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Post by Kyle on Feb 2, 2014 18:15:20 GMT -5
Righto. This one is a dooooozy. I'm sure you're all very well-aware of the YMMV Ruins within MML2. Y'know, the ruins that actually have no practical purpose for ancient civilizations whatsoever? I know, I know, they're supposed to be deterring would-be treasure hunters, but, c'mon. Was it really worth all that time, effort and resources to submerge an entire ruin in water, or build around pools of lava? A simple locked door might have easily sufficed, people! Tch. That does it. All of you, come up with some plausible explanations for me. Chop-chop!
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Post by Dashe on Feb 2, 2014 19:10:06 GMT -5
The Master was a huge fan of Ocarina of Time and wanted to make his own knockoff in real life.
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Post by MegaTuga on Feb 3, 2014 4:26:21 GMT -5
^That would be the game creator's idea, rather than the Master's.
Gee I don't know... Maybe it has something to do with the environment that the ruins are built into? That would be an excuse for pools of lava, submerged floors and frozen wastelands. Don't forget the Waijigairon who uses the lava as a defense mechanism so that was planned. (Should it be called magma since it is underground? XD)
But then again, the climate most likely was not the same compared to x000 years ago (Insert the proper number you think it fits there since databases and other sources seem to disagree) So that is not likely to be an option.
BUT WAIT. Maybe that is indeed the case here. Imagine that the Nino ruins were built in a place without water, so there would be no need to make the floors water-tight right? (I fail at geography), So what we are doing there is not to submerge the floors like we think it was intended to, but opening gates to let air from outside to come in or something. Basically the puzzles that are formed in the ruins were not planned, many thousands of years later, Terra changed the way they work so what looks natural and well-built to us, would look probably damaged and not-working for the Master and the System units.
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Post by Dashe on Feb 3, 2014 8:14:32 GMT -5
The OOT thing was a joke...though in the game world, if Resident Evil still exists on Terra, who's to say there isn't a Nintendo out there that's been making OOT remakes for six thousand years? The puzzles in Calinca look anything BUT natural, though. That was my biggest gripe about the Calinca ruins. The puzzles all looked like they were put in there like whoever designed the place deliberately wanted puzzles that looked like they came out of a video game level. The one with luring the Mammoo into Mammoo-shaped holes in the ground was particularly suspect. It seems to insinuate that the Master System had enough control over Reaverbots to be able to tailor their creation to suit their proposed ruin defenses.
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Post by Chiz on Feb 3, 2014 14:08:40 GMT -5
You have to look at the Four Elemental trope...
See, the idea that there are 4 things, and that everything is a combination of them is an idea going back millennia. Typically, the 4 elements are Earth/Life, Air/Lightning, Water/Ice, and Fire. Then you have the 4 cardinal directions: North, East, South, West. You also have the 4 temperaments: Black Bile, Yellow Bile, Blood, and Phlegm. There's the traditional 4 flavours: Sweet, Salty, Sour, and Bitter. You also have the 4 seasons: Spring, Summer, Fall, Winter. The idea of a set of 4 things being the source of all of creation is a deeply rooted one.
In-universe, the builders of the ruins (who is probably not the Master, given that the ruins are said to be of the Elder System domain) probably wholeheartedly subscribed to the notion that reality is based on fours, and may have constructed them with the notion that they would balance each other out, and/or that they would be a stronger, more long-lived institution working in concert. The keys being placed in these locations would have likely been done by Yuna (since she has watch over Terra), and would have been chosen for similar reasons (4 completely different threats make for better protection overall).
Out-of-universe, they were chosen because Japanese video game designers have been nuts about the four elements since Final Fantasy and its ilk. Plus, 'four' makes a great alternative to the seemingly Judeochristian-centric obsessions over 'three' & 'seven'.
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Post by DreamTrigger on Feb 12, 2014 14:40:59 GMT -5
Wasn't a major purpose of the ruins to store the ancient treasures of the Ancients anyway? So I guess it makes sense that the more complex and mysterious the ruins are, the better for keeping people at bay, right?
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Post by MegaTuga on Feb 13, 2014 15:20:05 GMT -5
You have to look at the Four Elemental trope... Sure, but here we have Fire, Earth, Ice and Water. Then again, inconsistencies aren't that uncommon, and most likely the Masters processed the information in a bad way. But still, except Saul Kada (which is a Desert and not a volcanic region) the elements match the normal environment and also match the Reaverbots' habitat. As for the traps/puzzles, those seem to be actually thought out for the ruins, rather than having them matching the theme.
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