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Post by mybusterbroke on Oct 2, 2008 16:20:11 GMT -5
(( What the heck kind of a wish is that? )) Granted. But the wings of a bat would tear off (ouch) in the car was as they got stuck in the dryer also you would come out a clean zombie (oxymoron). As you were whistling a tooth fell out considering the force of your whistle was breaking the speed of sound. Oops I wish I understood everything. ( If you corrupt this by making my head blow up. I am going to be very upset. )
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Post by mybusterbroke on Oct 2, 2008 16:15:39 GMT -5
After reading about the big bang on Wikipedia I got to thinking.
What if this Phantom Dark Energy had a plan for world domination over Terra? It would come in a dark cloud and destroy the reaverbots by dismantling them atom by atom in a plank(sp?) of a second? And you got to fight against the dark energy using the energy from your buster? Also Fighting alongside reaverbots would be implemented as well. Like you and that old Red Hanmaru that never finished business finally linking up and fighting on the same side.
Would make an interesting plot.
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Post by mybusterbroke on Oct 2, 2008 16:09:03 GMT -5
Well, most people think of killing it as it exploding. It just kind of crashes and sits there, and therefore, by technicality, it doesn’t die. That’s what people mean when they say you can’t kill it. You can make it crash, but not explode, and therefore it doesn’t “die”, at least not physically. And why kill it? Because we care! and it’s fun… in a boring kind of way... what?Good point Gustaff Glyde. Same goes for the 1st Reaverbot in MML. He never really dies he just chases you out of the room. Funny thou you couldn't actually kill the 1st Reaverbot in MML.
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Post by mybusterbroke on Oct 2, 2008 16:06:10 GMT -5
Ahh Brilliant Sgt. R
I never thought of using those Items from the junk shop lady.
Does this Item also make your boat/ship invulnerable. If not then technically... (lol) Fokker Wolfs double machine gun on the flutter would be almost impossible to dodge.
It wouldn't be impossible because you can put on the invulnerablity that Sgt. R said and soak up the bullets with micro second timing.
Or if that didn't work then psychically predict when Fokker will come down and hit it with the Max attack grand grenade destroying instantly protecting the flutter from attack. I favor this one better
But yet again when I said " Hardest attack to dodge " it was fairly ambiguous as to what I meant.
You or the platform.
But the platform never dodges and always moves on the same path regarding your stage in the gesselshaft battle, so... is it technically a dodge?
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Post by mybusterbroke on Sept 30, 2008 19:01:10 GMT -5
What's so complex about short-hopping? Just tap the X button. Oh, and I don't recommend running; you'll more than likely get hit. Well I've dogded them with running all the time and never gotten hit. As for the short hopping being complex .. its not your right but its the most complex move in the game. (MML)
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Post by mybusterbroke on Sept 29, 2008 21:25:02 GMT -5
Hey guys I was wondering what you think.
Which is harder MML Or MML2?
I'd say MML2 more complex with things like lava and burrowing worms.
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Post by mybusterbroke on Sept 29, 2008 21:22:47 GMT -5
This would make a good april fools joke. I Click on the site after I googled it and them Boom
*A big page appears with a sad zabokan* "SORRY GUYS WE PULLED THE PLUG!"
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Post by mybusterbroke on Sept 29, 2008 21:06:59 GMT -5
Note that the map only shows half of the world. Who knows what exists on the other side of that map? Probably Kattelox and a few other random islands. Good, that's what I thought. I didn't like mml2 that much, the reaverbot enemies seemed to have a different design compared to the first one, and the story was a little out there, especially the ending. Thanks! *Claps* Thank you Duo MML2 Never really sat well with me since the reaver bots went from being old and quasi-mystical/scary to being just like pokemon after the original 150 (151 Really). In MML(1) every time I went into a ruin it felt like a ancient cool place that could have been their for thousands of years. In MML(2) every time I went into a ruin it felt like a was blasted into some weird Mario game. Except jumping around as megaman with a few cool gadgets. I also liked how the world seemed so ripe for discovery in MML. In MML2 i've fought the hardest bosses and had this whole almost wacky storyline thrust upon me. Which also revolves around me ruining the aspect of their is so much more to discover. (And so many more Legends to me made)
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Post by mybusterbroke on Sept 29, 2008 20:42:16 GMT -5
Alright well after a good deal of thought I have found a truth.
I say the hardest attack to dodge is Juno's double shockwave. It being the only attack that you HAVE to short hop [Complex technique] and then hit the ground running to avoid the lasers. * If you have master this game then you can Short hop -> Run -> Lock on and shoot as your staying an inch in front of your ultimate demise.
Alright other possible answeres
- The lasers These all you have to do is run properly [ yeah stop crashing into walls ] to avoid and can even lock and shoot.
- The invisible swords men Well these are tough to find you can scout out where they are by using your buster gun and spreading the fire around to sift out the air and the invisible reaverbots. Yes these DO pump up your adrenaline if your looting a chest, a hole in the wall or plain running around. But as you play this game more often you will understand where they are and when to run.
- The Aligatorbots in Lake Jynn are optional to kill and you can run right past them and jump if necessary to avoid them. But if you plan on killing them then I suggest this
Start at one side of the room and as the shots are shot and come closer to you sidestep a BIT to avoid them while getting in precious buster shots. Depending on range use RNG buster parts or ATTK/ENG/RPD.
Worst case scenario is 2 of them jump in your face on surprise. -Solution Either run for the hills Or use your special weapon to pack as much punch in as you can and use up your energy canteen as well as playing aggressively as you can.
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Post by mybusterbroke on Sept 27, 2008 18:34:13 GMT -5
Granted but the library bookcases fall down on you.
I wish was so good at programming that I could do anything.
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Post by mybusterbroke on Sept 22, 2008 22:47:25 GMT -5
Granted but it takes you by surprise and leaves you in shock
I wish I 1 minute = 1 hour.
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Post by mybusterbroke on Sept 22, 2008 22:44:31 GMT -5
And roll sold all my stuff... are you kidding?
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Post by mybusterbroke on Sept 20, 2008 18:24:47 GMT -5
Granted but the pizza had a strange substance in it that kept you in the bathroom for hours.
I wish I had a carrot.
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Post by mybusterbroke on Sept 13, 2008 14:06:06 GMT -5
You know. I never really used this weapon aside from inside the sub gate in clozer woods. As for hitting megaman Juno with this. I never did it since he moves around too much in his 1st form. Mabye as he powers up that big ball in Form 2.
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Post by mybusterbroke on Sept 13, 2008 9:59:11 GMT -5
Personally I like the MML Ending better.
Mostly because it leave itself open to many more sequels. Like you could travel to many different Island and Battle Various reaver bots in search of great refractors.
It also leaves you thinking and wondering. Personally what made this game for me was all the mystery, the suspense, and finally the huge bosses you ended up battling. The ruins and the dialog is meant to propagate this. Like how rolls Radio is always fading out before a boss fight. Or how the ruins can have you looking at the walls for a good 5 minutes wondering what this is and how they can always seem to hold something from you until the very end ( Walls, Tricks, Traps, High ledges ). Then when you get to finally where you want to go there is usually an awesome reward. I would always get a smile when I would get an Item in a ruin ( Not a refractor shard ). All of this weaves itself together to make the ending just the cherry on top. I know MML2 had some of this but the reaver bots were far too weird for my tastes.
I favor MML ending.
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