|
Post by Dashe on May 27, 2013 17:50:21 GMT -5
|
|
Zaiy
Miitan
Come at me motha frongel.
Posts: 86
|
Post by Zaiy on Jun 1, 2013 11:15:58 GMT -5
Hey guys! i was curious how the redesigns on the reaverbot boss winners are coming and/or if any of their models are being done?
i think itll be neat if you show us parts of each of em, like the Topporouletto Song.
maybe you can show the concept art of another one, the model of the other, and...idk...the dungeon idea behind the last one. itll be fun to see, keeps this place more active and stuff to talk about and would be awesome for the winners to have!
Also Dashe, why do you think itll be open to sunday? i was looking around and dont see a close date anywhere haha.
|
|
|
Post by Dashe on Jun 2, 2013 20:23:38 GMT -5
It says underneath the poll that the poll will close in one week, and the poll was opened a week ago.
|
|
|
Post by fAB on Jun 3, 2013 20:29:55 GMT -5
We like making updates and announcements as much as everyone likes seeing them, so rest assured Zaiy we'll be sharing what we can when we can as soon as we can. Building up our collection of Event-inspired game assets (particularly the reaverbots) is something I'm especially excited to see happen so that all the winners can see their creations coming to life, but with project time so limited as of late I've really had to just focus on the core stuff, which at the moment means keeping community interest and involvement going and rounding out the game's cast of main characters.
|
|
Zaiy
Miitan
Come at me motha frongel.
Posts: 86
|
Post by Zaiy on Jun 4, 2013 0:43:30 GMT -5
well the core is fundamentally the most important part, but sometimes a little bit of delays dont hurt just to build excitement. Btw the new model looks great, you guys are absolutely getting better each time i think. i like the small edition of the little mechanical pouch thing on her backside like a bunnytail, its awesome. My girlfriend especially loves Mona, lol.
my only critique i have with most of the models is sometimes there is areas where it seems to have very small lines, the pixels 'if thats the proper term for this kind of work' for this work is a tiny bit small.. that is the best way i know how to describe it, i think itll be neat if you can find those lines and either put more of an emphasis on them by making them slightly larger.
|
|
Zaiy
Miitan
Come at me motha frongel.
Posts: 86
|
Post by Zaiy on Jul 3, 2013 22:50:57 GMT -5
Subgates AND Sabel coming up....yusssss. excitement building up!
the sabel redesign looks so cool. i see it a lot differently after it was cleaned up like that and its 'mouth' looks sweet. im thinking of subgate ideas now!
|
|
|
Post by Dragge on Jul 9, 2013 14:51:36 GMT -5
Really nice work on the Sabel so far guys! I love the redesign 100% and I'm really looking forward to seeing the textures on it. I'm just curious do you guys still have the eye on the back of its head or did you scrap that? Either way I'm really excited to see my idea becoming reality!
|
|
|
Post by fAB on Jul 10, 2013 16:20:09 GMT -5
Glad people seem to be liking what we're doing with Sabel, especially you Dragge. Yes, the eye still is on the back of the head. I think it's a nice touch that it can see both directions, making it more lethal and adaptable to different situations.
|
|
|
Post by Dragge on Jul 10, 2013 16:53:50 GMT -5
Awesome! Just one other little aspect I want to point out, in your redesign I noticed the triangle pattern has been rotated upward a bit. It's actually a 'D' for Dragge and more of a subtle nod to the unique 'D' I've always used for the character, if you guys could set it right ways on the final model like in my initial drawings it'd be most appreciated. But other than that, yes I totally love the redesign and I feel like you guys have been able to give it a more fearsome "Don't mess with me or I'll screw you up" appearance! I'm also glad to hear that you guys have kept the 2nd eye to make it more adaptable to situations and I eagerly await the final texturing and addition to the model gallery!
|
|
|
Post by quizzy123 on Jul 31, 2013 10:51:10 GMT -5
A WAY TO MAKE THE GAME BETTER THEN MEGAMAN LEGENDS 2! I like this game so far ! I want to see more development where we can play demos also have alot of characters that interact like harvest moon in a way! what i mean about that is they move and go about their business during the day and not just stand around or walk in a specific area idk..i know thats hard to do but it would be kool to see!
|
|
RyanLEO
Poh
At the Stripe Burger!
Posts: 415
|
Post by RyanLEO on Jul 31, 2013 14:51:50 GMT -5
That would be neat to see, but programming that stuff especially with only one or a few people can turn into a huge pain
|
|
Mr. Foetus
Arukoitan
Disclaimer: Subject is not an actual foetus. Please stop congratulating his mom.
Posts: 155
|
Post by Mr. Foetus on Aug 2, 2013 20:41:32 GMT -5
A WAY TO MAKE THE GAME BETTER THEN MEGAMAN LEGENDS 2! I like this game so far ! I want to see more development where we can play demos also have alot of characters that interact like harvest moon in a way! what i mean about that is they move and go about their business during the day and not just stand around or walk in a specific area idk..i know thats hard to do but it would be kool to see! Ahh, a "Dynamic World Game". Those are my favourite kinds of games. Though, as Mega Muz said, that kind of scripting is hard to do. I'd say it's definitely worth it, though. But given fAB and Blyka's busy schedule, I'm kind of doubting they'll be able to work that in. But I should probably not speak for them. XD
|
|
|
Post by Dragge on Aug 9, 2013 9:59:13 GMT -5
I was playing through the demo today (something I hadn't done in a while) just to get reacquainted with it. I just discovered that you guys put in the moving clouds! That was one of my favorite parts of the first Legends game and made it feel like a nice summer day when I played through! I'm glad you guys incorporated that into TLT!
|
|
|
Post by Dashe on Oct 6, 2013 15:24:24 GMT -5
|
|
|
Post by Pigbot on Oct 8, 2013 1:57:20 GMT -5
laughed a lot!!! my favorite is #6
|
|