SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jan 17, 2012 5:21:36 GMT -5
I'm assuming the bottom images are for the PSP, right?
That's pretty cool. I like the widescreen effect.
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Post by Kyle on Jan 17, 2012 7:26:00 GMT -5
Hnngh. While the whole widescreen aspect is cool and everything, the HUD itself looks pretty bad. Compared to the top picture, it's way too bulky, and the quality of it seems to have gone down a few notches. All of the other textures seem to be in good quality, so it isn't all bad. :17:
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jan 17, 2012 7:29:59 GMT -5
Hnngh. While the whole widescreen aspect is cool and everything, the HUD itself looks pretty bad. Compared to the top picture, it's way too bulky, and the quality of it seems to have gone down a few notches. All of the other textures seem to be in good quality, so it isn't all bad. :17: That's an interesting observation. It must be because the HUD is made of sprites that are overlayed on top of the view, so when you stretch the view, the sprites get stretched too.
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Post by Kyle on Jan 17, 2012 7:40:01 GMT -5
That's an interesting observation. It must be because the HUD is made of sprites that are overlayed on top of the view, so when you stretch the view, the sprites get stretched too. Heh. I pride myself on these observations. :39: Big ego aside, it makes you wonder just how lazy this port was. If they were going to update the resolution, the least they could do was re-sprite a lousy HUD.
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Post by Pitch on Jan 17, 2012 15:56:58 GMT -5
Big ego aside, it makes you wonder just how lazy this port was. If they were going to update the resolution, the least they could do was re-sprite a lousy HUD. Heeeeeeeeey, now... Lazy? LAZY? Fuck that. The PSP ports were awesome. They drew new boxart. And they included the Episode One demo. And (supposedly) they made Nino Island ruins bearable! (Not to mention the games themselves played 100% fluidly elsewhere, or at least 99%) And (not that it matters) they even added new questions to the Mayor's quiz. And (admittedly, this may be a negative) they lowered the cost of weapon upgrades by ≥66%. So what if the stretched view mode looks... stretched. Portable MegaMan Legends is awesome and it doesn't get nearly as much respect as it deserves. Granted, most of this only applies to DASH 2. DASH 1 didn't feel quite as much different. But it was still pretty kick ass.
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Post by Kyle on Jan 17, 2012 16:05:13 GMT -5
Heeeeeeeeey, now... Lazy? LAZY? Fuck that. The PSP ports were awesome. They drew new boxart. And they included the Episode One demo. And (supposedly) they made Nino Island ruins bearable! (Not to mention the games themselves played 100% fluidly elsewhere, or at least 99%) And (not that it matters) they even added new questions to the Mayor's quiz. And (admittedly, this may be a negative) they lowered the cost of weapon upgrades by ≥66%. So what if the stretched view mode looks... stretched. Portable MegaMan Legends is awesome and it doesn't get nearly as much respect as it deserves. Granted, most of this only applies to DASH 2. DASH 1 didn't feel quite as much different. But it was still pretty kick ass. Okay, okay, maybe I was little too critical back there, but I was mainly focusing on the HUD and textures. As a small way of saying "sorry", I've prepared a basket of stuff for you. It has everything you need and then some. Yet again, I apologize for kicking an underdog.
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