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Post by Rockman Striker on Jun 7, 2010 21:23:08 GMT -5
-SYSTEM SHUTTING DOWN- DROPBOX FOLDER CONTAINING EVERY FILE OF THE PROJECT: www.dropbox.com/sh/kv2neyvt9crckf9/AABxux_uu70yTxWVoi_WfDeYa?dl=0WEB SITE FILES FOLDER: www.dropbox.com/sh/hwwdppo32zze6bh/AACKCGyAKcKZqRl6g_HQG44Ua?dl=0"Thousand of years before the Halcyon Days, on the small planet known as “Elysium,” the last human remaining, known as The Master, created a civilization populated by advanced androids known as “Anthro Units,” whose only task is to emulate the daily life of humans and obey every commandment of The Master. However, an unidentified unit has become aberrant, and has decided to destroy the Master, the system, and everyone else who dare stand in its way. It is the duty of the Mother Units to investigate who this aberrant unit is, track its steps, and stop it once and for all." MML STYLE FEATURES:
-Basic MML controls.
-Classic MML shooting action!
ORIGINAL FEATURES:
-Melee system.
-Dual character control.
-Skills and special attacks unique between characters.
-Skill upgrade system.
-Customize Yuna and Sera's skills and appearance.
-Extra missions in Irregular Hunter modes
WORK IN PROGRESS:
-Episode 1 Chapter 1
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Post by Dragge on Jun 7, 2010 21:44:16 GMT -5
It looks very promising! Maybe if you can rework the models of Yuna and Sera to include noses things might work out for the better of it. I do like the range of attacks too. The energy wave coming from Sera just stomping on the ground is pretty sweet. Also if you could show us a pic of where Sera fires the shot from would be nice. Does she shoot it from the palm of her hand or what? Cool idea too with the story being before everything that happens in Legends.
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Qwertman
Habarool
Work work work...
Posts: 736
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Post by Qwertman on Jun 7, 2010 22:06:14 GMT -5
Haha, love the hair spin attack. This is a great idea but... it seems to me like there are several unfinished projects going on right now. Maybe you should all team up and tackle them one at a time? Just a suggestion, I know Cleveland needs a programmer for his project.
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Post by Rockman Striker on Jun 7, 2010 23:52:17 GMT -5
both can fire from her hands, i thought if Armored Sera can shoot from her hand, then they can without armors, and thanks for the nose advise, i thought it doesn´t noted, but it´s just work for paint in textures. That´s why i choose Blender Qwertman, the game engine does almost everything without programming, Cleveland knows he can count on me about 3d modeling, but no programing, because i didn´t know how to ;D
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Post by in·clover on Jun 8, 2010 2:15:05 GMT -5
Not too shabby! I hope you follow through with this one. It looks fun.
Oddly enough, I never imagined those two as fighters. It's the dresses I guess.
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Post by Pitch on Jun 8, 2010 3:06:20 GMT -5
A game with YUNA (and sera) playable? Oh man, yes please. <3
Looks pretty nifty. I love the models. Can't wait to see more.
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Post by MegaTuga on Jun 8, 2010 7:16:21 GMT -5
That spinning attack of Yuna sure looks awesome. And the game itself seems promissing... but I have to ask... there's always that symbol that Yuna had on her bracelet as matilda... Is that some target pointer? seems cool.
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Post by fAB on Jun 8, 2010 8:57:24 GMT -5
Seems like we had a lot of fan games in development around here awhile ago but it's been a long time since I recall hearing any updates on them. It's cool to see something new pop up!
It's also nice to see someone waiting on their public announcement until they actually have something more to show than just an idea! This is looking awesome, truly!
*saves the screenshots and awaits further updates*
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Post by Rockman Striker on Jun 8, 2010 16:29:09 GMT -5
A game with YUNA (and sera) playable? Oh man, yes please. <3 I was waiting you to say that Green, really ;D if i have yours and fab´s blessing then i´ll have to work harder! but I have to ask... there's always that symbol that Yuna had on her bracelet as matilda... Is that some target pointer? seems cool. Actually, it was supposed to be a target pointer, but it was a lot hard to make the player to turn in the direction of a locked enemy, believe me, it´s easier to say than done! ;D so now it´s just a flashy pointer.
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adam1589
Cannam
Aw Heck sits and watches
I'm not here anymore.
Posts: 396
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Post by adam1589 on Jun 8, 2010 22:15:19 GMT -5
can i be a tester? i so wanna play as Yuna!
message me details via PM if you'll let me
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Post by Rockman Striker on Jun 10, 2010 22:51:43 GMT -5
sorry, but i still don´t want to upload it, because it still missing a lot of things, but once i´m satisfied completely with the gameplay i will let you test it, even if it´s not the completed demo. ;D I added the nose to both textures: And a new attack for yuna is almost ready, she fires 3 little plasma balls, which go slowly falling and explodes on reaverbot or floor contact: i´m planning to give the player the option to increase the level of their attacks, so the bullets become multiplied, stronger and faster, but first i have to finish all basic attacks.
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adam1589
Cannam
Aw Heck sits and watches
I'm not here anymore.
Posts: 396
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Post by adam1589 on Jun 10, 2010 23:04:02 GMT -5
well when you've got the beta, or whatever the public test is set up let me know okay?
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proudone
Miroc
Sokkoban sounds like a Reaverbot. Pushing boxes.
Posts: 54
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Post by proudone on Jun 11, 2010 13:54:20 GMT -5
Gosh i love you so much for the modeling alone XD
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adam1589
Cannam
Aw Heck sits and watches
I'm not here anymore.
Posts: 396
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Post by adam1589 on Jun 11, 2010 15:10:49 GMT -5
hmm, when i think about:
yuna looks happy... so far in all my knowledge i was udner the impression the System didnt know emotions, Sera's more flat mouth might've made the face better-suited imo, but hey it's Mistress yuna so i dont care. i'd just simply love to play as her e.o.s.
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Post by MegaTuga on Jun 11, 2010 19:08:06 GMT -5
One thing I do love is the plain how the backgrounds look, Are you making limits (invisible walls) or it could be possible to go as far as the sight can reach?
One tip if that's possible... I'm not a programmer but I'm just suggesting, is making it like a little planet, running straight foward will lead to the same point where started.
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