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Post by MegaGoemon on Nov 18, 2012 8:37:39 GMT -5
axel, !!! my design was your favorite !! Wow, am so honered by those words .. Thanks a lot (back then thought no one cared about it or no one did get its concept).. but don't lose hope, its still their vision of what fits the game needs ok answering your Q, I only see one submission made by you and I has no images. btw, your submission states that there was a previous one but I don't see it.
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Post by Wingrider on Nov 18, 2012 10:18:17 GMT -5
ZaiyI made some iterations on the reaverbot in this sketch mainly I change the legs to hover legs
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Post by jello on Nov 18, 2012 14:39:14 GMT -5
Okay, I'll change it like what you said, it'll make more sense that way
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Post by maestromaharg on Nov 18, 2012 20:10:55 GMT -5
@denchil something that i think can use some work is battle progression, because i think itll be too hard for a melee character like tuttle to deal with a large reaverbot with a rotating attack as well as a reaverbot that chases you. itll be to hard for him to run away and approach and attack all at once.I changed my description a bit, based on what you've said, hopefully making it a little more suited to Tuttles play style. Namely this: "If Tuttle hits a spinning satellite, it and all the other satellites will change the direction they are spinning in".
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Post by Wingrider on Nov 18, 2012 21:20:15 GMT -5
Zaiyat first I wanna make the colour scheme artic like well you know white and blue but I cant find the suitable colours to make it looks interesting or reaverbot-like so I based the my Ghaored's colour on the Wojigairon so its looks more reaverbot-like
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Post by prototypelegends on Nov 25, 2012 17:49:54 GMT -5
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Post by kerplop on Nov 27, 2012 0:21:19 GMT -5
My submission from the Devroom: Mantichron. Based on the mythical Manticore, this Reaverbot patrols open spaces in the ruins. It has powerful claws to tear and pierce foes. Its wings let it float near ceilings to drop onto prey unexpectedly. While it mostly charges straight at its enemy, its snake tail also spits fireballs in any direction, keeping Diggers on their toes at all times. It announces its presence with a haunting feral scream that can be heard several floors above and below. Attacks with sharp claws, a bite, and fireballs from its tail.
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axel
Mirumijee
Posts: 8
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Post by axel on Nov 27, 2012 21:15:53 GMT -5
2nd submission: Gravitias _________alternate design____________________________ A quick series of sketches to showcase his abilities: His abilities are revolved around his control over gravity. His body is divided into different segments: head, segmented arm, torso, and suspension (the lowermost platform); and are held togethet by its controll of gravity. He (and the things he lifts) has a purple aura. He attacks by throwing platforms at you, lifting you upwards( in which you still have control, but more slipery), throws you away to a wall if the aura is red, and sweeps his arm at you. all these attacks could occur wether you are being levitated or not. You can only hit him while you're airborne, in the head. if you hit him in the head, he will loose controll over gravity and fall apart for a few seconds, allowing for more hits. His movements are deceptive, and you must hit him while he's attacking, hence the odd shape.
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axel
Mirumijee
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Post by axel on Nov 27, 2012 22:10:05 GMT -5
I forgot something quick, ill change it now [Edit] he's a deceptive reaverbot, the odd shape is to trick you, and the base is suposed to be even bigger.
I would've made him smaller, but hanmuru is the smallest it can get.
Re: edit: i added a size comparison, and proportions. ( the arms are suposed longer and base bigger)
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Post by prototypelegends on Nov 28, 2012 15:14:04 GMT -5
axelI like your second submission even more, a lot more even! However, he doesn't seem to be the size of Hanmaru Doll or larger in terms of contest rules. i really really love this design especially the collar neck thing you did with the design, but it seems to be more of a regular enemy then a boss. To me. prototypelegendsI smell an egyptian theme in the air. haha. @all If there are any critiques of my designs id love to hear them! yeah that was the idea but also i though they could give tuttles a new weapon.
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axel
Mirumijee
Posts: 8
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Post by axel on Nov 28, 2012 21:26:56 GMT -5
@all If there are any critiques of my designs id love to hear them! Why do i imagine a biolizard-like batttle?(sonic adventure 2)
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Zaiy
Miitan
Come at me motha frongel.
Posts: 86
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Post by Zaiy on Nov 28, 2012 23:40:03 GMT -5
Oh? is that what you got out of my Orunitan design? thats actually kind of cool... do you think i should try and mix the battle style i have set up now with the biolizard battle? im actually curious to how you came to that conclusion/idea haha.
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Post by rano on Nov 29, 2012 16:01:08 GMT -5
Gungalor Abilities: Rockets: A rocket launcher will emerge from one of the shoulder plates to attack. One of the rockets will move slower and must be hit back to damage the armor. Enough damage will completely destroy either arm. Body Slam: Gungalor turns off its' jet legs to quickly fall on an opponent. The explosives acting as feet can be hit into either jet/emitter. Breaking them only stops more explosives from emitting. Claw Strike 1, 2, and 3: The cannon within either claw fires a series of energy bolts or a beam. ; One of the claws is used to grab an opponent. The opponent is thrown on the ground if caught. ; An arm attempts to slam the opponent. Feet Strike 1 and 2: One of the feet quickly homes in on its’ target, exploding on contact. (Can be jumped over.) ; Gungalor flies above its’ opponent then drops down to perform and explosive stomp. A shockwave is created when it lands. Head: The head can shoot several grenades or a spray of small energy bolts. Notes: Breaking the limbs will destroy the reaverbot. The jet legs are used for travel, but the explosives act like feet.
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Post by Eclipse on Dec 1, 2012 10:25:02 GMT -5
Well only 10 days left for me to enter this contest. I entered a previous one but didn't win, well it WAS an unfinished idea so I didn't expect to win but this time I've already got a Reaverbot ready to go for this event though I'll be honest, I'm having to increase it's size of which I don't like but that's ok. I hope I can find the time to post it here. I see some Devroom members here just like me.
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axel
Mirumijee
Posts: 8
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Post by axel on Dec 1, 2012 18:30:17 GMT -5
Hey there eclipse, considered making an account here?
@zaily well i was listening to some music(specifically sonic music) and saw yout design, and in came the idea. too bad the game won't have rail grinding or high speed(lol).
@megagoemon Just being honest. @all my final submission will be up son, and i saved the best for last(at least my fav of the three)
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