(let's just ignore that person... *ahem*)
CUSTOMIZATION... I'm sorry but I always say that some customization is a good thing to keep a player having a different gameplay experience. And before you say "But we have the buster..." yes. We do have the Buster Gun but it doesn't offer that many possibilities don't you think? I would like something "outside of the box". By that I mean something that the player made that even the developer wouldn't think of. So each player would have a different configuration according to their gameplay style that they are most comfortable with, rather than searching for the best combination or a balanced equip.
For example, equipment parts. MML2 was on the good way except the fact that the only things that it offers are defense boosts (Although all the shoes were nice). I believe that 5-island adventure had a wider array of equipment and stats, but If you ask me, it could be done better.
I think I wrote about this on the Devroom (back when MML3 was still going) but I am too lazy to go back there to get it (that and I haven't been at Capcom Unity ever since MML3 was cancelled). So I will have to summarize here with a few examples:
- For instance, think about the equips as they were from MMX armor parts. Each part usually boosts or gives a new ability according to a pattern in every X game: Leg parts for movement, Arm parts for shooting, Armor parts for defense, and Helmet parts for miscellaneous abilities.
Legends could have a system like this, but instead of just one combination of parts
you could craft/buy/find many different equips for you to get. Let me show you some examples:
Lantern Helmet - Illuminates the area around you, makes you more easy to find by Reaverbots.
Radar helmet - Fills the map easier and detects location of doors and chests trough the map screen.
Web Legs - Allows to hold on on walls (no wallkick because honestly, you don't need it)
Stomp Legs - Execute a stomping attack when not equipping a special weapon.
Of course that there could be enhancements to each of the parts, lets say for example Radar helmet(+) would instantly give you the map of a room once you enter it, or that Web Legs(+) would allow you to attack while holding on to a wall, and so forth.
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Maximum weight system. Basically what it says. If in the Buster gun you can only equip 2 (and later 3) parts at a time, You can also play around the equipment you have to not go over the maximum weight allowed (much like most RPGs and MMOs), here, the different armor parts would be useful to increase Megaman's strength in order to allow him to carry more items rather than just being a defense boost.
And while on the topic of armors, instead of they just having an increase in defense, let's have them have resistance to specific attacks (elemental, physical, etc...) or even provide a buff when hit by a specific attack. (again, like most RPGs)
Note: Key items and large refractors would not count towards the weight count, obviously.
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More items. The backpack could be filled with various items and (dare I say this) the way the items would be displayed could play like most recent games... AKA "do you remember Tetris?". The shape of the item would be placed in a grid and you could rotate it, flip it, in order to fit everything you need.
On items, you could have health items (that MML2 had), items to attack and/or set traps OUTSIDE of the Buster/special weapon combo (Honestly, why not?). You could probably have some miscellaneous items that would aid you during explorations. Like for example a tracker to trance Reaverbot signatures, or a hotspot to locate a specific spot within the map that you might want to come back or that you feel that it is important... and so on.
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Variation of attacks. This is not 100% original from my end. I've seen a concept of this on
Project Legends and I thought of expanding it a little. Arm parts would allow Megaman's Buster gun to fire different shapes of blasts, elemental bullets, spread shots, etc. And also increasing a little the overall stats on the special weapon equipped.
Speaking of special weapons, I bet that most of us when playing MML for the first time, felt regretted of bringing a certain special weapon for a dungeon ( Not a smart idea to fight the Karumuna Bash trio with grenades, believe me). So why not carry two? Wait, hear me out.
remember when in MML2 Data occasionally appears in crucial spots within the dungeon. So ask Data to carry one Special Weapon for you and switch it whenever you want if you find Data.
...
I overdid it a little didn't I? I am sorry. I am being heavily influenced by recent MMORPGs and the like... sorry ^^;