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Post by Dashe on Oct 7, 2014 13:31:39 GMT -5
I'm gonna guess that one of the cops takes the Blumebear in the pic out to the curb.
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Post by HF on Oct 7, 2014 20:31:36 GMT -5
I'm gonna guess that one of the cops takes the Blumebear in the pic out to the curb. An officer? Disarming an elite battle tank on foot? Thst's crazy!
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Post by MegaTuga on Oct 8, 2014 12:12:45 GMT -5
Not as crazy as a single 14-year old doing the same thing trice and then repeating the process until the last enemy has attacks like throwing its "tongue".
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Post by Dashe on Oct 8, 2014 14:57:45 GMT -5
Back during the last season of How I Met Your Mother, someone asked Cristin Milioti if what happened in the finale was going to happen, and she said something like, "You'd have to be crazy to think something like that would happen!" Turned out the directors were crazy, and since you'd have to be crazy to be here for this long... Don't get me wrong, though. If the police actually pull their weight here I'd definitely be down with that.
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Post by HF on Oct 12, 2014 11:39:35 GMT -5
Don't get me wrong, though. If the police actually pull their weight here I'd definitely be down with that. I like to think that the police are capable, but it's just that the Bonnes are just that much stronger than whatever local law enforcement can throw at them. Unlike Rock and Co. which has a one-of-a-kind weapon, the Bonnes' main fighting force is basically Tron and her creations which just don't have that kind of luxury...? What's left is how this all ties together with the games' events which happened before and after this one.So far though, I'm trying to avoid making it a "spotlight struggle" between the KTOX Police and Bonnes. The plot in mind would emphasize them in their peak strength on separate occasions, but not just yet...
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Post by Avegodro on Oct 13, 2014 16:49:34 GMT -5
I have a question about Trace/Mapping, what did the Japanese version of the game state about it? I've been thinking about spotters and how their equipment works for almost a week now so I'm really curious.
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Post by HF on Oct 13, 2014 18:32:28 GMT -5
I have a question about Trace/Mapping, what did the Japanese version of the game state about it? It's mentioned first when entering the Clozer Woods subgate, after entering through the first door I believe. Edit: It's these kind of small details which I would like to compile RMDL's world with while nor straying from the beloved source material. If you've got any ideas to throw around, I'll be happy to discuss!
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Post by Dashe on Oct 15, 2014 18:30:20 GMT -5
Oh, I've got a good one! How do people put refractor shards into a vending machine when you'd expect that because they come from the Reaverbots Diggers destroy on their own, the shards aren't all uniform in size? Does the bank just collect them all and convert them into points they load onto your Citizen's Card, or is there some kind of a universal card system in use so you can spend your Zenny on any island?
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Post by Avegodro on Oct 17, 2014 13:07:03 GMT -5
Should we make a separate thread(s) for these topics so we don't flood this thread? I've been looking into both radar and deflectors today and was wondering how to proceed.
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Post by Mikéy on Oct 17, 2014 19:05:10 GMT -5
I think it's alright if the brainstorming stays in this thread. HF could use the ideas in his comic and even use his comic to provide answers!
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Post by Avegodro on Oct 18, 2014 20:17:28 GMT -5
Eh I'm not really brainstorming to much here, just looking over game scripts, official artwork and in game assets for some theories to offer. I'm thinking that perhaps the vending machines only accept smaller shards that fit within their payment slots (those rectangular/square ones) and determine their zenny worth by spinning them. It detects how much energy the shard can produce and then once you have 100 zenny worth of shard(s) in the machine you get your refreshing beverage of choice. That's just my guess on it, the red sprite is from the MML beta sprite rip I found in this thread here. Has some MML2 goodies also. I also have a theory about refractor shards that I'll post after I look into radar stuff some more.
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Post by HF on Oct 18, 2014 21:20:38 GMT -5
Eh I'm not really brainstorming to much here, just looking over game scripts, official artwork and in game assets for some theories to offer. I say that's close enough! It hasn't been explicit up to this point, but what Dashe mentioned about the Citizen's Card was pretty much what I have decided to go with. Of course, this also brings up more questions; how money is exchanged between citizens privately being something only possible with a common currency (such as cash in real-life). Coming to think of it, having a monetary system where everything is recorded has small hints of a futuristic dystopia (clearly in spite of MML's premise of being a lighter and softer spin-off/sequel of the Megaman franchise). Oh yeah, I alluded to these in the first page of Chapter 2, along with a certain mascot. For simplicity, the way I've distinguished between Refractors/Deflectors and their shards is simply by their size. Much like how natural-occurring gold is distinguished between nuggets and dust (obtained through panning), I think of 'shards' as literally smaller fragments. So far so good though! Looking forward to what you have to share!
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Post by Avegodro on Oct 19, 2014 1:22:28 GMT -5
The citizen's card point thing sounds like a good idea, probably only useful for that island though. The well traveled digger would probably have lots of citizenship cards. Unless they are only granted in rare cases to outsiders who have just shown up. Gramps definitely pulled some strings to get citizenship cards for Rock and Roll. It would be hard to keep track of people when entire islands just go poof so citizenship cards are probably only used for single islands or islands that are close enough together. I do wonder myself if zenny is the only currency in the world, you do steal gold ingots in MoTB so I'm guessing islands that are well off can bother with other currencies. Well since their money also powers everything they would keep track of everything out of necessity. Legends is definitely a lighter and softer take on a dystopia. That actually makes a lot of sense if you choose to include, power output and damage to the deflector. Crappy output, small and banged up ones are shards. The larger intact deflectors that have good power output don't get put into the zenny pile. I poked around the other game scripts and shards aren't mentioned at all in any of them. I believe shards to be unique to MML and I do believe there is a reason for it. The ruins in and around Kattelox have been barely touched in the sixty years they sealed up from the public. The leebirds were inactive and some in disrepair, so when Rock destroyed them, their junked up deflectors just went all over the place. It's my theory that refractor shards are only present in ruins that haven't been active for long periods of time.
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Post by HF on Oct 21, 2014 9:59:46 GMT -5
Update: New page's up, and stuff is actually happening now!And of course, now for paperwork! (Sorry for the late reply, Avegodro!)The citizen's card point thing sounds like a good idea, probably only useful for that island though. The well traveled digger would probably have lots of citizenship cards. Unless they are only granted in rare cases to outsiders who have just shown up. Gramps definitely pulled some strings to get citizenship cards for Rock and Roll. It would be hard to keep track of people when entire islands just go poof so citizenship cards are probably only used for single islands or islands that are close enough together. Yeah, I personally don't think citizen cards are something that pops up very often, especially if it's a pain to build and maintain (I already imagine how demanding these jobs are, and how understaffed it can easily get). But Kattelox Island is clearly unique isn't it! In the context of the story though, I have good reasons for establishing this kind of citizen credit system... Interesting you mention gold. In our modern society, gold is commonly associated with wealth and monetary value. But here's the thing: Will a global culture which treats energy as its greatest asset going to put as much value in gold as before? It will certainly not be 'useless' given how they're used in electronics, but the perception of value would be a pretty big shift from what we've experienced up to now. And that's what I like, as it makes the Halcyon Days feel similar yet distant enough to be a 'new world' of sorts. I think I mentioned it somewhere, but I mentioned how borderline fatalist the cultures tend to be. It gets kind of eerie if you pry into it too deep. It makes me wonder what the applications are for Deflector Dust... but on the other hand, I'll just stop there! If I remember right, shards are mentioned in the second game's tutorial as collectibles from destroying enemies.
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Post by Mikéy on Oct 21, 2014 10:07:12 GMT -5
Your new preview avatar is quite fitting for Halloween. I'd change my name to "Bonne Skull" or something then go post in this year's Halloween thread as a commemoration.
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