since no one buys those short kinds of games anymore (already heard backlash on a trophchievement being that you can beat the game in under an hour). I just don't get some gamers sometimes!
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Post by Mikéy on Feb 3, 2016 17:11:45 GMT -5
I'm still in awe that it hit 4 mil for a "stylized Megaman game." If I recall, wasn't it because people wanted to stick it to Capcom? I think that was the reason. It's a bad reason, and I can't say I can give much sympathy to someone that invested if they can't be patient and reserve some respect for what they invested in.
Plus if someone's bashing and they didn't even invest, that only makes 'em even more of a kid, eh. Despite it all, I will admit that Comcept's constant delays are bad and that they should just keep their mouthes shut about release dates (and seasons) so none of this has to happen, since it's human nature to view a release date as a promise.
Musashi's still well, by the way. I saw him in Protodude's blog defending Inafune. Pretty sure it's our Musashi.
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Post by HF on Feb 4, 2016 8:34:12 GMT -5
I'm still in awe that it hit 4 mil for a "stylized Megaman game." If I recall, wasn't it because people wanted to stick it to Capcom? I think that was the reason. It's a bad reason, and I can't say I can give much sympathy to someone that invested if they can't be patient and reserve some respect for what they invested in. In a similar vein, plenty of people want to stick it to Konami via IGA's Bloodstained campaign. The first PV is pretty blatant about it too.
In fact, it is plausible to think that members of a community can give a kind of "collective middle finger" to the person's former employ is the very reason crowdfunding campaigns succeed.
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Post by Bowen Aero on Feb 4, 2016 17:52:29 GMT -5
And yet, despite being one of the thousands composing that collective bird flip, some people feel that Comcept not meeting every one of their personal standards gives them reason to return it to them. It seems that they don't exactly understand the processes that goes into making games, and the issues that would spring up during those processes, all to give them what they're demanding of the company. But in the end, it wouldn't matter even if they did get what they want, because they would still find some arbitrary problem to bitch about.
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Post by Buster Cannon on Feb 5, 2016 10:31:36 GMT -5
I still think the game's going to be okay, it's going to be a Mega Man-stylized game which already dooms it since no one buys those short kinds of games anymore (already heard backlash on a trophchievement being that you can beat the game in under an hour). I just don't get some gamers sometimes! Can't you beat most classic/X games in under an hour if you run the stages correctly? That's an odd thing to complain about. I do agree that platformers aren't as popular as they used to be, but some recent ones have been fairly successful like Rogue Legacy and Shovel Knight. I'm still in awe that it hit 4 mil for a "stylized Megaman game." If I recall, wasn't it because people wanted to stick it to Capcom? I think that was the reason. It's a bad reason, and I can't say I can give much sympathy to someone that invested if they can't be patient and reserve some respect for what they invested in. Yeah, kickstarters based on "sticking it to the man" start out with a lot of hype, which isn't a bad thing in itself. The problem is that fans have expectations that are super high based on the original games from said company, and the developers try to capitalize on the hype with bigger and bigger stretch goals. Crowd funded games like Shovel Knight and Skullgirls were successful because the devs kept their goals relatively realistic, and just put in the work to make a solid game. In the case of MN9, people threw money at Inafune simply because he's Inafune, plus the wounds are still fresh from Capcom canning the Blue Bomber and generally ignoring him. The game's not even out yet they're talking about animated series', movies, spinoffs, etc. Comcept hasn't had a lot of luck from what I can tell; KAIO being cancelled, Yaiba: Ninja Gaiden Z flopped; I can see why backers would be a little worried. I wish Inafune the best, but the dude needs to stop trying to milk the cash cow when it's not even a calf yet.
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Post by Bean on Feb 5, 2016 22:20:49 GMT -5
That's what I'm saying, Buster Cannon. It's one of those things that's a complaint from actual (maybe former) Mega Man fans, but most of those games can be beaten in under an hour when you get skilled at them anyway. I think I was at 30+ minutes for Mega Man 9 and 40+ for Mega Man 10 back when I tried for a good run on them.
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Post by HF on Feb 6, 2016 5:17:28 GMT -5
That's what I'm saying, Buster Cannon. It's one of those things that's a complaint from actual (maybe former) Mega Man fans, but most of those games can be beaten in under an hour when you get skilled at them anyway. I think I was at 30+ minutes for Mega Man 9 and 40+ for Mega Man 10 back when I tried for a good run on them. Not to mention fun bits by replaying the games from the beginning (if not just for bragging rights). Case in point: For me, the 7th classic game comes to mind. Playing Shade Man's stage for the first time in any single playthrough is one of the most fun because of the alternate theme music found only in the first playthrough. And in the Japanese version, conversations that take place before the WEAPON GET screen are varied with nods to other Capcom games or just random jokes (which didn't make it into the English releases). Edit: And then there's 8, where Upgrade Bolts are limited in each playthrough, allowing yourself to vary your upgrade roster during each run (Charged Shot variants, boosts, etc.).
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