marak
Mirumijee
Posts: 12
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Post by marak on May 6, 2009 14:49:28 GMT -5
Well, it's like the name says! I am going to stat out and work on game mechanics (for stuff that needs it) so that other people don't have to!
Anyway, I'm just gonna throw stuff here as I come up with it. Feel free to toss ideas of your own here too guys. As I've said (somewhere) I'm currently using the d20 system for this untill I run across something better.
I'll start it off in the next post with stuff I already have so far.
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marak
Mirumijee
Posts: 12
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Post by marak on May 7, 2009 22:05:40 GMT -5
Well, I don't know how to do the table code yet, so I'll just list write it out all normal like. Armor Types: Armor: Digger Armor Type: Tactical, Special Equip. Bonus: +3 Nonprof. Bonus: +1 Max. Dex Bonus: +4 Armor Penalty: -3 Speed: 30ft Weight: 30lb Special: Due to it's modular design, plates in the armor can be removed and switched out for materials of a more (or less) sturdy construction. There are currently three different types of armor plating that can be installed. These are Padded, Link, and Kevlar. Additionaly, Digger Armor of *any* configuration always gives a +2 bonus to strength. With basic configuration, Digger Armor affords a 1/- damage reduction. Digger Armor is considered Medium Armor with basic configuration. Generator: A small, armored backpack attachment houses a medium sized refractor that is necessary for the armor to operate at peak efficiency. Normally, this is more than enough to power the armor with no noticeable drain on its energy reserves. However, it is possible to affix an energy weapon’s power feed to the generator, greatly expanding the weapons energy supply but introducing the possibility of damaging the generator. If so used, the Generator adds +100 to the weapons power reserve (ex. In the Buster Pistols case, a Power Reserve of 150) and giving the weapon a +1 bonus on damage results. If this reserve is reduced to 20 points, the weapons low-power warning lights will flash to alert the user. If the power reserve is further reduced to 10 points, the armor will enter Low-Power mode, which modifies speed by -10, no longer supplies the strength bonus, and imposes a -5 penalty to all reflex checks. If the power reserve is reduced to 0, the users speed is modified by another -10 (total of -20), gives a -2 strength penalty, and gives a -10 penalty to reflex checks as the armor completely seizes up. In addition, there is a 5% accumulative chance of the refractor shattering from the strain, leaving the armor completely un-powered until replaced. However, all of this could be avoided by spending a full round action to give the generator time to recharge. Doing so only restores 50 points to the power reserve. Weapons: Weapon: Buster Pistol Damage: 2d4 Critical: 20/x2 Damage Type: Energy Range: 10ft Rate of Fire: Infinate* Size: Small Weight: 10lb *: While it may almost never require a reload, the Buster Pistol isn't exactly infinite. It's relatively tiny refractor only affords it 50 energy points to spend. To reduce strain on the refractor, a warning light alerts the user when the points are reduced to 15. If reduced to 0, there is a 5% (non-accumulative) chance of the refractor shattering, as refractors become extremely brittle when devoid of energy. However, spending a full round action to give the refractor time to recharge completely returns any spent energy points. Note that I envision it as a bulky pistol based on Buster technology, since not everyone is like Mega Man. However, you don't have to use it as such. You can still use it as the good 'ole arm blaster.
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