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Post by kimizahi on Nov 2, 2012 13:26:40 GMT -5
Hallo guys. c: I'm here to announce that soon will create a game (3D) Mega Man Legends. I'm learning to use the Unity 3D, and soon I will be able to start the project. I was wondering if any of you are interested in helping with the project, puediendo be a very small contribution, or a big one, as you want!. So ... Anyone? c: ... contact me if you're interested. I will give a list of things you can help. Animation. Creating characters sketches music voices programming test Sound Effects scenarios Illustrations Planificaiones Well .... so far I can think of that can help more, but that's the main thing. X) Well, being a little more specific, the game will maintain the appearance and playability that have had previous Mega Man Legends ... in the events of the game, Mega Man Volnutt still be in Elysium, but remembers nothing of what happened or where it is .... In Elysium there is a program (where Volnutt) to try Logar "a perfect world" and the program has been tested, and the way things finished, the program can be validated, but to "be perfect" is too manipulative. Avoid a lot of things about free conduct of a person, and if that someone is a "danger" to the failure of the program will be "renamed" (taking a more frijida and false) ... Well, so far I have only well thought up there. History can be changed, of course, but for now this will be the pattern of the game was planned.
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Post by kimizahi on Nov 2, 2012 13:46:23 GMT -5
So basically you want others to make everything for you... right? Fair advice: if you want to start making a game, make sure you can do everything before trying to hire others for help. You may not be able to produce quality models, animations, but if you have at least something to show off, it'll help others decide if they want to join or not. That aside, good luck with the project! You are certainly not the first to try something like this, but it would be nice to finally play something. You're right, I should post some element to motivate, but it is not supporting it. : D And no, I want others to do everything, but I need help. I'm designing things, and I am preparing once.
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Post by Dashe on Nov 2, 2012 14:26:06 GMT -5
You should probably scale the scope of your project down. Unless you're lying about your age on your profile or have been working in Unity since you were six or seven years old, you should probably focus on making a more basic Legends fangame. One that doesn't involve bringing in so many other people to help you. You've got plenty of time to teach yourself how to do all of the different aspects of game design. If you learn to do everything--literally EVERYTHING--yourself and simplify your approach to something more along the lines of the stuff in the Sky Pirate Arcade now, you'll be 1000% more likely to finish what you've started. 1000% is not a typo. It's the truth. Attempting anything of the original Legends' scope at thirteen years old, or at any time when you have no experience in most of the facets of game design and can't compensate for outside help, is just asking for your project to die. It's harsh, but that's production. Also, I'd refrain from asking for voice actors until you have a downloadable demo. That's the last thing you need, and speaking from experience it is incredibly frustrating to get cast in a project that ends up being cancelled (which happened to me until I learned how to animate my own projects). So yeah. Scale back your game so you need the smallest amount of assets possible, and learn to do everything solo first. You don't decide to learn to mountain climb, read up on it for a year, and then jump right in and scale Everest, do you?
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Post by kimizahi on Nov 2, 2012 14:44:16 GMT -5
You should probably scale the scope of your project down. Unless you're lying about your age on your profile or have been working in Unity since you were six or seven years old, you should probably focus on making a more basic Legends fangame. One that doesn't involve bringing in so many other people to help you. You've got plenty of time to teach yourself how to do all of the different aspects of game design. If you learn to do everything--literally EVERYTHING--yourself and simplify your approach to something more along the lines of the stuff in the Sky Pirate Arcade now, you'll be 1000% more likely to finish what you've started. 1000% is not a typo. It's the truth. Attempting anything of the original Legends' scope at thirteen years old, or at any time when you have no experience in most of the facets of game design and can't compensate for outside help, is just asking for your project to die. It's harsh, but that's production. Also, I'd refrain from asking for voice actors until you have a downloadable demo. That's the last thing you need, and speaking from experience it is incredibly frustrating to get cast in a project that ends up being cancelled (which happened to me until I learned how to animate my own projects). So yeah. Scale back your game so you need the smallest amount of assets possible, and learn to do everything solo first. You don't decide to learn to mountain climb, read up on it for a year, and then jump right in and scale Everest, do you? Yes I have 13 years. But that has nothing to do, I can do the game. I want to practice my knowledge of Unity, develop in that area, so whatever, would you need to create the game. Be animate in Flash (and also make games) but this time I level to the Unity. While I appreciate your comment ...
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Post by kimizahi on Nov 2, 2012 17:47:14 GMT -5
Yes, but I want to do. I know it's difficult, but I want to learn, and I hope that optimism is enough to reach what any. I want to do no matter how long it takes.
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Post by Rockman Striker on Nov 3, 2012 16:34:49 GMT -5
I admire your enthusiasm kimizahi, you remember me to myself a couple years ago T_T (nostalgia)
I started my project "The Master System" two years and some months ago and I'm currently in beta phase, I'm actually finishing the basic gameplay system and I still got a lot of work, that's because I started alone as Truner said (I believe you were talking about me right? XP), but the team is slowly growing.
What I did was start my project in secret, I opened a thread once I had the models, animations and a very simple gameplay system, but it worked! Everyone got interested in the screenshots I had shown and that gave me even more enthusiasm in my project. I still had to make a lot of fixes here and there, if you have time you can check the first posts of the thread clicking on the banner at the end of my post.
My original idea of the game was as ambitious as yours, I wanted to implement a lot of complicated stuff on it, but I didn't had the idea how I was going to do it, so I did what Dashe said: erase some of the complicated features and simplify some others, that worked because I was implementing on my game more stuff as I was learning how to do it, there are still some things that I need to figure out how to implement (like a save and loading system) but that's how a work in progress works! XD
Don't give up.
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