TBF01
Foo-roo
iDASH5! Coming to... Japanese phones?!
Posts: 30
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Post by TBF01 on Jul 27, 2007 21:12:54 GMT -5
I'm working on an MMO in Byond based on Kattelox. Basicially, it's going to have the city and ruins and stuff. Anyone wanna help map, icon, or code, host, or administrate. Anyone have any ideas/comments?
AIM: TronBonneFan01
2008-08-12 - Edited topic by EC
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Post by Dashe on Jul 28, 2007 19:58:14 GMT -5
Do you have any screenshots of your progress?
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TBF01
Foo-roo
iDASH5! Coming to... Japanese phones?!
Posts: 30
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Post by TBF01 on Jul 29, 2007 12:38:08 GMT -5
Not yet... I'm working on getting out a playable demo out today, though. It'll have: Reaverbots Ruins Zenny Refractors Megabuster No Tea Anyway, the Megabuster doesn't make sense, storywise, because your not Megaman. The fact your graphic is Megaman doesn't make sense either. Also, this playable demo will be hostable. Remember, you'll need Byond to play it. I'll edit this post when I finish the demo.
EDIT: Done! Kattelox Island MMO Beta 0.1 (15.81 Kb)
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Post by Dashe on Jul 29, 2007 13:16:30 GMT -5
I can't kill the fifth reaverbot. That, and I can't tell what the big purplish thing in the center of the first screen's supposed to be. There is going to be more to this game than one screen, five Reaverbots, and a strange busterlike hyphen that doesn't do much, right? And what are the green lines supposed to be?
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TBF01
Foo-roo
iDASH5! Coming to... Japanese phones?!
Posts: 30
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Post by TBF01 on Jul 29, 2007 14:13:44 GMT -5
1. The purple (I thought it was brown) thing is a mountain. The dark green stuff around the mountain is grass. This is why I need spriters. 2. The green lines are refractors. Walk over to them and type "take". 3. Sometimes I can't beat the 5th reaverbot either. The 2nd to last time I tried I could, but the last time I couldn't. 4. There are going to be more screens. I just need a mapper to make the city. 5. What should I implement next?
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Post by Blues on Jul 29, 2007 14:22:13 GMT -5
TBF01, maybe you should adjust the strength of the fifth reaverbot?
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