RyanLEO
Poh
At the Stripe Burger!
Posts: 415
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Post by RyanLEO on Aug 15, 2013 18:16:48 GMT -5
I think I just realized something... In a business, at least 25% of your customers MUST be -new- customers, in order for your venture to be a worthwhile profitable action... I think when Capcom reps said there wasn't enough interest, they meant the game hadn't brought in any customers that weren't already fans of the series. So it did fail to get the support they wanted, because it was all old business... "regular customers" can't keep a business afloat, regardless of how many you think you have. (This has been proven by several failed businesses that catered specifically to their repeat customers, and never tried to get any new ones, the 25% rule is documented if you care to know more) So the only thing that could have saved MML3 was more people... but specifically people who didn't know what the Eff MML was. I'm not saying I agree with their decision, I'm just saying that there are legitimate business related numbers that could be the reason they made it. There's no way they planned on having tons of new customers since the original games were never popular during their release. Also, the prototype which they were going to use to see how many people were interested, got cancelled. The logic they went with is, "We might make a little money, but not as much as a game with excessive hype." Again, capcom shows their greed and trolls the fans.
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Post by Loken on Aug 15, 2013 20:01:58 GMT -5
It's not like all Capcom makes is niche games. In fact they try to make there games appeal more and more to the mainstream(see Resident Evil). MML3 had a very small budget in the first place and I don't think it would even take too many new costumers to make it profitable. Besides with the barren market of the 3DS at launch Legends 3 had a very good chance of being one of it's star attractions.
There may be some legitimate business reasons for canceling the game but Capcom made it very clear by not even releasing the prototype that they didn't really make that call for purely business reasons.
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Post by Dragge on Aug 20, 2013 10:01:04 GMT -5
In a business, at least 25% of your customers MUST be -new- customers, in order for your venture to be a worthwhile profitable action... I think when Capcom reps said there wasn't enough interest, they meant the game hadn't brought in any customers that weren't already fans of the series. So it did fail to get the support they wanted, because it was all old business... "regular customers" can't keep a business afloat, regardless of how many you think you have. (This has been proven by several failed businesses that catered specifically to their repeat customers, and never tried to get any new ones, the 25% rule is documented if you care to know more) So the only thing that could have saved MML3 was more people... but specifically people who didn't know what the Eff MML was. I'm not saying I agree with their decision, I'm just saying that there are legitimate business related numbers that could be the reason they made it. You've got to admit though, the advertising Capcom did to try and tell new customers about it in the first place wasn't great. In fact, it was pretty horrible. The Prototype itself would've been ideal for something like that. Nintendo Power did get that article, but it happened way too late in the game to do any good. They really only seemed to target Capcom Unity members and people who already followed Capcom and Mega Man stuff. I'd rather see a remake than a straight port, simply because I've played the original Mega Man Legends enough times that it'd be difficult to justify buying it for a fourth time, and a straight port just wouldn't be able to compete visually with anything on the market now. And the audio would definitely need to stay PSX-quality, because the N64 version's audio was horrible. It isn't like they haven't got an engine set up to work optimally with this series or anything. What we got to see of the Prototype gameplay footage looked like it controlled pretty well, and Chris Hoffman didn't have any complaints about it when he demoed it. Thanks Dashe, I was going to bring this up myself. Capcom has a horrible rep with marketing a product (or idea) and honestly I didn't find out about Legends 3 being in development until one day I stopped over here on the forums and saw the new Legends 3 section. My first thoughts were "This better not be a joke." If Capcom wants to reach people then they need to put in the resources to do so.
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Post by Sudo Iwaki X on Aug 22, 2013 0:32:50 GMT -5
With all of Capcom's history of patches, remakes, rereleases, and sporadic changes, Capcom could have used the Nintendo Virtual Consoles as opportunities to make necessary changes to the following:
IP issues Graphics issues Game bugs/glitches Running on non-PS1 systems etc.
Capcom could have used the Nintendo Virtual Consoles as opportunities to have the Legends games digitally available to the masses without being subject to Sony's strict policies on maintaining the original game format.
Sadly, as Optic Sunflower from Megaman X8 would put it: "That ancient history now!"
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Post by satoh on Aug 22, 2013 0:47:44 GMT -5
You've got to admit though, the advertising Capcom did to try and tell new customers about it in the first place wasn't great. In fact, it was pretty horrible. The Prototype itself would've been ideal for something like that. Nintendo Power did get that article, but it happened way too late in the game to do any good. They really only seemed to target Capcom Unity members and people who already followed Capcom and Mega Man stuff. I'd rather see a remake than a straight port, simply because I've played the original Mega Man Legends enough times that it'd be difficult to justify buying it for a fourth time, and a straight port just wouldn't be able to compete visually with anything on the market now. And the audio would definitely need to stay PSX-quality, because the N64 version's audio was horrible. It isn't like they haven't got an engine set up to work optimally with this series or anything. What we got to see of the Prototype gameplay footage looked like it controlled pretty well, and Chris Hoffman didn't have any complaints about it when he demoed it. Thanks Dashe, I was going to bring this up myself. Capcom has a horrible rep with marketing a product (or idea) and honestly I didn't find out about Legends 3 being in development until one day I stopped over here on the forums and saw the new Legends 3 section. My first thoughts were "This better not be a joke." If Capcom wants to reach people then they need to put in the resources to do so. Sounds like you found out about it the same way I did, except I only found the site AFTER IT WAS CANCELED.
I'm sure you can imagine my... surprise. Still, I can't help but thing it was intentionally badly advertised, as well as being used as a scapegoat for cancellation.
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