Paragon
Ganburi
Has A Vebsite
I've been gone a long time, haven't I? :P
Posts: 536
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Post by Paragon on Aug 15, 2012 12:32:58 GMT -5
Has anyone here played this series? As I said on Going Away/Coming Back, I'm part of an RP now that deconstructs a lot of its plot points that were glossed over, etc, but does anyone else have anything to say on the matter of VC? Did they like it, dislike it, or what?
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Post by Bean on Aug 15, 2012 16:26:11 GMT -5
I haven't played it, but my brother owns the first one on the PS3. I don't know too much about the game, but after reading the wiki on it, it seems like it's one of those games I'd be on the fence with. Real-time strategy has never been a favorite of mine, but try to sell me on the gameplay.
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Paragon
Ganburi
Has A Vebsite
I've been gone a long time, haven't I? :P
Posts: 536
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Post by Paragon on Aug 18, 2012 13:21:48 GMT -5
It's not real-time, it's actually turn-based. Essentially, you control one unit at a time like in your average strategy-RPG. While you're in control, things change into a real-time setup. Any enemies that can see you and have a quick-firing weapon like a rifle or SMG(turrets and tank machineguns can hit you too) will attempt to take you down while you're moving. When you prepare to fire on your own, though, time stops, letting you aim at parts of the enemy's body at your leisure.
It's got the standard turn-based/strategy-RPG fare, like unit classes and the like.
Scouts can see enemy units farther ahead than everyone else, and while they have rifles with few shots, they're accurate.
Shocktroopers are your down-and-dirty rapidfire type of soldiers, with SMGs. Good for offense and defense.
Engineers are healers. They've got the same rifle as Scouts, but they're fragile. However, their healing skill is stronger than any other unit class'(every class has one in case they're low on health at any point), and they can repair your vehicles.
Lancers are anti-armor. Terrible at dealing with infantry and can't even perform intercept fire. BUt they'll ruin an enemy tank's day, particularly if you attack the tank's glowing weak point for massive damage(one-hit KO).
And finally, Snipers. Self-explanatory, bad if they attack anywhere within intercept range, exceptional at long-range, and as fragile as Engineers.
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Post by Bean on Aug 18, 2012 17:24:05 GMT -5
Now that does sound more interesting than I initially thought it would be. The turn-based into real time strategy is more acceptable for me because an RTS-only type of game has never been my thing. I'll think about it, but I have plenty of platformers I want to catch up on first.
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Post by Music_Swashbuckler on Aug 24, 2012 19:59:22 GMT -5
I enjoyed every single bit of the first Valkyria Chronicles game. The only thing missing from GetterDragonRagnarokSamurai's description of the troops in the leader's type of unit; Tanks. They're big, they're bulky, they don't move all to quick but their armor deflects regular mines (Engineers will have to disarm the heavy mines that will rip the treads of the tank to shreads) machine gun fire, and you can roll over enemy troops with the greatest of ease. Just be careful, in the back of every tank lies a reactor that acts as a giant weak spot (as GDRS mentioned.) If regular members of your team lose their HP, they fall in battle. Once fallen; you have three turns to take a troop over to them. But if they are touched by an enemy via movement or the allotted time has passed, they're gone for good. A tearful goodbye as they die in battle, never to be seen again.
You can also learn different commands for your leader and train your troops in between missions, but that's another page worth of explaining for another day. The story of each individual characters is beautifully crafted as the game progresses and actually either hinder or help battle. For example, if you have a character that is allergic to pollen crawl across tall grass, their HP slowly drains and their accuracy is decreased tremendously. If you have certain people who like other members of your team work together, both people will attack at once and give each other accuracy or attack boosts.
Lastly, all three main characters from Skies of Arcadia make an appearance as members of your unit. If you know anything about this series, you'll recognize them along with other elements of the RPG within this game. I would rate this 9/10; the only complains would be that if you wanted additional missions or a harder version of the game, you'll have to rely on DLC.
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Paragon
Ganburi
Has A Vebsite
I've been gone a long time, haven't I? :P
Posts: 536
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Post by Paragon on Aug 29, 2012 15:50:19 GMT -5
I enjoyed every single bit of the first Valkyria Chronicles game. The only thing missing from GetterDragonRagnarokSamurai's description of the troops in the leader's type of unit; Tanks. They're big, they're bulky, they don't move all to quick but their armor deflects regular mines (Engineers will have to disarm the heavy mines that will rip the treads of the tank to shreads) machine gun fire, and you can roll over enemy troops with the greatest of ease. Just be careful, in the back of every tank lies a reactor that acts as a giant weak spot (as GDRS mentioned.) If regular members of your team lose their HP, they fall in battle. Once fallen; you have three turns to take a troop over to them. But if they are touched by an enemy via movement or the allotted time has passed, they're gone for good. A tearful goodbye as they die in battle, never to be seen again. You can also learn different commands for your leader and train your troops in between missions, but that's another page worth of explaining for another day. The story of each individual characters is beautifully crafted as the game progresses and actually either hinder or help battle. For example, if you have a character that is allergic to pollen crawl across tall grass, their HP slowly drains and their accuracy is decreased tremendously. If you have certain people who like other members of your team work together, both people will attack at once and give each other accuracy or attack boosts. Lastly, all three main characters from Skies of Arcadia make an appearance as members of your unit. If you know anything about this series, you'll recognize them along with other elements of the RPG within this game. I would rate this 9/10; the only complains would be that if you wanted additional missions or a harder version of the game, you'll have to rely on DLC. My other complaint is that SEGA didn't realize the potential to portray Damon's jerkassery by having him try to turn Alicia into his attack dog
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