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Post by superpringles on Mar 4, 2016 22:15:31 GMT -5
I want to see how the models look out of the game, and put them out for the public. edit: A potential way to rip them would be for someone to upload a copy of the PC version.
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Post by Dashe on Mar 6, 2016 14:39:05 GMT -5
IIRC, Chiz and pandm101 were trying to get them ripped for papercrafts a while back, but there was some kind of weird issue. Chiz could probably explain what was going on with it more eloquently. All I know is that there was some kind of an issue.
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Post by Chiz on Mar 6, 2016 19:02:48 GMT -5
- pandm101 was doing the papercrafts, I had nothing to do with that. It was me and satoh that were trying, and reasonably succeeded, at doing so.
- If the models were at all ready to be released, or at all usable for anything other than a proof of concept, they would have been. The best we got was a dozen pieces that loosely fit together into a model given a primitive understanding of the skeletal system. Textures had to be extracted and painstakingly added by hand, often with the aide of manually looking up values with a hex editor. We had solid theories of how the animations worked, but you need a solid application of everything else before they can be applied, which I never did (no speaking for how satoh did, considering he was better at this geometry crap anyway...I only finally took a vectors class last semester and got a 70 at it). We're not hoarding anything from the public that's worth bragging about, for what it's worth.
- The models are a custom solution rolled in-house at Capcom for this game and this game only. They're not human readable. They're buried in large container formats with all the other assets of the game, also structured uniquely to this game and this game only, and is also not human readable. There are no existing tools that will help you aside from a hex editor to see the raw data.
- We're not going to upload a copy of the PC version, that's clearly against the rules of the forum; however, understand that it is not 10 years ago when everyone thought DASH2PC was a myth. It is not even 5 years ago when you could only find copies of the game on dodgy chinese BBSes that could easily leave your computer like so:
It's 2016, and there are copies of this thing absolutely everywhere. Everywhere. About 3 years ago, a few people on various sites put huge bounties on this game being sourced, and now even rubbish sites that somehow only have older editions of Sim City and Call of Duty has this game. There's exactly nothing stopping anyone from finding a bootleg copy of the game except for an aversion to Google.
Sorry if I'm being especially sore and cynical about this whole thing, but the only people I ever see asking these sorts of questions are people who are looking for an easy way to be internet famous and after about a week of realizing that modding or ripping assets from MML/MML2 is not as hold-your-hand-easy as Super Mario Maker, they give up and are never heard from again. There's nothing stopping you from doing this thing, or anything for that matter, but you've got to want it enough to get your hands dirty and burn a few dozen hours on it.
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Post by superpringles on Mar 6, 2016 19:49:05 GMT -5
- pandm101 was doing the papercrafts, I had nothing to do with that. It was me and satoh that were trying, and reasonably succeeded, at doing so.
- If the models were at all ready to be released, or at all usable for anything other than a proof of concept, they would have been. The best we got was a dozen pieces that loosely fit together into a model given a primitive understanding of the skeletal system. Textures had to be extracted and painstakingly added by hand, often with the aide of manually looking up values with a hex editor. We had solid theories of how the animations worked, but you need a solid application of everything else before they can be applied, which I never did (no speaking for how satoh did, considering he was better at this geometry crap anyway...I only finally took a vectors class last semester and got a 70 at it). We're not hoarding anything from the public that's worth bragging about, for what it's worth.
- The models are a custom solution rolled in-house at Capcom for this game and this game only. They're not human readable. They're buried in large container formats with all the other assets of the game, also structured uniquely to this game and this game only, and is also not human readable. There are no existing tools that will help you aside from a hex editor to see the raw data.
- We're not going to upload a copy of the PC version, that's clearly against the rules of the forum; however, understand that it is not 10 years ago when everyone thought DASH2PC was a myth. It is not even 5 years ago when you could only find copies of the game on dodgy chinese BBSes that could easily leave your computer like so:
It's 2016, and there are copies of this thing absolutely everywhere. Everywhere. About 3 years ago, a few people on various sites put huge bounties on this game being sourced, and now even rubbish sites that somehow only have older editions of Sim City and Call of Duty has this game. There's exactly nothing stopping anyone from finding a bootleg copy of the game except for an aversion to Google.
Sorry if I'm being especially sore and cynical about this whole thing, but the only people I ever see asking these sorts of questions are people who are looking for an easy way to be internet famous and after about a week of realizing that modding or ripping assets from MML/MML2 is not as hold-your-hand-easy as Super Mario Maker, they give up and are never heard from again. There's nothing stopping you from doing this thing, or anything for that matter, but you've got to want it enough to get your hands dirty and burn a few dozen hours on it. Oh, I see.
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