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Post by ZFGokuSSJ1 on Apr 8, 2005 16:19:01 GMT -5
Here is my list of the top 10 video games ever:
1. Deus Ex - 2000 2. Crusader: No Remorse - 1995 3. Wing Commander - 1990 4. Half-Life - 1998 5. Warcraft - 1994 6. Wolfenstein 3D - 1992 7. Alpha Centauri - 1999 8. King's Quest - 1984 9. Alone in the Dark - 1992 10. Resident Evil - 1996
Certainly MML is one of my top 10 favorite games, but in the best games? No, unfortunately. I LOVE MML and all... but I don't think it deserves to be in the top 10.
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Post by JMC47 on Apr 8, 2005 16:54:36 GMT -5
I love all the games up there that I played. Your very correct in MML games not being one the best games ever, but to some of us, its style and gameplay made it one of the most enjoyable games most of us have played. Making it best in our list.
MML is definetely one of the best games of its time I think though, fully voiced, full 3D world, hours of extra stuff to do, the Bonnes. It just wasn't what MegaMan fans wanted, and non-MegaMan fans who didn't play it never even bothered playing it for the most part thinking it was the same as the rest.
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Trigger
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Post by Trigger on Apr 9, 2005 19:50:26 GMT -5
What I really liked about it is the free movement. You could go wherever, whenever. You weren't following a perfectly set track. The closest thing to making you follow a track was the usual events that you had to pass to move on, but that's only expected, because, well, the game would go nowhere otherwise. Heres my list. 1- Kingdom Hearts 2- Mega Man Legends 1 and 2 3- Final Fantasy VII 4- Star Ocean 3: Till the End of Time 5- .hack series and Chaos Legion 6- Final Fantasy X and Castlevania: Symphony of the Night 7- Mega Man Anniversary Collection 8- Devil May Cry 9- Mega Man X4-5 10-Tekken Series
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Post by pitch on Apr 9, 2005 19:57:50 GMT -5
Well there are games where if done right, you can play them almost completely out of order - like Metroid & Super Metroid. But I think we're straying off topic with these Top 10 Lists... I dunno, it applies to the topic I guess, but eeeh... maybe we're getting a little carried away.
I thought Legends was cel-shaded...? Wasn't that one of the reasons it was under-rated...?
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Post by GustaffGlyde on Apr 9, 2005 21:07:47 GMT -5
No, Legends was before cel-shading really started appearing in games. It was a cartoon style and it may have been that a somewhat cel-shaded environment was what they were looking for, but it wasn’t really cel-shaded. Cel-shading is more like a water coloured cartoon style. Done right it could fit Legends (Not all cel-shading relies on deformed chars like Link in WW. If they kept the chars looking like normal humans I could see it possibly working, but more likely not).
As for it being non-linear… perhaps, but… not really. You can move freely around the world, but you can do that in most games of that variety. In Legends you have to get to a point to be able to access an area. For example, I can't just go to Kimotoma as soon as I have an airship, yet there should be nothing that stops me from doing so as the Bonnes aren't there and I have the means to reach it.
In a truly non-linear you could go almost anywhere from the get-go. For example, FFX was almost sickeningly and forcefully linear. Tales of Symphonia, though it isn’t exactly the most… original of games (it borrows a lot from other games... a whole lot.), allowed you to wander around freely and thusly change the order of events (I'm not saying it's "truly non-linear", just more non-linear than most games).
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Post by pitch on Apr 9, 2005 21:22:25 GMT -5
My whole world doesn't make sense anymore... I feel so stupid right now... Either way, if they make a Legends 3, I hope they don't change the graphics too much, whatever style they may be in the first 3 games... Yeah, Legends isn't really non-linear at all. Perhaps, because you can go back to every place you've been to, it's more free roaming, but it's definitely linear. Like G 2 said, you can't get to places like Kimotoma before you're supposed to, no matter how hard you try.
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Trigger
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Post by Trigger on Apr 9, 2005 22:42:49 GMT -5
No but the point is, you can really wander around most areas without being forced to go exactly as you're suppose to. And I kinda like the order of events thing, just not when it's so resricting each time, like, say, well alot of games. Devil May Cry, FFX, 007. What I meant was it's free roaming.
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Post by pitch on Apr 9, 2005 22:49:11 GMT -5
No but the point is, you can really wander around most areas without being forced to go exactly as you're suppose to. And I kinda like the order of events thing, just not when it's so resricting each time, like, say, well alot of games. Devil May Cry, FFX, 007. What I meant was it's free roaming. Yeah, they don't force you to move; you can stay where you are as long as you need - mostly(there are a few exceptions)... It'd make it pretty darn hard if you couldn't stop and take time to upgrade stuff when you need to. What I really like though, mostly for MML1, is that there's so much to do besides what you need to do. Like you got Uptown in MML1 where ya can play Mini-Game thingies, or you find the stuff for the museum... That's phun.
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Trigger
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Post by Trigger on Apr 9, 2005 23:43:44 GMT -5
Yes very, but you still don;t get what I mean. There's no levels or anything, you can go anywhere anytime, and if you can just do whatever.
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Post by feldinaut on Apr 11, 2005 13:52:25 GMT -5
That's really not true.
Different parts of the world are only opened up to you if you complete certain ruins or parts of the story. It's not really free in that way. In fact, to beat the game, you MUST take a totally linear path. None of the sidequests drastically effect the outcome of the game (though there is the dark MegaMan path in Legends 2 that leads to an extra cutscene and some different diary entries, that isn't what I'd call drastic).
The thing that makes Legends seem so free (more in the first game than the second) is that there's just more pointless, fun stuff to do between ruins and Bonne battles. You can talk to or eavesdrop on anyone. You can walk around the island, backtracking to places you've been before. You can tunnel out walls and connect all the ruins together. And why? Just because. There's not really a point to it, but it's fun all the same.
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Post by JMC47 on Apr 11, 2005 14:46:35 GMT -5
Actually, in a technical term, there are levels, though not laid out as in other MegaMan series. One way, you can take the completely technical term and see each area as a level, and in a less technical term, you can see each area as a level, such as kattelox being a level, and the first ruin being level 2 and so on. The free roamingness is just because all the other levels you completed you can go back to, without using menus, you can actually just walk back to them creating the sense of everything being unified.
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Post by Reaverguy Rises on Apr 11, 2005 15:38:15 GMT -5
Top Ten: 1. MM64 2. MML2 3. Spider-man 2 4. Spider-man movie 5. Spider-man 2: Enter Electro 6. Spider-man 7. Super Smash Bros. Melee 8. Super Smash Bros. 9. Paper Mario 10. Clay Fighter 63 1/3 Wel, the top ten right there it is the top ten. Worst game: Animal Crossing Cell shading might work.
SPAM Warning: This is like, completely off-topic. Since when is it even half-logical to start a list of your favorite games in a topic about how underrated Legends is?!
NO MORE, PEOPLE.
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