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Post by Buster Cannon on Feb 6, 2016 14:38:53 GMT -5
That's what I'm saying, Buster Cannon. It's one of those things that's a complaint from actual (maybe former) Mega Man fans, but most of those games can be beaten in under an hour when you get skilled at them anyway. I think I was at 30+ minutes for Mega Man 9 and 40+ for Mega Man 10 back when I tried for a good run on them. Not to mention fun bits by replaying the games from the beginning (if not just for bragging rights). Case in point: For me, the 7th classic game comes to mind. Playing Shade Man's stage for the first time in any single playthrough is one of the most fun because of the alternate theme music found only in the first playthrough. And in the Japanese version, conversations that take place before the WEAPON GET screen are varied with nods to other Capcom games or just random jokes (which didn't make it into the English releases). Edit: And then there's 8, where Upgrade Bolts are limited in each playthrough, allowing yourself to vary your upgrade roster during each run (Charged Shot variants, boosts, etc.). One of the fun bits about MM/MMX games is that you can tackle the bosses in any order. I like starting with different (often harder) bosses on later playthroughs just for the challenge. It makes sense for Mighty no 9 to be a shorter game if they're following the classic MM formula. Even the titles that had longer (or multiple) fortresses like MM3/MM5/MM6 were still relatively quick plays.
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Post by HF on Feb 7, 2016 1:05:12 GMT -5
One of the fun bits about MM/MMX games is that you can tackle the bosses in any order. I like starting with different (often harder) bosses on later playthroughs just for the challenge. Oh definitely. I have less experience with the NES games, so I find myself having no particular pattern to play them unlike X1 (where the Foot Upgrade is basically essential). Maybe, though it could be partly due to Inafune and the Community hyping it up to be something much larger which probably complicated the perception of it. Hell, Transformers Devastation was hyped up quite a bit and the disappointment regarding its short length was quite vocal (despite short-but-sweet games being Platinum Games' MO). Also the price (of a standard AAA title at the time) didn't help matters either.
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Post by Buster Cannon on May 25, 2016 13:27:52 GMT -5
It makes sense for Mighty no 9 to be a shorter game if they're following the classic MM formula. Even the titles that had longer (or multiple) fortresses like MM3/MM5/MM6 were still relatively quick plays. Maybe, though it could be partly due to Inafune and the Community hyping it up to be something much larger which probably complicated the perception of it. Hell, Transformers Devastation was hyped up quite a bit and the disappointment regarding its short length was quite vocal (despite short-but-sweet games being Platinum Games' MO). Also the price (of a standard AAA title at the time) didn't help matters either. There was a Legend of Korra game done by Platinum which fit that description to a tee. The game was really fun to play with an excellent combat system, but at the same time it was really short. People whined about the length in spite of the game only being a 15-dollar downloadable title. Likewise, Mighty no 9 has a price point of $20-30, so it's not a huge investment for a short game. I think I spent around the same price for Mega Man games on the PSX lol. In regards to your first point, I do think it got overhyped a bit. Yeah, Mighty no 9 is marketed as "Not Mega Man", but aside from a few mechanics it doesn't seem to be veering too far off course from what a MM game is. Kill 8 bosses, snag their powers, and then go stick it to the "big bad scientist". Classic MM games were never really super complex ordeals, just a simple yet challenging platforming trek. We did get a couple of extra playable characters too, and they seem pretty well-made. It's not like MMPU where certain characters were tedious to play as because their damage output sucked or they felt too gimmicky. *glares at Oil Man*
EDIT: 5/25/2016 - New Trailer Well this is just plain cringeworthy.
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Post by Bowen Aero on May 25, 2016 16:52:38 GMT -5
Well, that was... interesting. I suppose they tried a bit too hard to connect with the target demographic. Or didn't try hard enough, I don't know. But hey, they're still trying. I'd really hate to see the last line of potentially respectful MN9 fans turn sour here.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on May 25, 2016 17:30:17 GMT -5
I honestly don't know what everyone is complaining about the trailer seemed fine to me, and the announcer sounded fine. I mean the entire trailer felt satirical which was probably the point to me it felt like they were trying to sound cringe worthy on purpose which got quite a few chuckles out of me.
The amount of hate the youtube comments that are giving this one trailer is insane stupidity did the joke really fly over that many heads? I mean if people expected this to be serious with an announcer like that then I think people need to have more open minds. It kinda reminded me of Megaman Legends abridged which was pretty great. But seriously over 5k dislikes?
I also hear constant complaints about the gameplay but from what I've seen it's classic gameplay with dashing which is the point? I'm definitely going to get this game when it releases though I haven't decided which platform. Maybe PS4 or 3DS.
It also reminded me of an old 90s Megaman Legends commercial I believe they used blue bomber as terms and such and they had rock music, explosions etc. But this could be my memory failing me I saw that commercial when I was like under the age of 10 I think.
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Post by Buster Cannon on May 25, 2016 18:14:24 GMT -5
The trailer comes off as terribly executed satire. You have this hyped up 90's-style dude promoting the game, but none of his lines are funny. They don't even fit the tone of the game. Never mind the fact that he's using lines like "And make the bad guys cry like an anime fan on prom night." I'm no marketing expert, but I'm pretty sure insulting your target audience is a no-no.
Also, the video's dislikes aren't solely due to video content itself, it's due to fans' overall discontentment at the game's development process. The game really doesn't look like it had a 4 million dollar development process, let alone worth all of the delays. When you combine that with the fact that Mega Man fans have already been burned multiple times, then yeah, you're gonna have a reasonably salty fanbase. Sure, not all of the complaints towards the game are warranted, but there are some very legitimate reasons why a fan would be upset.
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Post by HF on May 25, 2016 18:27:41 GMT -5
... yeah, this trailer's condescending tone is sure to resonate well with both fans and non-fans. /s
Also it's understandably easy to mistake this for a Dreamworks trailer of some kind.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on May 25, 2016 19:16:05 GMT -5
Also, the video's dislikes aren't solely due to video content itself, it's due to fans' overall discontentment at the game's development process. The game really doesn't look like it had a 4 million dollar development process, let alone worth all of the delays. When you combine that with the fact that Mega Man fans have already been burned multiple times, then yeah, you're gonna have a reasonably salty fanbase. Sure, not all of the complaints towards the game are warranted, but there are some very legitimate reasons why a fan would be upset. Hmm, I guess your first point is just a difference of opinion then I thought it was funny because of the old commercials I watched and being an anime fan for over 10 years I still thought it was funny. Though the 2nd point I'm not so sure about, I realize the game has been given a lot of money, but it's also pretty much appearing on every platform isn't it? The licensing fees alone/programming time for every platform would probably add up to a lot I'd assume, but I only have experience with C# and Lua and haven't even looked up what it takes to port to the newer gen hardware which I assume uses C++. Aren't they also adding online multiplayer which also has to be programmed for every platform it appears on? Once again I do not know the costs of such programming, but I do know it is no easy feat for a new company. So I'm willing to cut them slack and buy the game anyways because I'd still enjoy playing it, I wasn't bothered by the gameplay at all. Also the lack of graphical quality some complained about would likely be the limit from it also supporting the 3DS as a platform though the comments I've seen saying the N64 can do better are pretty dumb the N64 would choke trying to run the game at all. On a side note. I also asked a few non-Megaman fans what they thought of the trailer most thought it was funny but with the amount of hate others are giving it outweighing them it doesn't really matter much..
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Post by Buster Cannon on May 25, 2016 21:53:06 GMT -5
@ Trege Yeah, I still have a copy incoming because I did the $20 backing. If anything else I at least want to see how the game is firsthand. I did feel that they were being a little too overambitious with the multi-platform thing, but what's done is done. On a somewhat related note:
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Post by Mikéy on May 25, 2016 23:16:05 GMT -5
If MN9's situation wasn't so dire, that trailer probably would've left a better impression, but sigh. I have no words. That Sonic response is better than any of the jokes the announcer threw to be honest.
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Post by Bowen Aero on May 26, 2016 5:26:25 GMT -5
Man, even other companies are starting to bash on the project? Now I kinda feel like it no longer has any chance of redemption at this point. Welcome to the club, Comcept.
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Post by Rockman Striker on May 26, 2016 10:43:52 GMT -5
You know something is bad with your game when a character like Sonic makes fun of it. Considering he kinda is the king on disappointing fans. At least Sonic has a fun person managing his social media, that was another situation Comcept couldn't manage right.
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Post by HF on May 26, 2016 11:04:23 GMT -5
You know something is bad with your game when a character like Sonic makes fun of it. Considering he kinda is the king on disappointing fans. At least Sonic has a fun person managing his social media, that was another situation Comcept couldn't manage right. As much fun as it was for everyone wailing on the former publisher while they're down from bad press, I can't help but think that their initial motives have come back to bite them. :v
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Post by Bean on May 26, 2016 19:35:11 GMT -5
Between this and the new look Mega Aki Man has in the upcoming cartoon, I feel like my interest in the series is diminishing further. At least Gunvolt still exists.
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Post by Bowen Aero on May 26, 2016 20:18:19 GMT -5
Welp, this got real depressing real quick. Kinda kills what little optimism I had left. Next thing you know, we'll be dropping out of the fandom entirely.
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