|
Post by sievn on Jul 22, 2012 11:23:22 GMT -5
Here are 2 Videos of game play of this game, as well the first few moments of the game : www.youtube.com/watch?v=NlqCAgB_wmU&feature=youtu.bePlease give me your feed back, as soon as I finish the game, I will make a legends 3!Posts merged by EC
Any feed back? Posted merged again by EC
|
|
BrawlingSakura
Fritto
To Drink or Not To Drink Juice? That is the Question.
Posts: 69
|
Post by BrawlingSakura on Jul 22, 2012 18:53:33 GMT -5
The videos are listed as private. Basically, this means that only you can watch them.
|
|
|
Post by sievn on Jul 22, 2012 20:39:28 GMT -5
|
|
|
Post by Loken on Jul 22, 2012 23:36:59 GMT -5
Looks very promising. Do you have any other parts done besides the tutorial? Does the drop of water work on reavers as well or will it be replaced by a different item?
|
|
BrawlingSakura
Fritto
To Drink or Not To Drink Juice? That is the Question.
Posts: 69
|
Post by BrawlingSakura on Jul 23, 2012 1:06:24 GMT -5
First of all, this feedback is just my opinion. Don't get angry if anything seems offensive. You asked for my feedback and I took my time to watch the video, analyze it a bit and write all of this.
I guess that you could use artwork with better transparency effects. You could either create the transparency yourself manually, which should take a while, or find a PNG with the transparency effects already set up.
Also, your sprites for the "villains in disguise" are... not in disguise. Also, it wouldn't hurt to put MegaMan and Roll in their pijamas/maid-uniform. I mean, they were using them at the start.
You should make some rooms in the Flutter. The kitchen felt the same as Roll's room. In fact, I didn't even notice a room. You could add some stuff. Make them interactive like in the original game. (As in, you press the interact button and text appears describing the item or something similar.)
You could also use more guards.
Also, fix some typos (You wrote "Completly diffrent" when talking about the new engine), use the appropriate version of the words when needed (Roll said "my self" in a moment where she should have said myself) and put on caps what needs to be put on caps. (Data said "mega man" while talking to him.) While you're at it, try to take lots of actual quotes from the game. They are always crowd pleasers.
Just a minor, personal annoyance. But: You should make the scene where Roll tells MegaMan that she sold all of his weapons stand out a bit more.
Also, try to get some of the actual voices from the games. I mean: That shriek did not sound like Data at all.
Also... that water extinguisher animation make the weapon seemed a bit overpowered. The weapon is supposed to be basically useless and the game shows it pretty well, so that animation pretty much contradicts the style of the original.
Also. That battle scene? The background seems to belong to some sort of wooden boat. In my opinion, it doesn't fit very well.
I'm guessing that the green juice is some sort of electronic juice. If it is, carry on. If it's not, then I wonder how that would recover MP in a game where MegaMan technically doesn't use Magic. You should rename MP to something different. (Or maybe just the M, so it will stand for something other than Magic. After all, MP is a very traditional term in RPGs.)
Also, Data should be an enemy at the final "Fire" fight. After all, he did ran like crazy and make me take damage on impact with him in the original game. After all, he was on fire. (Literally.)
After the final fight, the fire in the overworld should be totally extinguished. It just makes sense.
BTW, did you make this in RPG Maker or something similar? I'm just curious. That's all.
|
|
|
Post by HF on Jul 23, 2012 2:15:43 GMT -5
The concept is decent in itself, but the presentation's not something people would take seriously.
Starting with the presentation of dialogue; character faces appear with the 'full body' images at the same time, thus making it bad for focus. Making it worse is that this is inconsistent; the panel shots become absent without good justification whatsoever.
As BrawlingSakura has pointed out, the images (especially the full-body shots) are noisy with absence of proper transparency applied. Either replace these or fix them yourself. They take up far too much space on the stage, and can be shrunk down significantly. The choice of character images are also inadequate; the official images used are limited to single expressions, and are unfit for use for its size. Assuming you won't redraw a character set, you may be better of settling for a small box with a single expression; that way it will be less obvious.
Another thing is the scaling of the interiors, particularly the Flutter; your demo play makes it look huge and far out of the believable scale, even by RPG standards[1].
But perhaps the biggest offenders for an RPG would be poor readability of the text and spelling/grammar/punctuation errors:
You're using a Courier typeface; and it's not very presentable for natural dialogue. Try using a Sans-Serif typeface instead.
For the latter, proof-read your content thoroughly; you shouldn't entrust the job to a spell-checker as they cannot be context-sensitive to the dialogue and situation(s) it involves (e.g. Lunch and Launch, as seen in 3:59 of the uploaded video).
If you want people to start taking your project (or even you) seriously, you will need a strong foundation for what you're trying to do and accomplish.
[1] Examples used to get this measurement include exterior-interior scaling found in Final Fantasy VI, Pokémon (Gen-1), and Legend of Zelda Link's Awakening.
|
|
|
Post by sievn on Jul 23, 2012 3:22:12 GMT -5
About the spelling, I was in a rush to create the demo. Its still in development and their is room for improvement, I will make sure I consider your complains. I guess make the flutter smaller, and remove the Photos of characters while they talk? Can you list your complains in numbers so I Improve. and please watch this NEW Video footage :www.youtube.com/watch?v=D2vaR5c4bGsI really need an artist for the Photos of each character.And I really need a numbered list of complains.
|
|
|
Post by HF on Jul 23, 2012 5:27:48 GMT -5
About the spelling, I was in a rush to create the demo. Its still in development and their is room for improvement, "In a rush" just comes out as an excuse, so try avoiding using this to justify yourself (seriously, it just doesn't put you in good light). What's wrong with the "complaints" as they are? The video quality may have been better than Part 1, but the flaws pointed out in earlier posts are still there. So why not make a video playthrough after you fix these basic issues first, or make mock/example screenshots to save yourself some trouble?
|
|
|
Post by sievn on Jul 23, 2012 6:44:38 GMT -5
|
|
|
Post by Kyle on Jul 23, 2012 9:00:24 GMT -5
Sorry, dude. That video shows us absolutely nothing decent whatsoever. :36:
It's just a generic JRPG battle. Heck, you didn't even finish it! I'm not sure if you are aware, but those "Normal Reaverbots" are actually called Horokko/Zakobon. You also spelled chocolate as "Chocklate"...! :15:
Seriously. Fix your current problems before moving onto new areas.
Edit: My mistake. You actually called them "Normal Revebots". Sorry about that.
|
|
|
Post by BlastMandrill on Jul 23, 2012 9:19:56 GMT -5
I want to say that its good, but I can't(for the reasons already listed in the posts above). The idea isn't bad, but if you keep on making the most basic of errors( like the spelling mistakes) it will just make the project a disaster.
The fact that you let these errors slide in your first run of the game makes me seriously doubt you've put much effort into this(the second video doesn't help). There are WAY too many spelling mistakes(it ruins the game experience)!
Just slow down and do some revisions before you do anything else. First impressions are important when you try to get people interested in these kinds of things.
|
|
|
Post by HF on Jul 23, 2012 9:41:17 GMT -5
What exactly are you trying to prove with this video? You do not just put up whatever you made and expect helpful criticism (which you cleverly called "complaints", should I add?); if you are truly dedicated to this project, back it up and present it properly. If you don't even have the basics planned out (storyboarding, event layouts, transition between events, character expressions and their matching dialogue sets, the battle system, items & its functions... I can go on for a while), you're going to end up with a broken project and lots of your wasted time (let alone ours as well). I think most of agree that you should feel fortunate for even getting feedback; some people here can only hope for this much constructive criticism.
|
|
|
Post by sievn on Jul 23, 2012 10:02:19 GMT -5
The game is beta, Game Companies Build the games first then Beta Test them later to Fix issues. I will go back to Fix the previous Errors while progressing. How ever Is some one willing to help me Create a better picture that comes Next to the characters when they talk? (with a better transparency)?EDIT : NEW Video.www.youtube.com/watch?v=j7cuO1ZT1KUI will go back and fix the previous Errors, do not worry. But I need some one who could Help me with the Pictures that appears next to the characters while they talk, I basically want an artist.
PM Me if you are willing to help.
|
|
SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
|
Post by SketchMan3 on Jul 23, 2012 11:43:25 GMT -5
Beta is not an excuse for spelling errors, imo.
Also, lol rpg maker. Also, why does Megaman have to get so close to use his buster?
Also, make sure you use the proper spellings of "their, there, they're", because... yeah.
Once you get rid of the flashy stock rpg battle effects and use actual stuff from the MML games, you'll be straight.
|
|
|
Post by sievn on Jul 23, 2012 12:50:44 GMT -5
Beta is not an excuse for spelling errors, imo. Also, lol rpg maker. Also, why does Megaman have to get so close to use his buster? Also, make sure you use the proper spellings of "their, there, they're", because... yeah. Once you get rid of the flashy stock rpg battle effects and use actual stuff from the MML games, you'll be straight. What is wrong with RPG Battle effects? =/ and I don't see mega man close to his buster as you say. They don't look bad at all, and I don't remember an RPG legends game created for PC, So I can get its own flashy effects. ALL Weapons and Items and skills Are Created by me in this game.
|
|