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Post by Musashi on Apr 25, 2011 17:12:06 GMT -5
I've been playing through the games recently with a couple of friends, and while doing so I've noticed quite a bit of things that I haven't before...
Legends 1 -In Data's hint's right after the Flutter crash, he tells you can save just in case you get "killed"... Which is one thing I liked about Legends. It's lighthearted, but it doesn't censor itself much, really. Most other "childish" games or shows would make a note of saying "defeated" or something.
-If you kick the can that while the Apple Market is evacuated and the Bonnes are attacking, instead of the usual 'Recycle your cans!' message, you just get 'Too bad...' after the 'Good Shot! Bonus: 1,000 Zenny'.
Legends 2 -If you save on Calbania, your save file location is named 'Carlbania' curiously enough...
Post anything you didn't notice when you first played through the first time, or noticed during recent play throughs!
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Post by Chron on Apr 25, 2011 19:34:24 GMT -5
Legends 2 It took me until playing on an emulator (read: a long time) with better resolution than the PS1 default to discover quite a number of the characters had freckles. Shu is one of them. (The librarian in the first game also falls under this). In fact, the graphical clarity is enough that you can read some previously unreadable things (although most of the time this wasn't a problem), and see some... interesting texture choices. The duck you can kick around in Calinca is actually wearing a tuxedo.
I'm currently playing through this game again so I may come back with more.
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RyanLEO
Poh
At the Stripe Burger!
Posts: 415
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Post by RyanLEO on Apr 25, 2011 19:54:12 GMT -5
What was the too bad supposed to mean? Here's some stuff I found out
Legends 1
If you change the game cd during the boat mission, everything around you will stop, but the boat will go on and hit into a wall, you get dragged of the boat and half the time you can walk around on the lake, or get pinned the the top of the wall.
Legends 2 Found a special weapon throughout a gameshark. It's the shining laser with a different texture actually. Can't change it while the code is on. It creates a red line with gaps in it. Crappy power.
I notcied the carlbania thing right away, It bugged me some, because afterward I didn't know which I should refer it to.
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Post by Musashi on Apr 25, 2011 22:00:42 GMT -5
I figure it's because the Jetlag Bakery lady isn't there to scold you about recycling cans and keeping the street clean, and MegaMan(presumably kicking the cans there to piss off the Bakery lady--seeing as doing so makes you dark) thought it was too bad that he couldn't make her mad.
I believe the 'Carlbania' is a typo or a bad romanization, what with the whole r/l mixup thing.
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Post by exystredofar on Apr 25, 2011 22:49:08 GMT -5
I always thought it was strange that in Megaman Legends, Data would always speak in gibberish, except at the end, and only Megaman could understand him, and that sometime in between Legends and Legends 2, Data managed to learn how to speak English perfectly, and obtain a much squeakier voice.
I also found it slightly disappointing that Barrel wasn't used in any comic relief in Legends 2, whereas in Legends he was basically the comic relief guy the whole time (other than Tiesel, of course).
Something I've known for a long time but I don't think has ever been posted on here, if you use a jump modifying cheat to allow for infinitely high jumps, you can jump to the top of the police station building and see the helipad on top of it. You can also use jump cheats to jump inside the force fields of refractors without lowering them. It's pretty cool to be inside the force field with the refractor. If you use jump cheats in the tutorial ruins as well, and jump onto the high platform behind the generator box thing that drops lots of zenny, you will notice that the tiles there are shaped like triangles, where half is textured, and the other half is just black. You can also use cheats to get to the room where Megaman grabbed the first refractor from.
Is it bad that I remember all of this off the top of my head and I haven't done any of that in almost 8 years?
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Post by TronBonne on Apr 25, 2011 23:48:24 GMT -5
Yikes, I can't remember exactly, but I think in the Clozer Woods ruins, I always used to think that Mega Man was struggling to read because he was just a slow reader or something. But then a few years ago when I was replaying the game, it hit me….he’s struggling to read because they were emphasizing the fact that it was in ancient writing....right? He even says it’s ancient writing or something along those lines, I guess I spaced out every time he said that. Or maybe he only struggled in the English version, I couldn't tell when I played DASH 1 in Japanese. Or maybe this is another one of my many misunderstandings...
The saddest thing I didn't realize until recently was that during the Marlwolf fight, you can take out the tires. The game even tells you to shoot the treads but I never knew what that meant. :09:
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Post by Pitch on Apr 25, 2011 23:59:47 GMT -5
Yeah, MegaMan is reading the ancients' language. MegaMan reads it slowly, although I think he speaks it fluently/understands it without any difficulty; it's more like he's shocked that he does understand it. The saddest thing I didn't realize until recently was that during the Marlwolf fight, you can take out the tires. The game even tells you to shoot the treads but I never knew what that meant. :09: Huge waste of time anyway. That's one of those things that gave me difficulty the first time I played the game. I remember raging at the game, trying to shoot the treads and getting slaughtered down there; all the while doing no actual damage to it, which only made me rage harder. I finally started getting somewhere when I gave up on the treads and just shot for the hatch. x__x Musashi I'm rather surprised you're only just now noticing “Carlbania.” That's one of those things I noticed back in the day — maybe even before I ever came here. I always think of Carl Carlson from the Simpsons. ;D :37: I did just recently notice the bit about kicking the can, though. And I'd never noticed that bit about being “killed.” Very nice. I can't think of anything I've noticed recently. Maybe because I haven't played the games in three or four years still. :07:
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Post by Musashi on Apr 26, 2011 0:19:26 GMT -5
exystredofar: I don't think they actually do understand Data in Legends 2. I can't recall an instance in Legends 2 where they anyone besides MegaMan acknowledges anything Data says--I might be wrong, but I only recall Tron and Roll getting annoyed at him at the ending credits, not really showing they understood what he said, just that he was pestering him(if I'm right--it'd make sense; if I was concentrating on something so big, a robotic monkey going 'ki ki ki kiii!' in my face'd get on my nerves quick, too). Another little tidbit about the lack of child-centered censorship common in these translations, Legends 2 has at least one instance of a reference to liquor. In the Yosyonke Bar, one man warns about Maria: 'Don't listen to her, she's not sober' or something similar. Not a direct reference, but still. One of the things I respect about the Legends series. How lame would it be if they were like any other similar aimed-for-kids show or game and changed the line to 'Oh man, don't listen to Maria! She's had too much apple juice!"
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Post by Pitch on Apr 26, 2011 0:47:14 GMT -5
exystredofar: I don't think they actually do understand Data in Legends 2. I think that's the idea. MegaMan's the only one who can understand Data. Some people like to believe this is part of MegaMan's ability to talk to animals; but I don't really think that ability of his is for real. When it comes to Data, though, it is a bit confusing, because you have lines like this: :1D: - Maybe we should just give up! I-I got all excited when I heard that what's his name, the monkey, came back from outer space, and was going to give us ancient technology! :1D: ∗ sips coffee ∗ :1D: - But it just doesn't seem to live up to all the hype! How Data would convey that to people who can't understand a word he says is anyone's guess. I suppose it doesn't say Data talked to anyone. But yeah. That's another one of those things they don't put much focus on in the games, and act like it's nothing out of the ordinary.
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Post by Raijin on Apr 26, 2011 0:48:48 GMT -5
What was the too bad supposed to mean? He says that when the Market is practically empty. It's "too bad" that no one was around to see his mad can-kicking skills in action. I always thought it was strange that in Megaman Legends, Data would always speak in gibberish, except at the end, and only Megaman could understand him, and that sometime in between Legends and Legends 2, Data managed to learn how to speak English perfectly, and obtain a much squeakier voice. His voice sounds the same between 1 and 2 to me. Also, I don't remember any evidence of other people being able to understand Data until the post-credits scene of MML2. I always assumed Data suddenly started speaking real words that everyone could understand around the time he restored Rock's memories after the Geetz fight. Either that or the writers just plain forgot about the whole thing with Data only being able to communicate with Rock. Maybe they'll touch on the issue in 3. if you use a jump modifying cheat to allow for infinitely high jumps, you can jump to the top of the police station building and see the helipad on top of it. You can at least do that much without cheats. Let's see, I did just recently start a replay of MML1 after many years, but I can't think of anything I was discovering for the first time, just rediscovering things I had forgotten, like how the helmet guards against fall damage that only occurs if you get hit in the air and fall on your head, or that one of the cats shows up in Yass Plains later in the game, or that pressing L2 cancels lock-on and lets you free-look with R2 while enemies are nearby, or that air-walking glitch linked above. It was weird, because in some of those cases I could remember the end result, but not the thing that caused them. Like I could remember getting on top of the Police Station and not being so frustrated by lock-on, but I couldn't remember how such things were achieved. So it was almost like learning the game all over again.
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Post by Chron on Apr 26, 2011 9:04:20 GMT -5
The jump code/airwalking thing reminds me of the kobuns standing on top of buildings in the Old City in the late game. I've known about it for a long time, but I found it amusing that they do have lines... and the lines were still translated. Just goes to show you how thorough that team was.
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Post by ledzeppelin on Apr 26, 2011 12:56:08 GMT -5
In legends 1, after you defend city hall, and leave the apple market into Colzer Woods, a cop will stop you halfway to the flutter and ask for help.
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Post by Raijin on Apr 27, 2011 0:06:57 GMT -5
(You mean Cardon Forest, not Clozer Woods.) Another little tidbit about the lack of child-centered censorship common in these translations, Legends 2 has at least one instance of a reference to liquor. In the Yosyonke Bar, one man warns about Maria: 'Don't listen to her, she's not sober' or something similar. Not a direct reference, but still. One of the things I respect about the Legends series. How lame would it be if they were like any other similar aimed-for-kids show or game and changed the line to 'Oh man, don't listen to Maria! She's had too much apple juice!" For drinking references, better yet check Legends 1, after the air battle, in the Police Station: Which happens to be something I just noticed today as I got to that part. I tend not to bat an eye with video games referencing "kill" like Data does there, as he's not really talking about actual death and murder so much as the act of getting "Game Over", which is just a gaming vernacular thing. Lots of games with an E rating can get away with talking about "killing" enemies or "dying" as you play even though the graphical nature of these actions doesn't suggest anything serious. I think the ESRB doesn't care about the language of death as far as it relates to game mechanics. True that some games go the extra mile to use softer language, but I think that's more about those games trying to be especially family-friendly than games like MML trying to be defiantly hardcore. After all, it's not like running out of health in the games really looks like actual dying anyway. There's no blood, Rock doesn't turn into a skeleton or get blown to smithereens, he just gets knocked down the same as he does when he takes a strong enough hit, which he tends to get up from under other curcumstances. At other points, when Balcon Gerät sinks your boat, or when the Guildmaster hits the self-destruct button, you get a pretty clear idea of everyone's fates just before the Game Over screen, but still, they coulda been a lot more graphic all things considered. I wouldn't use any of that as evidence that Legends is a mature game that deals with life and death in a serious manner. It's still a family-friendly, light-hearted type of game that just doesn't go quite as far as some others to cement that.
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Post by Musashi on Apr 27, 2011 0:22:37 GMT -5
Oh, no, I wasn't trying to hold the Legends games as a pinnacle of maturity or anything, just that I respected that it doesn't go out its way to overtly soften up what happens in the game or be too euphemistic, y'know?
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Post by Loken on Apr 30, 2011 5:06:13 GMT -5
I notice the bus says 'plasma transportation' on the side, and it stops at bus stops and the signs are in ancient letters, so, ancient bus stops.
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