Post by bdk336 on Sept 10, 2009 18:33:03 GMT -5
NOTICE: This is temporarily on hold while I pursue smaller non-legends projects that I will also put up here. The experience gained from doing other games should carry over to benefit this one as well.
EDIT: ok I've officially started work on the Bonne game. The name I've got up right now is just there until I think of a better one or one is suggested.
Okay well I've finally narrowed down the choice of first game I create to two options, and I am prepared to undertake both. I just want to focus on one first and I need your help choosing which. Also if you have any comments, questions or suggestions regarding either idea I would love to hear it. So here goes:
Game Concept 1:
The Story: You are a specially built by Tron to be the best tank pilot in the world. Your job as a is to drive customized Bonne machines into battle, your exceptional skills allowing you to handle machines with greater capabilities and larger weapon arrays than your peers.
The Basis: You will build and customize a small fleet of Bonne machines, creating each one to fulfill a unique role in battle and selecting the one(s) appropriate for each mission. You will be given a wide variety of missions to accomplish, the spoils of which may be put towards further expanding, upgrading and arming your fleet.
Major Features:
Minor Features:
Possible Features:
Game Concept 2:
The Story: You are the Reaver mainframe responsible for the protection of the ruins you are assigned to. Your job is to stop the diggers from pillaging the valuable treasure buried within the ruins by positioning and giving directives to the reaverbots under your command.
The Bassis: You must position reaverbots in such a way as to prevent the advance of the diggers into the ruins. Every treasure they steal reduces your score and may even bolster their abilities in the next wave, you must prevent this. But whatever you do, DO NOT allow them to take the refractors powering the ruins, lose all of those and it's game over. The reavers you position will act on their own but you may need to manually assign them targets when they just can't seem to get the job done. Be sure to change your layout often as the diggers will quickly learn to deal with or avoid troublesome areas.
Features:
Possible Features:
Yeah I know it's long, if you want more details on a specific aspect, have ideas or want to help I'd be more than happy to give you specifics and listen to what you have to say.
P.S. Yes Mir@k I will ask for your help with the graphics once I have gotten down the basic game mechanics.
EDIT: ok I've officially started work on the Bonne game. The name I've got up right now is just there until I think of a better one or one is suggested.
Okay well I've finally narrowed down the choice of first game I create to two options, and I am prepared to undertake both. I just want to focus on one first and I need your help choosing which. Also if you have any comments, questions or suggestions regarding either idea I would love to hear it. So here goes:
Game Concept 1:
The Story: You are a specially built by Tron to be the best tank pilot in the world. Your job as a is to drive customized Bonne machines into battle, your exceptional skills allowing you to handle machines with greater capabilities and larger weapon arrays than your peers.
The Basis: You will build and customize a small fleet of Bonne machines, creating each one to fulfill a unique role in battle and selecting the one(s) appropriate for each mission. You will be given a wide variety of missions to accomplish, the spoils of which may be put towards further expanding, upgrading and arming your fleet.
Major Features:
- 360 degree rotation of both tank and turret
- A wide variety of chassis, upgrades and weapons to choose from
- Unlocks including weapons from Megaman and Reaverbots and possibly Glyde
- Environments including towns, countryside and ruins (more details pending)
- Many types of missions, including enemy elimination, raiding, digging, rescue, escort and boss battles
- Missions are not strictly solo, many may be performed with the aid of a small team following you or other bots scattered around the area and some will even take place during large battles, of which you are a part
- Enemies ranging from police, to Glyde, to Reavers and even the Caskets
- As you progress through the game not only will you encounter stronger and more dangerously positioned foes, you will also find that even the weaker enemies begin to get smarter and even work together to bring you down.
Minor Features:
- Comic relief, mainly in the form of those oh-so-loveable servbots
- Legends-Style title screen with Servbot antics in the background
- Civilians to run around panicking and animals for you to abuse
- The introduction of my "Servbot status display" to be implemented in future games and released for public use; it's basically a Legends-Style health bar with servbot sprites, based on the station's smilies, used to indicate a servbot's current condition (like in MoTB)
Possible Features:
- Short mission segments in aerial/aquatic vehicles
- The ability to get out of your machine in order to get into tight areas, manipulate objects and enter and control empty turrets, tanks and possibly enemy vehicles
- Online co-op or vs modes depending upon how the game is recieved
- Unlockable challenge missions
- A mission/level/map editor with sharing capabilities
- Later battles may take place against stolen Bonne machines and weapons due to the variety and power of weaponry available to them.
- Objects and environment may be designed so as to give the impression of looking down from a 70 degree angle (to enhance the look and feel of the game) in this case the rotation animation for vehicle chassis will be reduced to 16 frames in order to create the proper angles, the turrets however would retain their full animations (note that creating 16 angled frames requires significantly more effort and skill than creating an un-angled sprite and simply rotating the whole
Game Concept 2:
The Story: You are the Reaver mainframe responsible for the protection of the ruins you are assigned to. Your job is to stop the diggers from pillaging the valuable treasure buried within the ruins by positioning and giving directives to the reaverbots under your command.
The Bassis: You must position reaverbots in such a way as to prevent the advance of the diggers into the ruins. Every treasure they steal reduces your score and may even bolster their abilities in the next wave, you must prevent this. But whatever you do, DO NOT allow them to take the refractors powering the ruins, lose all of those and it's game over. The reavers you position will act on their own but you may need to manually assign them targets when they just can't seem to get the job done. Be sure to change your layout often as the diggers will quickly learn to deal with or avoid troublesome areas.
Features:
- A wide variety of built in maps
- Access to nearly every Reaver in Legends 1 and 2 including bosses, when they are unlocked of course
- A wide range of enemies with varying size, combat prowess, skills and intelligence including civilian diggers (easy), well-equipped professionals (challenging) the Bonnes (tough), Glyde (pathetic) and even the Caskets and Megaman (oh ****!)
- A learning AI that remembers where your defenses are placed and develops better ways to deal with enemies as the game progresses
- The ability to manipulate not only reavers but also other obstacles such as traps, switches, barriers, doors and floor tiles
- A progressive mode in which the ruin starts small and a new room is generated randomly each wave
- Once again, just to stress the point, a huge variation of enemy types, backgrounds and abilities; some are puny and can slip through tiny openings, others are big machines specially designed to clear the biggest sections of the ruins, many carry special tools and equipment to ignore, avoid or destroy obstacles while some are simply able to kick bots over and throw them at eachother.
Possible Features:
- Map editor with sharing capabilities
- In-game map editing (to a limited degree)
- Multi-Level ruins
- Boss Waves
- Laying the ground work for a follow-up game in which you now control the Bonnes (this would focus upon battle strategy and defending key areas rather than keeping enemies away from key places)
Yeah I know it's long, if you want more details on a specific aspect, have ideas or want to help I'd be more than happy to give you specifics and listen to what you have to say.
P.S. Yes Mir@k I will ask for your help with the graphics once I have gotten down the basic game mechanics.