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Post by Blues on Oct 3, 2010 22:44:12 GMT -5
About destroying the Flutter- IMO, not a good idea. :17: It's a symbol for the series itself, and also represensts home and comfort for the player. However, if the Flutter were to be destroyed, I'd rather it be for something more important then some "we're pirates and we'll destory/make you blow up your ship because we're evil nyeah nyeah!"-type plan. For what the Flutter represents, its loss would have to mean something to the player, like as a last-resort suicide run on some Elder super weapon (ala the Great Fox in Star Fox: Assault). Destroying it with little to no drama would just be bad storytelling. And on a less controversial note, what about Barrel? : O We look at him as Roll's crazy grandfather, but in the canon of the series itself he's a well-repected retired Digger- and that's his ship! I'm not sure Gramps would take too kindly to any Flutter maraudering escapades. :06:
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Post by Pitch on Oct 3, 2010 22:45:49 GMT -5
(refresh plz kthx) Destroying it with little to no drama would just be bad storytelling. Where on earth did you get the idea that that's what I meant? It would be loaded with drama. That's why I think it's an awesome idea. Now, Blues, I want you to take everything you just said about the Flutter and apply it to the Gesellschaft, then remember that you blew that up in the first game. (along with all the rest of the Bonnes’ machines) The Bonnes have lost to you so many times, it's time for them to finally win one — in a big way. I can't think of anything bigger than destroying the Flutter.
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Post by Dashe on Oct 3, 2010 22:47:10 GMT -5
And to bump up Green's argument, you didn't have to save up 3,000,000 zenny to pay for the Flutter Teisellschaft.
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Post by Blues on Oct 3, 2010 22:55:36 GMT -5
Nope, the Bonnes knew exactly what they were getting into when they fought with the Blue Bomber of 80XX (est. ). It was quite a risk they took; they should've figured that since everything else they threw at him got destroyed, placing thier hard-earned ship on the gambling table of fate wasn't exactly a good idea. Also, the Flutter means more to Legends fans in general than the Gesellschaft. Most people have never played MoTB, and instead remember it as just an awesome boss battle. @green: I can't imagine a Bonne scenario loaded with that much drama. The games usually save it for System-related events. In fact, name any two time in either Legends game where any Bonne fight scenario has the same kind of weight as anything that involves the Master system. I can barely keep up with all the new posts these days :06:
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Post by HalcyonDays on Oct 3, 2010 22:59:41 GMT -5
Yeah, the drama factor would definitely be really strong in a moment like that.
But like I said before, destruction of the Flutter should remain something that's affected by gameplay elements.
Of course, if you do accidentally shoot down the Flutter, then obviously, the Bonnes are going down with it.
Sure, Teisel can have some peace of mind in the fact that he destroyed their home, but he's still in a ship that's probably going to be blown up soon.
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Post by Dashe on Oct 3, 2010 23:01:26 GMT -5
Flutter vs. Gesellschaft definitely poured on the drama! And besides, if a drama-filled Bonne battle wasn't what you and a lot of people are going to expect, all the more reason to toss it in. Too many drama-free battles with them makes them far less intriguing--just like too many drama-filled battles with the system kind of makes me go, "Eh, more System drama again? Meh."
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Post by Pitch on Oct 3, 2010 23:04:29 GMT -5
(Ack, looks like Miss Dashe beat me to it — still cool, we're totally on the same page) (high five? maybe?) @green: I can't imagine a Bonne scenario loaded with that much drama. The games usually save it for System-related events. In fact, name any two time in either Legends game where any Bonne fight scenario has the same kind of weight as anything that involves the Master system. When. You. Blew. Up. The. Gesellschaft. You blew up the symbol of the Bonnes (kind of — it was as iconic and defining as the Flutter) and the Bonnes’ home — it meant as much to the Bonnes as the Flutter means to the Casketts; You thought you killed the Bonnes. You broke Teisel's arm in the process. That whole battle was loaded with drama. And it was technically two battles, so it fits. xP And we've been over this one so many times, but I'd like less drama that revolves around the System myself. 99% of the first MegaMan Legends game had nothing to do with the System; I'd like to get back to that. EDIT: Oh, and anyone who doesn't know/care enough about the series to know what the Bonnes went through to get the Gesellschaft, imo, doesn't matter and should be removed from any consideration when writing the plot to Legends 3.
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Post by General Specific on Oct 3, 2010 23:07:44 GMT -5
I technically have a plot solution in mind that would balance out the two needs of MML fans: the need to go out on adventures, and to do homework on the past--that said, it's kind of a kooky one. I'd have to make a separate topic for it in my own time.
But yeah, just the thought of having your symbol, your shelter, and your love being stolen away from you like it was candy...that's serious stuff, gents. There's plenty of drama right there, included right at the beginning of the game, and that should be great enough motivation to go and get back the Flutter.
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Post by Blues on Oct 3, 2010 23:09:18 GMT -5
Drama on the level of Juno blowing up Kattelox Island? Or Sera reinitialing the world? The Bonnes, cool characters that they are, are really just comic relief in MML1+2. Don't get me wrong, I love 'em too!; Legends wouldn't be the same without them; but I think we're overdoing it a little here. If this goes any further, they'll become the 'DASH version of Zero', and that would just be terrible. Edit: And like it or not, the Legends games are really about MegaMan discovering his past. Pirate-fighting, while awesome, is secondary to that, plot-wise.
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Post by General Specific on Oct 3, 2010 23:10:40 GMT -5
That would be more similar to melodrama, Blues--I think there's a difference.
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Post by HalcyonDays on Oct 3, 2010 23:13:25 GMT -5
@green- I can think of plenty of other Legends-fans who thought that the first game was too vague in terms of a "real" plot, with the only significant backstory for Rock being given at the moment he meets Juno. The opinions are really divided.
Of course, the Flutter being blown up is still entirely optional, right?
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Post by Pitch on Oct 3, 2010 23:15:14 GMT -5
IMO from a Legends 1 standpoint, the "real" plot is that you're a digger, running around digging up treasure for a living and fighting off pirates at every turn. Edit: And like it or not, the Legends games are really about MegaMan discovering his past. Pirate-fighting, while awesome, is secondary to that, plot-wise. I think someone's forgotten that Juno was only the last ten minutes of the first Legends game. Anything about discovering the secrets of MegaMan's past also didn't come about until then. (except the bit where he realizes he can read the ancients' language) I didn't even know MegaMan was anything special until then. And I was happier that way. And I'd like Legends 3 to be more like that.
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Post by General Specific on Oct 3, 2010 23:15:54 GMT -5
In the best case scenario, yeah. The mere thought of having your ship stolen and then desecrated by the Bonnes, being turned into the Teiselschaft, and having to use a ship out of rental or hijacking should be motivating enough to save the Flutter--then again, some people aren't as devoted, and could really care less (like me, TBH, but I like the Flutter).
Legends revolves around the adventures of the Casketts, which do include learning about the past, but not exclusively.
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Post by Blues on Oct 3, 2010 23:16:30 GMT -5
The main game is structured around Rock discovering the mystery of Kattelox Island via the sub-gates and Main gate. It's the reason Gramps and co. stay- to help the Mayor and people of Kattelox find out what's going on and why they're being attacked. Even the pirates are trying to find the treaure of the island-which in the end revolves around the System and thier actions. Dashe- Yeah, the Bonnes are a part of what makes the games great, even if they're not the focus.
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Post by Dashe on Oct 3, 2010 23:16:43 GMT -5
(High 5 @green, most definitely.) [/size] Did Teisel break his arm? I'd always assumed he'd just dislocated it, since he seems to be fine in the Bruno scene. The Bonnes are every bit as deserving of dramatic moments as the System...perhaps even moreso because of the painfully evident bond they've got. They pretty much personify the sense of heart that made this series the unique gem it was! The System? I'm just not feeling it. They feel too cold, lifeless, and strangely stereotypical, like in some other game I've beaten them before, but I can't quite place it. The Bonnes have made me laugh and cry. The System hasn't. The only reason I cared about Juno blowing up Kattelox was because I'd become attached to the people living there over the course of my stay. When Sera threatened to destroy the world, I didn't quite care so much, because the world I'd spent so much time hopping around seemed less personal than Kattelox did. So the drama of the system is connected to the bond you establish with the carbons. If you're not worried about the people who are getitng destroyed, the dramatic moment falls flat, and that's what happened with me at the end of Legends 2.
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