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Post by Eclipse on Dec 2, 2012 8:48:11 GMT -5
axel: I did consider it way back when I first found Legends Station and while I do like this place I DON'T like how strict the rules here are. So I quickly decided I won't be making an account here and if Fab and Blyka hadn't made it so guests like me can post without an account then I wouldn't even be here so I'm glad they did that.
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axel
Mirumijee
Posts: 8
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Post by axel on Dec 2, 2012 11:39:21 GMT -5
Final submission: Templar ___________________visual description_________________ Templar is a humanoid reaverbot, a bit taller than hanmuru doll. He has a VERY heavy sword attached to his arm, which he either carries it with his arm, or drags it, if he doesn't have an arm. His arm is his weakest part, so there are Templars without the arm, since it must have broken off in a fight. Templar are said to be among the first reaverbots, and the ones without the arms are mostly damaged, with many scratches, dents and missing sections. Their heads also tend to twitch. Templars always look at you, except when you are behind them. design details: ________Fight description______________________ Templar moves slowly when he is dragging his sword, and the only true difference between one with a hand, an one without, is the speed of movement and attacks. Templar only have three ways to attack. 1-slash- templar will lift it's sword, and slash downwards to you. The sword is so heavy, that it creates a shockwave, and it gets stuck for a few seconds, and is the only time you get to damage him. 2-laser- templar will kneel down, and shoot a laser at you from it's eye. Simple as that. 3-Counterattack- if you where to attack templar while his sword is not stuck, then he will warp behind you, and try to pierce you. Templar's sword strikes remove a huge chunk of health, but they can easily be avoided. A quick series of sketches:
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eris
Mirumijee
Posts: 10
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Post by eris on Dec 4, 2012 0:45:23 GMT -5
At the risk of appearing totally unoriginal, I wanted to try a design based off of a preexisting reaverbot: the Sukaritt. Queen Sukaritt (a la King Miroc) perhaps? She attacks by spinning wildly around the room, her petticoat extending into sharp blades and whatnot. after all that business, she enters a blatant TIRO FINALE mode and shoots a laser from her true eye, after which, she’ll be open to attack by the player. The last two images are just sort of progression sketches. I wanted to try a bit of a valkyrie feel, but I settled on a middle ages helmet visor again.
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Post by kimizahi on Dec 4, 2012 16:56:21 GMT -5
Well....that's simple. Krosoc: Thahts Reaverbot is a floating Reaverbot. It's a little big. He maybe crush to the player whipping with soil. He also can shoot fireballs nextly from his trunk. And he can rotate her body, causing damage to the spikes protruding from its "shoulders". Okay. That's all. I sayed that's simple. Hope this helps, X) |
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Post by MegaGoemon on Dec 9, 2012 0:11:32 GMT -5
eris, I have two mods to add on your last reaver that I think will make it even cooler 1-If it opens like an umbrella then get shorter (just so to be able to hit) 2-I think it'd be creepy .. well and funny too if in that "true eye" position it crawled and chased the player (using those tiny legs while dragging that body mass) how about it
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Post by deadpistol on Dec 9, 2012 2:54:56 GMT -5
My reaverbot entry is called talos,the size of talos would be about the same as of the Hanmuru Doll has; it has a couple of simple functions it would have the ability to punch tuttle or hit the floor with its arms to create a shock wave when tuttel is at a distance. Then later on lets say when talos health reaches a point from its mouth it could let flames shoot out of mouth. the flames would depend on where talos is located. The flames would be like the ones from Golbesh fire, ice, weapon drain, ect...thats about it simple and not to complicated.
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Post by Eclipse on Dec 9, 2012 14:59:51 GMT -5
I created 4 Reaverbots a while back for someone but he said he couldn't use them which is fine but now I get to use 3 of the 4 for this contest. Though I admit their size has been altered for this contest of which I don't like but that's ok. Btw all of them are only as big as that doll reaver so their certainly not hugh like that tall Saul kada reaver is and now I Present to you: Tornado Eyez & Vampire Spider. (Please just ignor Dash Tangler since that's not one of my entries but I only have this one pic) Also these are all 3 of my entries for this contest in this one post. Tornado Eyez as you'v seen & guessed it has 6 eyes & It can spin around and slice at you just like Tron's Machine did on Manda Island in MML2 but you can still see its eyes while it spins & Slices hence its name. You can damage it while it spins but it'll only do half the damage but when it stops that's your chance to get up close and personal and deal normal damage to it however you won't have too long to be able to do this so attack away. Don't worry you'll have enough time to get to it and hit it a few times if your quick enough. Colors used: Blue, Metallic Silver, Yellow Green, Red, Black & White. Vampire Spider turns invisible. It can shoot webs from its back which can temporarily paralyze you. ( Slow you down. ) It can drain your HP & Weapon Energy & Can restore its own HP by the same amount of HP it drains from you, by latching onto you with its feet which wraps around you. ( You can free your self after 5 seconds if you continuously keep pressing the D-Pad controls ( The controls that let you move your character. ) & if you don't do that then it will be 10 seconds before Vampire Spider will let you go. Naturally you'll have a "few" chances to hit this reaver however spiders are quick so your not likely to hit it while it's moving and since it can turn invisible you'll have to keep your eyes peeled. Your best bet is after you get loose since that's when you are able to get up close to it. Colors used: Red, Blue, White, Black & Orange. This next one as I said isn't part of this contest but it's nessasary to list what it does for my final submisson below him and if TLT wants to use Dash Tangler then that's fine with me but it's size is that of those things that dash at you in MML2 Manda's mother key ruin of which Dash Tangler was based on. Again Dash Tangler is "NOT" one of my entries for this contest but it's nessasary for you to know his effect so you can better know my final reaver below him. Dash Tangler Entangles you. It dashes at high speeds but when it stops it can entangle you by extending its vine like arms & drilling into the ground. You'll only have 2-3 seconds before you get entangled by its attack so attack it & Defeat it before then to avoid damage. Dash Tangler doesn't have much HP so its easy to defeat once its stopped & after you'v located it that is. ( Using the Lock-on ability certainly comes in handy with this foe. ) Oh and when your entangled you can't attack until your unentangled. Colors used: Black, Yellow, Green, Gray, Red & Blue. And although i didn't color the dot in its eye that color is: White. And now i present to you the result of combining all 3 of those Reaverbot's ability's together. I present to you: Diva. This is my final entry. Diva can entangle you with its arms. ( The arms don't drill into the ground but the entangling effect is the same as Dash Tangler. ) Although it has 6 eyes, the Blue Eye is its only weak point & can be damaged only when the Gray shield ( Eye Lid ) is open. ( You can only damage it when you see its Blue Eye. ) Diva can only turn invisible for 10 seconds at a time & will be able to turn invisible again after it attacks you. (Whether it makes contact or not it can still turn invisible so long as it gets off an attack) Colors used: Red, Magenta, Black, Yellow, White, Yellow Green, Blue & Gray. Well thats what i was able to come up with. I hope you like them. Believe it or not but Diva was most likely the easiest of them all to come up with, it just came to me. Anyway that's all of my entries for this TLT contest and if you need to reach me then once again my name is Eclipse and I'm from capcom-unity.com/devroom
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Post by Chiz on Dec 9, 2012 20:16:26 GMT -5
ALRIGHT, I've got a submission! With assistance from MLT on art, and a few suggestions on presenting the idea, I give you... ...well, to be honest, it's nameless, so I suppose we'll just go with "The Computer" or some such. And so it goes, Tuttle and the wannabe giant reaverbot test their mettle with a giant foosball room the ruins...happen to have for some reason. You know, I haven't really thought this one through much, but I'm going ahead with it anyway because having a foosball match for a boss fight is a really good way to change up the pace of the game. It's also something that could recur throughout the game, since the computer is never defeated in a final, explosions and death way. *cough* :41:
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Sybillian
Zakobon
Professional Lurker
Posts: 106
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Post by Sybillian on Dec 9, 2012 20:55:35 GMT -5
(EDIT: Just remembered that it has to be bigger than a Hanmuru Doll. I'll leave this here, because I can't think of anything else at the moment and I really like the idea.) Better that I don't have any pictures. I'm a terrible artist and we all know what it looks like, anyway. My idea is called "Purifier Beta." It is the first Purifier model (Which Trigger is one of), but was deactivated and placed in a ruin because of malfunctions. When Tuttle enters the arena and takes the refractor, he activates Beta. During combat, Beta will often strafe around Tuttle, firing a Mega Buster. The more damaged Beta is, the stronger the Buster will be. He will also jump in the air and hit Tuttle with a Zetsabre as he hits the ground. When he isn't strafing or jumping, he will be recharging his health in the statis chamber that he was in before being activated. He is vulnerable at this point (Hit chamber=BOOM!) As for appearance, he looks almost exactly like Trigger does, with a helmet, except that he also has something like this: ssite.thatsmyface.com/images/stories/previewer/Don.AFH.CYBORG_RIGHTEYE.fg.side_left.jpgOh, and his armor is red instead of blue.
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Post by Nairbons on Dec 9, 2012 23:28:51 GMT -5
I ran out of time to color or expand on the design any. I thought it could be a cool dungeon designed around finding three different crystals as keys to a wall/vault door in a wide-open area towards the opening of a dungeon. Basically, the plan was to have three different "heads" on a trio of long, jointed tentacles. As one head is defeated, the wall rotates to a new head. Much like the trio of dog/wolf reaverbots from Legends 1, each one would have a slightly different attack pattern (a lunging attack towards Tuttle and a different element-based projectile), allowing Tuttle to take on one, whilst the other two take their turns waiting. It means one head can be on the ground level for Tuttle to use melee attacks against, and the others can sit on standby, looking menacing. It allows for some code to be recycled, keeps the battles with each head fresh. Each head has it's own element and emotion integrated into the design (Fire and Anger, Frost and Sadness, Electricity and Joy). I'm not terribly pleased with the Frost one (on the bottom), but I think the sketch captures the concept fairly well. {Image thumbed}
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Post by Serenity of Ashes on Dec 10, 2012 1:05:56 GMT -5
Well, here goes! :) I'm calling it 'Sirejju' for now. Sirejju isn't the quickest Reaverbot around, so it relies on its long armspan to attack Tuttle. Sirejju's main form of attack is swinging its arms one at a time at Tuttle, and then reeling its arms back in to continue swinging. This is the perfect chance for Tuttle to attack the ball & chain portion of the arm while Sirejju 'reloads' for another attack. Alternatively, Tuttle can get close to Sirejju. The reaverbot is less effective at close quarters so it relies on stomping its four legs alternatively at Tuttle. You can try to hit its legs! a.) Assuming Tuttle has destroyed each of Sirejju's arms, the 'head' will retract into the 'body' where it splits open to reveal gaping jaws! b.) If Tuttle is a distance away, Sirejju will attempt to fire weak blasts of flame at him. c.) If Tuttle is at close distance Sirejju will attempt to chomp on him! This is a slow, but deadly attack. You may hit its legs in between chomping lunges to destroy them and topple it over! Alternatively, if Tuttle manages to destroy the legs first (which is easier than destroying the arms) Sirejju will have to steady itself with its arms. The balls on its arms split open to grip the ground, and will periodically send pulse waves into the ground to trip Tuttle. It will then try to shoot flames or bite Tuttle! Destroy its arms to topple it over! At its final stage, Sirejju will be on the floor, unable to stand without legs or arms. In its panicked state, it will shoot fire and snap frantically at Tuttle, but is relatively simple to put down. Mission success! Let me know what you think!
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Post by Eclipse on Dec 10, 2012 14:25:10 GMT -5
@tlt: Ok I just read somethign someone said and i guess my memory was a little off. All of my submissions i said are as big as that doll reaver. (Hanmuru Doll) But if it has to be bigger than it then their a "little bigger that that reaver. Sorry about the confusion there and i'd edit my entry if i could but since I'm a guest that option isn't available. @chiz: Lol! I LOVE your computer submission. I know it doesn't exactly fit with the norm of the legends universe but Tuttle just has that air about him that just makes your entry work imo so I really do hope they'll include this in the game. Even if it's a mini game that'd be cool. Really awesome and amzing job and i LOVE the humor and well everything about it. d(^-^)b Btw i've never played TMOTB so i know very little about Tuttle and TMOTB.
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sanime
Mirumijee
RamenRider
Posts: 13
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Post by sanime on Dec 10, 2012 22:14:22 GMT -5
I tried my best. No not really. I call it a Panrumu Gaurd, the tankier cousin of the Hanmuru Doll. But developers can call it whatever. For it's neutral form, it can shoot rolling bombs from its arms, such as the ones Zakoban poop. Sometimes it will shoot other reaverbots. But the devs can make it shoot whatever. The bombs it launches can be hit back towards it, but they explode after short amount of hits and/or time. Panrumu has a shield in front that can do whatever the devs want, like shoot lasers, but I was hoping after it's own bomb or projectile or strong weapon that hits it causes it to lift its shield(connected to it's head) and shoots from it's belly and arms leaving it vulnerable and blind. You can try to go around and hit it's back, but it has guns around it's entire torso.
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Post by Dragge on Dec 10, 2012 22:24:16 GMT -5
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Post by fAB on Dec 11, 2012 3:06:23 GMT -5
Sadly, we did not get any entries from Japan, but there was quite a surge here the past few days.
Can't wait to look through them all closely and pick our winners! Thank you all for your participation!
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