Post by Buster Cannon on Feb 5, 2013 20:11:14 GMT -5
Name: Juunid
HP:
HP: 120 (B), 160 (A), 200 (S)
Overview
Welcome to the latest installment of Rate that Reaver! This review features Juunid! (Sorry, didn't have a solid pun for this guy :/ )
Juunid are rather unique reaverbots that is run into in various instances in Megaman Legends 2, mostly in areas that have underwater segments. It stays in a smaller form, wandering circular corridors until an intruder is spotted. If this happens, it puffs up into a a large, spiky monstrosity, and proceeds to tear through the corridor at a rather high speed, dealing damage to anyone unfortunate enough to be in its path. Once it calms down, Juunid will revert to half size, and later its original size once the area is clear.
It is worth noting that Juunid only reacts to proximity; if a digger is fairly close it will transform, but it will not transform if attacked from a distance.
Dealing With It
Getting rid of Juunid is not a troublesome task at all. Staying at a distance (preferably behind it) and shooting it is easily the best hassle-free way to take care of it. If you aren't feeling confrontational, you can slip through the corridor without them noticing if you are aware of their position. There are a couple of instances where extra caution is necessary; Nino Ruins has a segment where there are two corridors back to back each carrying a Juunid, and the flooded Kimotoma Caverns has an instance where the Juunid will actually function outside of its corridor. In both of these cases, the same rule applies for destroying them: stay back and shoot.
Coming In For A Landing
While Juunid was a unique addition to MML2's reaverbot roster, the novelty factor wore off pretty quickly. Having a puffer-fish style enemy wasn't a bad idea, but limiting them to corridors made them feel very one-dimensional as opposed to a lot of the other reavers. Juunid gets a 4/10.
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