|
Post by in·clover on Oct 25, 2009 2:04:32 GMT -5
Sorry I don't have anything Legends related lately. School is kicking my a$$. My Color & Design, to be specific. Only taking it as a prerequisite for oil painting. One of our recent assignments is doing our own variation of ancient symbols, and there's a bunch of arbitrary rules I can't wrap my head around. That's very much a work in progress, too. None too satisfied with it. For my indy group on dA I just started: THAT'S RIGHT. Once MangaMan Legneds is finished it'll be up there. I'm trying to coerce Mir@k into uploading Pantito Al Rescate, but he hasn't translated it yet apparently. o_0 Git crackin'. I did that cabinet from start to finish just now without stopping, and without cutting corners. I still dunno if I like it yet... usually after staring at what I'm doing for hours my perception of it is kinda warped. Anyway, I'll cut this short. My stomach is hurting my ears.
|
|
|
Post by Santa Melty on Oct 25, 2009 4:12:12 GMT -5
You need prerequisites for oil painting? That’s unfortunate. The college over here allows people to jump right into introductory-level painting classes. Though now that I think about it, considering how badly I did AM DOING in that class, some kind of prerequisite may not be a horrible idea. Anyway, very nice game booth there. I’m liking the texture on the screen and the metal bits. And, ho man, an indie game DA group? Give me one year to learn some decent C++ and I’ll be all over that right thar.
|
|
|
Post by in·clover on Oct 25, 2009 15:46:34 GMT -5
You need prerequisites for oil painting? That’s unfortunate. The college over here allows people to jump right into introductory-level painting classes. Though now that I think about it, considering how badly I did in that class, some kind of prerequisite may not be a horrible idea. Yeah, I think that's why. Not everyone realizes the science behind painting and the various methods behind it. One of the things they prime us for is tint/tone/shade, picking two colors on a spectrum and applying each to one side of a surface, starting with one and gradually shifting into the other. It sounds retarded and pointless, but it actually tells you more about a palette than you'd like to think you already knew. I bombed that test. rofl. Mostly because paint has a mind of its own, I'm more used to dry media. Anyway, very nice game booth there. I’m liking the texture on the screen and the metal bits. And, ho man, an indie game DA group? Give me one year to learn some decent C++ and I’ll be all over that right thar. Cool. You're more than welcome to join, or even pitch in with moderating if you're up to it. As long as you know what you're doing I could care less what program ( or programming knowledge) you use, really. I mostly use WYSIWYG programs like RMXP and MultiMedia Fusion, provided they give a certai amount of flexibility. If you're a one man army, c++ is a battle I wouldn't recommend fighting...
|
|
|
Post by Santa Melty on Oct 25, 2009 21:17:55 GMT -5
Yeah, the older I get, the more I find that you really don’t realize how unknowledgeable you are until you seriously start trying to apply yourself to something. You read texts and look at other people’s work and you think you’ve got the idea, then you try actually doing it and you find that you just can’t replicate the results. Suddenly, all those seemingly pointless exercises seem a lot more meaningful.
A bit of color mixing and some value scale studies did a whole lot more for me than I’d anticipated.
Anyway, the game group. I’m not much up for moderating. I’m not that active on DA, and use my account mostly just for browsing. Plus, I just don’t want to get bogged down with modding responsibilities over there. But you can sign me up as a member; I’d like to see where it goes. Though I should probably ask what you mean by “As long as you know what you’re doing” first, because I’ve yet to actually push out a finished game product myself.
And what kind of submissions are you looking for, exactly? Art resources? Ideas for mechanics/plots? Game drafts?
As for programs/languages, I’ve tried programs like GameMaker and RMXP, though I can’t help but view them as substitutions for raw language. I know it’ll be tough, but I planned on learning C++ anyway, so I figure, why not give coding a game from scratch a shot? Done right, it would mean better performance, absolute flexibility, and full ownership of the finished product with no potential strings attached. In the meantime, I might try churning out some simple stuff with the various programs that have been recommended to me, but I probably won’t attempt anything serious until I’ve got at least one solid language under my belt.
But again, this is coming from someone who’s never put out a completed product and who is only just getting into the online game-making scene, so this all may very well just be my naïve optimism showing. In fact, recalling what I said roughly ten seconds ago about not knowing stuff until you try it, I’d have to say that I’m pretty sure it is.
|
|
|
Post by mirak on Oct 25, 2009 23:44:19 GMT -5
I use game maker. I never code anythin with anything else that is not a bit of GML. I make short games, usually of 2 or 3 very short stages. I'd like to see some "art games" (like Edmund, La La Land, I Love You, etc). This is the fifth smilie.
|
|
|
Post by in·clover on Dec 16, 2009 8:34:29 GMT -5
As for programs/languages, I’ve tried programs like GameMaker and RMXP, though I can’t help but view them as substitutions for raw language. I know it’ll be tough, but I planned on learning C++ anyway, so I figure, why not give coding a game from scratch a shot? Done right, it would mean better performance, absolute flexibility, and full ownership of the finished product with no potential strings attached. In the meantime, I might try churning out some simple stuff with the various programs that have been recommended to me, but I probably won’t attempt anything serious until I’ve got at least one solid language under my belt. I use game maker. I never code anythin with anything else that is not a bit of GML. Not much of a substitute if the program does exactly what you want it too, though. RPGM is really the only program I've dealt with that's frustratingly limited. C++ is a monster, from what I've heard, and there are some professional quality games put out with stuff like Multimedia Fusion. Anybody have any suggestions on how I can make my Tuttle drawings more... Tuttly? That first one's gotta go. I eff'd up his face pretty badly. It's probably safe to say his head's too big, but the in game Tuttle says otherwise. Not surprising, as this, this, this, and the game itself are all I've got to go by for reference. Shame. Also, some stuff no one cares about. More studies/pen drawings with comic tones. Stupid watercolor fanart. Pencil sketch.
|
|
|
Post by Pitch on Dec 16, 2009 14:58:52 GMT -5
Looks amazing to me. o___o But I think perhaps the eyes are a bit off. Maybe they ought to be a bit more squarish?
|
|
|
Post by mirak on Dec 16, 2009 15:40:01 GMT -5
More nose required over here.
|
|
Qwertman
Habarool
Work work work...
Posts: 736
|
Post by Qwertman on Dec 16, 2009 16:39:51 GMT -5
Yeah, I gotta agree- maybe there are some minor details that should be adjusted but otherwise that's excellent! Your recent stuff is looking really good. I'm using your old invisible sharukurusu sketch as my user icon in windows right now.
|
|
GSG
Cannam
o_e
Posts: 331
|
Post by GSG on Dec 18, 2009 18:46:29 GMT -5
The Tuttles ("Tuttlen"?) look great. You already mentioned the head size - perhaps try making him look a bit less...err...sound of mind?
That sketch of Clarence and Emma is ace. <3 It looks just like her.
|
|
|
Post by in·clover on Dec 18, 2009 19:11:27 GMT -5
...I think perhaps the eyes are a bit off. Maybe they ought to be a bit more squarish? The Tuttles ("Tuttlen"?) look great. You already mentioned the head size - perhaps try making him look a bit less...err... sound of mind?Thanks for the feedback. Someone already mentioned the eyes, so there's probably some credence to that. >_> And yeah, I think I was so focused on capturing his delusional guru persona that I kind of overlooked his overall physical appearance. If the product placement contest somehow gets picked over at MML Club (it won't), this is gonna be my entry. Just a stupid experiment with color, turned into something a little more. How would you guys feel about a webcomic? Like, in the same style.
|
|
|
Post by ravenf6 on Dec 18, 2009 21:12:28 GMT -5
I love the two Tuttles bit. The first has this gentlemanly 'hey, how ya doin, guv?' vibe I really like. But #2's " :oOH NOES, SOMETHING SCARY!! " reaction brought a good chuckle or two.... it makes me think he's trying out for a human version of Courage the Cowardly Dog...
|
|
duo
Gorubeshu
Posts: 261
|
Post by duo on Dec 19, 2009 15:31:43 GMT -5
Your art is really good. I think a comic would be awesome! Haha, I'd like to see your game someday too, though. Don't forget about it!
|
|
|
Post by mirak on Dec 19, 2009 16:31:51 GMT -5
Your comic would probably be the greatest thing on earth, but you get that a lot don't you? ;3 What you should ask yourself is "can i keep making this comic" on a continuos basis? You could try amking a few comics, not linked to each other, to see how you fare in it. If you think it's fun and doesn't tire of it, then that's a good signal.
|
|
|
Post by Santa Melty on Dec 19, 2009 18:44:58 GMT -5
Like I said, I don't doubt it.
One other reason I guess I ought to mention: I am a computer science major, so I WILL know the language inside and out by the end of next year, whether I'd like to or not. So I figure once I've got it, I may as well use it. There must be something I can do with raw language that I can't do with maker programs, and besides that, it would be good practice.
As for Tuttle... I HAD some criticism in mind when I first viewed the image a couple of days ago, but alas, I didn’t post them up at the time, and I can’t remember much of it now. Anatomy-wise, I think you’re right about the head, judging by the art (and I would go more by the art than the in-game model, figuring as the models are probably just flawed 3-D representations of the art). Might be partially an illusion created by the hat, but the head is too long, I think. Besides that, the shoulders should probably be angled less downwards. Looking at the art, Tuttle must either be fairly muscular under there or have some serious shoulder padding going on, but his shoulders are pretty high.
... His eyes, too, looking at them. In the game art, they look more narrowed. In yours, you kind of have that effect, but not entirely. Almost like he’s Asian and just naturally has thinner eyes. But maybe that was intentional, and he’s supposed to look more relaxed or something?
As for the other stuff, you may not want to hear this, but the pencil sketch is probably my favorite of the bunch. I’m pretty sure I’ve mentioned it before, but I love your monochrome faces. The watercolor fanart is a close second. The toning practice is cool, but alas, I’ve never actually tried it myself, so I guess I have a bit of a harder time appreciating it.
Depends.
I'm sure I'd love the art. I do question whether I'd like the writing, though. If it's along the same lines as this one, with Legends characters jive-talking each other and some gore thrown in for shock value, I doubt I'd enjoy reading it much.
I have no doubt it would find an audience, but it's not to my taste. My thoughts.
|
|