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Post by mcbelch on Nov 29, 2014 11:26:34 GMT -5
Particularly in the first Megaman Legends game, and it's mainly because of the music. The Kattelox ruins don't seem to really have music, but rather ambient clanking, gurgling, and other sounds that might be heard in an underground, artificial tunnel. But the Clozer Subgate has some absolutely menacing sounding music. Who else was legitimately creeped out when they first heard this?
Plus, the ruins provide a very stark contrast from the overworld. Going from a bright cheery landscape with happy music, to a dark, cold series of corridors with creepy tones can be very unsettling. Who else shares my sentiments on this?
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Post by Dashe on Nov 29, 2014 12:18:19 GMT -5
There weren't too many places where I got creeped out by the ruins, especially in the second game, because I'd just done so many elemental ruins before. The contrast between the ruins and the overworld is awesome, though. The most unsettling Reaverbot for me was probably the Rimblemenji, since it completely threw out the logic behind Reaverbot design and I had no way to see it coming, even though technically, yeah, I knew there would be a boss down there. It was the second time in the game they'd had a Reaverbot that didn't seem hostile, and since the Mandomantal never actually attacked you, having it kick my butt to next Tuesday once I got the key was pretty awful.
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Post by Buster Cannon on Nov 29, 2014 14:21:10 GMT -5
Atmosphere-wise, the ruins themselves are easily creepier than the ones in the second game. The eerie music and dank backgrounds do a good job at giving it this cold, mechanical feel. Looking back on it, with the exclusion of Saul Kada, the elemental ruins were pretty terrible at conveying that. With both Nino and Calinca, there are few moments (like the floors second to the bottom) where I look at the environment and think, "man, this is beautiful". Manda had the "jungle that's trying to kill you" motif going on, but it still strayed from the feel the other ruins gave off. I guess they wanted to drive home the point that the ruins that hold the keys are "special", but from a game design standpoint, it could have been better. To this day Saul Kada still creeps me out a bit. I don't know if it's the music, or the fact that the first time I encountered a Shoebafun, I didn't touch the game for a few months.
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Post by mcbelch on Nov 29, 2014 15:24:34 GMT -5
Saul Kada was actually rather creepy. It had rather foreboding, haunting music. And It was DARK. It was a dark ruin, I could barely sea what was going on most of the time in the rooms that weren't lit by lava. But I also felt that the ruins in Megaman Legends 2 kinda strayed a bit from that cold, sterile atmosphere that the Subgates in Legends gave off. The Caverns(smaller ruins that dotted the land) in Legends 2 still had that atmosphere, but the ruins that held keys, not so much! Plus, the music that played in Legends 2 Caverns was much more exciting, and didn't give off that feeling off being a lone adventurer underground, feeling lost and screaming for help with no one coming. www.legends-station.com/mml2/music/MML2-MandaCavern.mp3 The music here sounds more like music, and less like those gentle, rumbles of archaic architecture. Interestingly, Subgate music became caverns music. Although, the creepy Clozer Woods subgate music did return for the Kimotoma Caverns. *shudders* Sounds like the whole complex is BREATHING. Man, Legends 2 loved recycling music from the first game. Not that it's bad or anything.
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ZEROrevive
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Post by ZEROrevive on Nov 29, 2014 18:10:11 GMT -5
Creeped out? No. Feeling alone and in some big dangerous environment that is trying to keep you out? Yes.
Thats why I loved The Clozer Woods Sub gate music, and the place itself. It sucked me into the atmosphere as a kid...being this digger with no other contact than your spotter through transmissions and the reaverbots themselves. A feeling that was kinda lost in MML2 for me personally. Seems like others would agree though.
I think the dramatic change in positive, cheery environment full of friendly NPCs to Dark, trap-filled environment full of dangerous enemies is what sinks in the most. It almost came as a surprise to me....even after the intro level. Though that place had more exciting music rather than dark and erie.
Overall, the music and setting gave me a sense of mystery and adventure. I loved it.
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RyanLEO
Poh
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Posts: 415
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Post by RyanLEO on Nov 30, 2014 1:38:41 GMT -5
The ruins always creeped me out and I love them. These sounds are just plain awesome to me. One of the best parts of the ruins, I've actually been looking for someone who can create either 3d or HD imaging of some of the ruins. Still haven't found anyone ._.
But yes I definitely love how the game was like this too. Going from a colorful happy town, and then down to adventurous ruins that are creepy and might get you killed.
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