Post by JMC47 on Jan 4, 2013 7:51:09 GMT -5
In Glyde Fortress's Second to last area, I was screwing around with the four boxes. I found out that using the buildings, you could throw a box onto the tall walls, and then stand on the box! Despite this, you can't get high enough with two boxes stacked, and if you try to stack three, they automatically blow up.
To get out of bounds, you must use one of the balconies from the destroyed walls. You put one box on there, grab a second and throw that box to the balcony. Throwing that up there, you then jump up yourself using either a precise jump or the jetskates.
The first box should be thrown onto the wall next to the balcony, as such that you can jetskate off the balcony, then land on that box, and can jump onto the top of the awning over the balcony. Now, if you can successfully get up there, you need to get the two boxes up there. The easiest way to do this is to throw them up there the same way, and then glitch throw them on top of the awning by jumping and throwing, and it'll clip through the ceiling and spawn on top. Too easy. Do that with both boxes, and you stack them on the awning, and do a full jump. Then, you go out of bounds... it isn't useful on its own...
This causes memory corruption, though. Suddenly, the camera will get glitchy angles, some 2D graphics will corrupt, and sometimes the controls will not function as intended!
This effect lasts until you reset, meaning you can desync the demo reels, screw up cutscenes and even more! This is one example I got from emulator, but I did go on and confirm everything happens on console.
I really want to research this more, I've seen game over's from the game demos, missing cutscenes, broken animations, but, I have a feeling this is only the tip of the iceberg. If anyone is interested in this, I can post a video of how to do this, or a savestate with the game already in a glitched state.
To get out of bounds, you must use one of the balconies from the destroyed walls. You put one box on there, grab a second and throw that box to the balcony. Throwing that up there, you then jump up yourself using either a precise jump or the jetskates.
The first box should be thrown onto the wall next to the balcony, as such that you can jetskate off the balcony, then land on that box, and can jump onto the top of the awning over the balcony. Now, if you can successfully get up there, you need to get the two boxes up there. The easiest way to do this is to throw them up there the same way, and then glitch throw them on top of the awning by jumping and throwing, and it'll clip through the ceiling and spawn on top. Too easy. Do that with both boxes, and you stack them on the awning, and do a full jump. Then, you go out of bounds... it isn't useful on its own...
This causes memory corruption, though. Suddenly, the camera will get glitchy angles, some 2D graphics will corrupt, and sometimes the controls will not function as intended!
This effect lasts until you reset, meaning you can desync the demo reels, screw up cutscenes and even more! This is one example I got from emulator, but I did go on and confirm everything happens on console.
I really want to research this more, I've seen game over's from the game demos, missing cutscenes, broken animations, but, I have a feeling this is only the tip of the iceberg. If anyone is interested in this, I can post a video of how to do this, or a savestate with the game already in a glitched state.