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Post by Blyka on May 12, 2013 20:39:49 GMT -5
In case anyone missed the anniversary update last week, we're currently working on getting TLT's mechanical genius rolling with one of MML3's unused heroine designs: And we want your input on what her name should be! We're still accepting suggestions, so if you've got an idea then do drop a comment here: tuttle.legends-station.com/?fn_mode=fullnews&fn_id=42&id=devblogWe'll be picking our favorite names and holding a community poll for everyone to choose between them, so don't miss out!
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Post by Blyka on Apr 21, 2013 8:45:22 GMT -5
This Event has ended. Thanks for the great entries, everyone!
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Post by Blyka on Apr 1, 2013 12:52:11 GMT -5
INTRODUCTION
TLT's 7th community Event is yet another MINI Event, this time focused around the design of everyday airships in the world of Legends! Airships are an important mode of transportation in Terra, and it doesn't really stand to reason that you scarcely encounter any outside of those used by main characters in the series. In TLT we want to considerably up the presence of airships, so you'll be seeing prominent buildings (like in the image above) designed with docks to accommodate them, and of course they'll be flying around overhead on occasion as an active "background" element. With increased airship presence comes the need for new designs, and we want to see what you can come up with! GUIDELINES
* Draw or describe an airship design that fits into the world of Legends. You can use the image above as a Legends-style guideline and source of inspiration. * You're free to be as creative as you like, but we'll be specifically looking for striking, yet flexible designs that we can swap colors and textures on to adapt to various purposes. Something like a special police force unit, or a heavily digger-personalized model isn't as likely to be chosen. * While many of these ships will simply be used to enhance the environment, there is a chance that some designs may be used in more prominent roles. * You may work solo or with a partner on a design, but please note that only the submitter of the design will receive prize credit should the design win. * You may submit up to five designs. This Event will be open to submissions from April 1st through April 20th, 2013.All entries should be posted here in this thread. We want them all in one place so entries sent to us by email, PM, or in comments directly on the TLT site will not be considered. Guest posting is enabled for the duration of this Event.WINNERS
* We'll be looking for around four (4) winning designs in this Event. * The winners will get their names in the credits and their airship designs will appear in the game. As for actual "prizes," see our updated page here. * Winning entries may be subject to revision before appearing in-game. * Designs will be judged by the project leaders, fAB & Blyka, based on a number of criteria. Go to it and most importantly, have fun!
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Post by Blyka on Mar 13, 2013 10:59:52 GMT -5
Do you guys have an idea of how much reavers you plan on putting in the game?!? We haven't given much thought to who all will come in various styles, but as for base reaverbots we're currently aiming more in the area of MML1's 20 (as opposed to MML2's 43), one reason being to keep the project realistic. I learned the hard way that biting off more enemies and bosses than you can chew can really drag a project on forever, as good AI is one of the more difficult aspects of game programming. Of course the number is always subject to change should we need to adapt to the game's design as it comes about, but safe to say we won't be going too overboard. Great to hear Blyka! We haven't got too many updates on the engine and such so anything that sounds like obstacle is a bit disconcerting. I'm glad things will run for smoothly for you now. And don't take the engine update stuff as criticism because it's not. I know it's hard to demonstrate progress in that area and I don't expect much news on that kind of thing till you guys are ready for another demo. As long as everything is running smoothly on the programming side I don't need any details! Certainly didn't take that as criticism, but I do feel bad about the lack of positive progress in that area. In truth the engine work has been terribly slow since the first demo (not by my choice), and what little there has been tends to be a bit haphazard in nature so I often neglect to tweet about it. I've finally had time to up the pace the past few days though, and I very much hope after the next demo comes out that I can keep at it more consistently this time.
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Post by Blyka on Mar 12, 2013 10:59:12 GMT -5
Do you guys think you will stray away from the one eye (legends 1) and two eye (legends 2) scheme for some Reaverbots? What I'm wondering is if there are any plans to reskin the Legends 1 style Zakobon so they work like the various kinds of Legends 2 Zakobon. 1 just had your standard garden variety and the fireball-shooting upgrade. Well, some existing reaverbots deviate from either eye style entirely, so we won't be confining ourselves to either one throughout the game. If it comes down to choosing between the two for a particular reaverbot our personal preference is definitely for the one eye style from MML1, however there may be variations to some reaverbots (such as the Zakobon), so he may end up using the MML2 style eyes as well at some point in the game. I just noticed Blyka's tweet about a major reworking of the engine's input system. This isn't a big setback is it? Nope, pending undiscovered bugs it was pretty much fully implemented yesterday. If it wasn't clear I was just referring to the nerdy underside of the engine; the new input system won't effect how the game is played at all. As my C# experience expands and I attempt to put new features into the engine I've found that my a lot of my code from before was somewhat of a mess and difficult to work with, so I've been doing a lot of optimizing the past couple of days. Thankfully it's moving along nicely. Also, nice Minecraft work!
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Post by Blyka on Mar 8, 2013 15:11:51 GMT -5
If fAB and Blyka like seeing fanart for the game, it makes sense for it to go someplace where they're going to notice it. Maybe a board under TLT for non-canon fan interpretations like art and such would be a better alternative, considering the project's circumstances. We certainly enjoy seeing (and are most flattered by) fan art. Eventually we may want to create a separate topic for TLT fan works, but as there really isn't all that much of it going around at present fAB and I agreed it's fine in this topic for now. As for potentially giving the wrong impression that it's official, most of the time it would be implied or stated that it is just fan art, and at the most misleading, mere concept art. But yeah, having 3D reaverbot models that gave no indication that they were fan works of the game's materials could definitely have been misleading. There's definitely a line that should be drawn, but I wouldn't want to see discussion on TLT stagnate completely. Indeed not. Fan works or not, any sort of discussion, analysis, speculation, comments, questions, etc. is always welcome in this topic at any time. It's what this thread's all about, and it's always inspiring to see people interested enough to spend time discussing the game (even if we don't have the time to take part in the discussion ourselves). Hm, I think I'll update the opening post of this topic with a more relevant intro for newcomers. The original post is... quite out of date, to say the least.
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Post by Blyka on Mar 5, 2013 19:35:22 GMT -5
And the winners have been announced! Our thanks to all participants for making this Event a success!
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Post by Blyka on Mar 5, 2013 12:53:26 GMT -5
Crap. I'm already trying to formulate strategies to use against the revealed bosses. If I weren't tied up with work I think I'd have made fanart. fAB, Blyka, congratulations, you've literally put me in the same mental state as I was when Legends 3 was a thing. WHAT KIND OF A MONSTER HAVE YOU CREATED?!?! Not sure whether to take that as something to be flattered by or apologize for. I'll go ahead and say thank you, and I hope you continue to enjoy the project without it doing too much damage. Also... I never mentioned what a good laugh I got out of this. I'm almost tempted to slip that into the game somewhere...
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Post by Blyka on Feb 27, 2013 19:07:40 GMT -5
So about these contests; do you think my entries will start being invalid as I get more involved with the project? I am on the staff page, and staff are usually not allowed to participate in such things. Certainly not! We judge objectively based on the entry, not the entrant, so staffers are as welcome as anyone else. And if you take a look at all of our Events, you'll notice none of them are subjects that we have staff involved with, so staffers should never have an unfair advantage.
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Post by Blyka on Jan 5, 2013 0:57:41 GMT -5
Hm, somehow I thought Blyka Sightings had become common enough to avoid this sort of commotion, what with TLT and all. But apparently the old legends haven't died entirely, so... Calendars. Get marking, believers. Wow, has it been that long? Hm, seems it has. This may be because pretty much all of my posts since 2005 have been about creative projects; fangames, Mini-Comic, Secret Santa, and so on. Or maybe it's because... I simply couldn't bear to continue welcoming these poor souls who I knew were doomed to reinitialization. I hope you're referring to MLT, because I don't know that song. And I can't sing. I just watch in total, dark, eerie, silence. :E1: *cough* It seems my old reputation has hijacked your welcome thread, Mr. Foetus. My apologies. Carry on. :28:
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Post by Blyka on Jan 5, 2013 0:43:57 GMT -5
Glad to hear you're enjoying the game now, Truner. During the debugging we saw that the breakneck speeds could get even worse than originally experienced on our previously mentioned test computer, so I hate to think what you and many others were trying to play with. :34:
Interesting that your controls get stuck; I've seen that happen in the editor but not the actual game file. It could be a code bug, but from what I've experienced I think it might be caused by an ill-timed lag in the game when you release the key, and the game doesn't register the release while lagging... not sure what to do about that at present.
Concerning the gate, I suppose you would call it a glitch. We fixed a similar one at the gate near the harbor before release, but to be honest I'm really surprised Barrett is able to scale this one... but seeing as it's harmless and very obscure, I agree it's kind of awesome. XD
@kyle I must admit I facepalmed when I read your comment about the motorhorse getting weighed down by the fifth Servbot; a glitch that blends into and hurts the game's design like that is probably the worst kind of glitch. :06: Sorry about that. Although, your times seemed to be pretty darn good anyway, so it must not have ruined things too badly. XD
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Post by Blyka on Jan 4, 2013 21:15:46 GMT -5
Ah, good to see you're finally hanging around here, Mr. Foetus. A belated welcome to MMLS Forums! You certainly know how to liven a place up so I hope you don't disappear any time soon. Or any time later, for that matter. As long as your forum participation doesn't interfere with your TLT music production rate; Work, slave! :16: *ahem* I kid, naturally. Since I'm speaking to you though I must say I don't feel like we let you know often enough just how awesome your music is. After hearing your latest batch of goodies I told fAB that TLT's soundtrack is shaping up to kick more ass than the original Legends soundtracks. Anyhow, you'll find I don't post at all much when not in relation to my own projects (I don't mean to appear self-centered; if days were longer than 24 hours I might nab me that Forum Participation badge). But I do watch. I watch over everything. So I'll be seeing you. :12: Enjoy your stay!
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Post by Blyka on Jan 4, 2013 20:26:08 GMT -5
Thanks much for all the feedback and discussion, everyone! I'm so glad you all dig it, and I can't tell you how awesome it is to see something of ours inspiring such intense competition on the score boards. ;D First time since Launch the Drache, and even more intense this time. @speed issuesBarrett's breakneck speeds/poor controlling were actually caused by a performance glitch of sorts, experienced only on certain computer systems. It only happened minimally to one of three computers fAB and I tested on so we didn't think it much of a concern at first, but after seeing user feedback we did extensive debugging... and it should be fixed as of last night. The strange thing is that it really should have slowed the game down, not sped it up. Made it much harder to pinpoint what exactly was going wrong. So yeah, with the updated version I hope those of you who couldn't control it will have a smoother time of it now. I suspect this might have even been the cause of some players having difficulty in picking up Servbots. (If you still think it's going too fast, this video shows the proper speed) @all the fameWow, it's a funny feeling seeing something of ours spread across the Internet like that. Especially after so many quality projects with months/years of work behind them going completely unnoticed. XD It's great that so many people are enjoying it, though it is a shame so many are misunderstanding its purpose, resulting in a lot of negativity. Oh well, you can't please everyone. Also, something I noticed, which isn't really a problem as it is just a thing that caught my eye, is that there isn't a fog effect. Actually there is fog, but it is pretty minimal; didn't want the towering structure to disappear in the background. Then again, for all I know your computer isn't displaying it for performance reasons; Unity can be funny about such things. :14:
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Post by Blyka on Dec 29, 2012 22:58:28 GMT -5
Kinda late in commenting on this, but better late than never, eh? While I knew this was a much smaller turnout than the past couple of years, I was surprised to discover that it was in fact the smallest Secret Santa yet. Regardless I think it was a great year with a lot of variety, effort and imagination. And it's very cool that we all finished our assignment on time. Nice job, everyone. Dashe*returns brofist* Thanks! Interestingly enough, I had planned for interior lighting to be a big part of mine as well, maybe with Christmas lights for the tree, cutting the box out from behind the moon and putting a flashlight there, that sort of thing, but time didn't really allow for it. The lighting definitely turned out neat in yours, though; that's cool you got to go all out with that aspect. I was just going to go with a camera flash in mine as nothing was coming out well with the flashlight attempts, but aiming a single LED flashlight at the moon turned out surprisingly atmospheric (even if it did cast some undesirable shadows here and about). Not exactly the intricate lighting setup I had planned, but thankfully it turned out pretty neat anyway. @mltYou're most welcome! I must apologize for the rush job that it was (more on that in a minute); intended it to be a neater scene, generally better made, a couple more reaverbots, and so on, but time and circumstances had other ideas. I'm glad you liked it, anyway. Also, I must say I found yours to be fantastic. Your humorous concept was well-executed with humorous style, providing plenty of laughs. Awesome job despite your corner cutting. DraggeMany thanks for the pic! The Master's face is full of twisted expression, and of course just seeing the Master in his Santa getup is most hilarious. Well done. ;D SketchMan3 & MegaTugaThanks! I'm glad you both enjoyed my piece. Now, a few words about my pic. The theme I had in mind even before I received my assignment was simply paper; everything in the box is 100% paper, attached to whatever with double-faced tape *coughexceptforthebookstaplecoughwasinahurrycough*. With tree trimmings and reaverbot detail this naturally meant a bit of meticulous scissor work (the moon is just a bit bigger than a quarter coin; everything's pretty small), and as life would have it, the day I chose to do this found me under a high-wind warning, threatening the power with every gust. I enjoyed putting the piece together, but careful cutting is hardly the most relaxing activity when you're in a hurry. :06: And so, I had to shave off a few intended hours in order to make certain it got in on time, as I was convinced the power would go out at any moment. And then the winds calmed down shortly thereafter. You win again, Life. Anyway, good fun this year. Hope you all had a merry Christmas, and I wish you a happy New Year!
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Post by Blyka on Dec 21, 2012 15:14:46 GMT -5
Just got the time to start working on mine for a couple of hours late last night, and am now just starting today... :06:
Still hoping to make it on time. :14:
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