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Post by WarmLoafOfBread on Jan 11, 2023 11:46:11 GMT -5
I was like, okay, yes, the movement animation looks more fluid, and then you got to the boss room and that was just easily the best part. Pepperoni pizza is also the best Lunchable. The dreaded worm boss! And you be spittin facts about them Lunchables
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Post by WarmLoafOfBread on May 14, 2023 10:44:08 GMT -5
Ayo! I hope you all have been having a good year so far since it has been since this past new years since I have posted anything here... sorry! I have recently posted a new update video going over my new movement mechanics tweaks, lock-on system, the Hanmuru Doll, and cutscenes. This video should be the last one I post before I release a working demo that you all can download and test out. I can't wait since people other than me seem to have an uncanny ability to break my games in ways I didn't even know were possible... but that is a good thing! Mega Man Legends Unity Project (Update #4)Anywhoooooo, my current list of stuff that still needs to be done can be found below if you are interested. - Redo Megaman animation system (basically got to remake most Megaman animations since I did not know what I was doing when I created them....I still don't have have mastery of animations, but it is atleast better than when I first started)
- Implement kicking and rolling
- Make final cutscene
- Implement a test room to make bug testers' life easier (spawn reaverbots, some sort of parkour area, dialog area, etc.)
- Finish pause screen (special weapons, options)
- Make it possible to remake buttons or atleast make it work with generic controller buttons to accept basically any gamepad (Right now it is exclusively keyboard and Hyperkin N64 controller adaptor )
And I think that is it, so not too much longer now. Have a good one, everybody!
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