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Post by Bowen Aero on Jun 29, 2016 5:25:10 GMT -5
Luckily for you, both problems can be averted to a degree. Mighty No. 3 Dynatron would gladly eat the building's power grid for her little brother, rendering the chandelier wires harmless. Meanwhile, I find the final stretch of Pyrogen's stage, as well as a number of other locations in that stage and others, to be easily and quickly bypassed with precise control of Mighty No. 4 Seismic's ReXelection, making it an ideal speedrunner tool.
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Post by Bean on Jun 29, 2016 19:41:50 GMT -5
Yeah, that's one of those things I like about this game. If you defeat certain stages before the one they're strong to, those robots come in and help. I got a glimpse of that when I was playing around in Cryosphere's level after taking care of Pyrogen. No. 8 - CountershadeNo. 1 - PyrogenThose two videos were my first attempts at each level. I really wonder how close I was to the S-rank score on Countershade had I not have choked at the last possible moment.
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