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Post by bdk336 on Mar 5, 2010 17:38:16 GMT -5
So I haven't been around much thanks to it being the latter part of 3rd term (my spring break just started a couple hours ago) so I didn't say anything sooner.
Anyway about a month ago, after several weeks of intense thought, I realized that I really didn't want to go into engineering and that I actually wanted to work in the gaming industry. Since then I've started working toward that goal.
Other than putting up Machinima videos it's mainly been research up to this point (I'm still not entirely sure which specific area I want to go into), but I am extremely confident this is really what I want to do and I have a fairly good idea of what I can do to build the skill set necessary.
Basically I just felt like telling you guys since gaming is what brought us here in the first place. I'm still incredibly excited about it which says to me that it's something I really want deep down.
I've avoided going into all the details of this decision just because I've gone through them at least 15 times with different people and I'm sick of telling the whole story, but I'd like to know if anyone has anything to say about working in the gaming industry or if anyone knows enough to give some sound advice.
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snowman
Arukoitan
Still Hasn't Melted
Posts: 182
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Post by snowman on Mar 5, 2010 18:00:09 GMT -5
Congratulations on finding a job you really enjoy! It must feel very refreshing and inspiring to have found your place in the world. I know very little about video game development, but I'm certain it requires lots of artistic thinking, which can be fun. Planning innovative gameplay, thinking up cool plots, making characters, programming stages... No matter which area you go into, it will no doubt have very nice rewards. Good luck with your research and skill developing!
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adam1589
Cannam
Aw Heck sits and watches
I'm not here anymore.
Posts: 396
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Post by adam1589 on May 16, 2010 1:01:09 GMT -5
Hmm i dont know anything about it, but i do know It's aton of work to make just one video game that may not even make it's cost in sales
i'll use Virtua Quest as an example, it's aside-story to Virtua Fighter, and devloped by SEGA (VF's dev company) but tons of work went into it, however it didnt do so well in sales
this same reason is why capcom is not doing MML3 as of yet, because it thinks it wont profit from it.
it's fun job, even i'd agree on that, but i just wanna say: if you really want to doit, go for it, but be prepared to spend a lot of time working on a "shot-in-the-dark" success-wise.
heh i read my words and i sound like a downer, i apologize, i mean well, but i know i dont sound like it, lol.
anyways best of luck, and i wish i could give you tips but the only one i can give isnt a tip, instead it's more like usual work advice: even if it's not the area you hoped to develope/work on, do it anywyas and then before ya know it, your chance'll hit you in the face and you'll be one of the better ones at your 'ideal' area, whichever area that is.
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Qwertman
Habarool
Work work work...
Posts: 736
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Post by Qwertman on May 16, 2010 9:56:55 GMT -5
Talk to people who work in the industry or go to school for it. Once I found out I wanted to go into film I got some truly game changing career advice from several film students, professors, and professionals, simply because I had the wherewithal to find them and ask for advice.
As for gaming in particular, I've heard you should avoid colleges like Full Sail (the ones that advertise in magazines), since they're mostly for people who aren't academically acclaimed enough to get into even a state college.
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