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Post by fAB on May 9, 2014 11:08:39 GMT -5
We're definitely thinking along those lines ourselves. While we'd like to create a perfect blend of all three games, MML1 is definitely our favorite so it may get some favoritism.
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Zaiy
Miitan
Come at me motha frongel.
Posts: 86
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Post by Zaiy on May 31, 2014 17:38:57 GMT -5
Long time no talk but just wanted to ask for my competitions and the concept design between my hybrid victory! I've been excited to how it'll look for a while now! Lol
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Post by Kyle on Jul 10, 2014 18:29:36 GMT -5
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Post by Mikéy on Jul 10, 2014 23:56:15 GMT -5
Oh, nifty. There's nothing wrong with fitting Tuttle to suit the heroic needs of a game; if anything, the redesign looks better than the original. I can't wait to see the model.
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Post by Loken on Jul 21, 2014 21:59:44 GMT -5
I think a less stuffy Tuttle is a good call for an action game. I think you've struck a good balance here.
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Post by fAB on Jul 25, 2014 18:14:46 GMT -5
Mikéy & Loken Thanks, we definitely think so, too! All in good time, Zaiy.
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Post by Blyka on Oct 15, 2014 12:29:19 GMT -5
And Tuttle's redesign is finished! Blog Post Model ViewerJust thought I'd mention it here for those who (understandably) haven't been checking the dev blog much lately. Let us know how you like it!
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Post by Mikéy on Oct 15, 2014 13:46:13 GMT -5
Yep. He looks like he could take on Barrett and win with that model. Good work guys!
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Zaiy
Miitan
Come at me motha frongel.
Posts: 86
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Post by Zaiy on Nov 25, 2014 3:55:57 GMT -5
i enjoy the new stuff and the subgate that i was a half winner for! haha. just figured id say something... ive been watching this place very actively and was just waiting for my moment. lol
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Post by Blyka on Dec 15, 2014 11:57:24 GMT -5
Bit late as usual, but thanks for sticking with us Zaiy--and anyone else still watching. Here's hoping for a better TLT year in 2015. Didn't really have anything new to report, but I talked about TLT in a general YouTube update I did if anyone's interested: youtu.be/uxeH9f7Izgo?t=2m15s
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Lumigado
Zakobon
Wow, it's been a while
Posts: 109
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Post by Lumigado on Dec 17, 2014 12:07:16 GMT -5
And Tuttle's redesign is finished! Blog Post Model ViewerJust thought I'd mention it here for those who (understandably) haven't been checking the dev blog much lately. Let us know how you like it! Is it just me or does he remind me slightly of Professor Layton? Especially the top hat logo you're using...? I don't know anything about Layton don't kill me
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Post by Loken on Dec 28, 2014 5:40:31 GMT -5
So Blyka_ I know you guys have not made a terrible amount of progression in the actual coding of the game but I was wondering how much progress you've made conceptually. Is plot written, or have you been ironing it out over this year? What about ruin designs, weapons, reavers, npcs, and other world building ideas? I know you have had alot of that worked out before but I'm sure such things shift and change. I'm not going to ask for like specific changes or anything, just a little behind the scenes insight. Seems like good discussion fodder.
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Post by Blyka on Dec 29, 2014 13:44:35 GMT -5
LokenWell, to be honest not much has progressed in any area in the past couple years. We're still pretty open about new accomplishments on Twitter and the Dev Blog, so for the most part what there is is what there is. Conceptually though, we've had most of the game pretty well covered since 2012, including but not limited to: -Plot outline/synopsis and how the game plays out -Comprehensive list of all enemies and bosses -How the world and ruins are laid out (conceptually; not detailed in-game maps or anything) -Buildings of importance; where they are, what their function is, etc. -Special weapons are pretty detailed; what there is, what makes them, how their upgrades and stats work, etc. -Other things like items (key, usable, side quest, so on), equipment, zenny, the pause screen, NPCs of importance, easter eggs, etc. And tons of other stuff. Seeing as these documents are pretty old, things are naturally subject to change as the project gets going again (and fluidity is a law of game development), but we definitely had a clear vision of what we want out of the game and will hopefully be able to see it through that way for the most part. LumigadoSeems like that comparison gets made a fair bit, but to be honest fAB and I only have the vaguest notion of what Professor Layton is, so any similarities are purely coincidental. Guess we can't help that a purple coat and top hat will strike familiarity with Layton-savvy folks though as they're an uncommon combination... so far as I'm aware, anyway.
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Post by Loken on Dec 29, 2014 19:16:04 GMT -5
Thanks Blyka. Its good to know that design wise its all accounted for. Just gotta build the game now. I wish you two the best of luck in 2015! Hopefully things will work to your advantage and we'll be able get events rolling again.
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Post by Handlebar-Orion X. on May 27, 2015 14:47:55 GMT -5
So, how are the TLT and Jisaku DASH 3 projects going guys? (Since I know fAB's working on both.) They both looked pretty sweet last time I check.
I can hardly wait to change the links on the website in my signature to the download pages when they're done.
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