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Post by sievn on Jul 23, 2012 14:49:05 GMT -5
Oh... my... god... First things first, your mapping is horrible. Too much space between things, it takes ages between different places to advance. Shrink down the map size. There is absolutely no excuse for spelling errors. You either get it right or not. I'm not perfect at it either but if someone points it out, I'm going to remember it so I don't make that mistake again. No excuses. Third, the graphics are TERRIBLE. The facesets are badly cut, the small sprites are miserable. Don't get me started on the battle system. Dude, are you really trying or just want to show off something? As a RPG Maker veteran, I'm highly disappointed by what you have so far. Also, remake a game like this? What, was the original that bad? Do you think that you can do better? I certainly don't. No RPG Maker remake could ever be better than the original. That is virtually impossible. You are missing the whole point. This may come off rude, but go do something else. If you want to do something Legends, make something original. Also improve on your skills. If you really, absolutely can't find anyone to help, I would be willing to provide some source sites for you so you can learn the ins and outs of RPG Maker. What is wrong the the RPG Battle effects? If you have to ask this, you are clearly missing something. They don't fit in with a Legends game. It is also a very lazy thing to use RTP stuff for a game, unless you are using everything from it. People did it before, they mostly sucked. From what I can remember, the RPG Maker 2000 game, Amnézia didn't. I don't even know what to say anymore. Oh well, fuck this. I want to see you do better I am not mad because some people here didn't bash the game as much as you did. But in fact, they offered ways for improvements. And like I said, its Beta. The Weapons and the Items and the animations are not done yet and the Maps are not Final.
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Post by Loken on Jul 23, 2012 15:13:46 GMT -5
Work on the spelling, the graphical problems, and use some sound effects from the game. If you do that I think it will be fine. I look forward to battling those fire JRPG-style in the future. It's honestly not that bad. BTW I see the battle effects and the fact that Megaman punches them with the buster as positives, BUT if you could make the attacks shoot out of the buster it would probably universally better. Don't give up!
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Post by sievn on Jul 23, 2012 15:43:26 GMT -5
Work on the spelling, the graphical problems, and use some sound effects from the game. If you do that I think it will be fine. I look forward to battling those fire JRPG-style in the future. It's honestly not that bad. BTW I see the battle effects and the fact that Megaman punches them with the buster as positives, BUT if you could make the attacks shoot out of the buster it would probably universally better. Don't give up! Thanks. Obviously their is no thing final here, Every thing you see here is Beta. The Map and the art and even the sprites are all beta and no where near finished. Even the items and weapons you start with are not final.
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Post by sievn on Jul 23, 2012 17:12:48 GMT -5
I want to see you do better That's where I'll take my leave. Well I accept your Criticism (if its criticism). But No one actually made a Map for the Sulphur Bottom or the Flutter to Compare to. I guess I am the first one to show a progress and the Will to complete the game and Fix all the problems. P.S : Check this screen shot , oi48.tinypic.com/ejbww5.jpg
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Post by HF on Jul 23, 2012 17:55:57 GMT -5
You keep using the word "beta", but you clearly don't even know what it means. To elaborate for everyone here: To put in words you can understand, a "Beta" is software that is while unfinished, is still presentable after lots of testing has been done by the developer. With that attitude? Is that the right attitude to ask for someone's help? I want to see you do better If you cannot take criticism and have to resort to this comeback, then you have failed as a creator. Definitions & descriptions obtained and cut to relevance from the following sources: [1] dictionary.reference.com/browse/beta+test [2] www.kaspersky.com/downloads/beta_testing
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Post by Kyle on Jul 23, 2012 18:06:18 GMT -5
I want to see you do better If you cannot take criticism and have to resort to this comeback, then you have failed as a creator. To be fair, HF. Truner did state the following; As a RPG Maker veteran, I'm highly disappointed by what you have so far. It does kinda give off the impression that Truner would be able to make a superior version of this game. Sadly, he didn't post any evidence of his 'veteran-ness', and proceeded to give a very blunt speech on how sievn should give up and move onto making something else. I'm not trying to defend the attitude he's been demonstrating, but I can empathize with his frustration on that particular subject.
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Post by sievn on Jul 23, 2012 18:28:28 GMT -5
If you cannot take criticism and have to resort to this comeback, then you have failed as a creator. To be fair, HF. Truner did state the following; As a RPG Maker veteran, I'm highly disappointed by what you have so far. It does kinda give off the impression that Truner would be able to make a superior version of this game. Sadly, he didn't post any evidence of his 'veteran-ness', and proceeded to give a very blunt speech on how sievn should give up and move onto making something else. I'm not trying to defend the attitude he's been demonstrating, but I can empathize with his frustration on that particular subject. Well Thanks for supporting my side of the argument. I did not ask some one to say "This game rocks" or some thing, In fact I am happy no one said so, because their is a lot to do to make this game look like an Expert game. But I didn't expert some one to say "As an Expert, I say : throw it away. This is a complete failure ". Obviously things will change Spelling and Grammar will improve and mapping size will decrease, and more Items and weapons and skills will be added. In fact I am thinking of remaking the battle items and weapons all together. I think the game won't be beta then... I thought its ready to be Beta, but Now I say its Alpha.So people, just wait for the next update. Because Unlike almost every body else here, I am willing to finish what I started. In fact I thank you all, because you showed me the Errors in my game, if it weren't for you and I did release the game with all the Errors in the game that most of the people would care about, maybe the game would have gotten a bad rating.
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Post by sievn on Jul 23, 2012 20:51:25 GMT -5
As a wise man would say: every alpha is a failure. No, really. You yourself said that things will change, so it IS perfectly fine to say what sucks and what doesn't. I suggested throwing away the Legends 2 remake idea because the Mega Man community already heard that tale. There's no need for you to retell it again. Thus coming to the obvious conclusion of making an original game. Remaking a game proves one thing: lack of creativity. Instead of making something original, you just toy around with the idea of "remaking" something that's already out. But you fail to see the fact, that no one would play your version instead of the original. Why would they? I mean no harm to you, don't take it that way, but if you are really going to improve, why not push all that into an original project, a tale no one ever heard before? I will think about it. But starting a whole new project and story line would be too hard, the reason I chose Legends 2 because it has a really good story line. Maybe if I get some support of story line , I might make a whole different new version of legends.
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Post by Loken on Jul 23, 2012 22:19:40 GMT -5
Making a whole new story would be difficult especially if you wanted it to be good. My advice would be stick with the MML2 plot but take some creative license. Like new dialog, and maybe even new areas and reaverbots. That way you can start out with a solid story arc with room for creativity. Try to think up new things that would entertain someone who is already familiar MML2. Maybe parts of the original game you feel could use some more fleshing out. If you feed them stuff that's straight out of the game completely unchanged it will bore them after a while. Also you could add in the ability to skip cutscenes and dialog (You may have already I don't know)
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jul 23, 2012 23:20:27 GMT -5
Beta is not an excuse for spelling errors, imo. Also, lol rpg maker. Also, why does Megaman have to get so close to use his buster? Also, make sure you use the proper spellings of "their, there, they're", because... yeah. Once you get rid of the flashy stock rpg battle effects and use actual stuff from the MML games, you'll be straight. What is wrong with RPG Battle effects? =/ and I don't see mega man close to his buster as you say. They don't look bad at all, and I don't remember an RPG legends game created for PC, So I can get its own flashy effects. ALL Weapons and Items and skills Are Created by me in this game. 1. They are generic. 2. I meant that it seems silly that a guy with a gun has to run up to his opponent and shoot him point-blank. 3. Not that they look bad, but they don't fit. Why is there a huge splash of water after he punches them with his gun? At least use weapon appropriate effects. Honestly, if I'd never had the opportunity to play the original MML2 and I saw GOOD, faithful rpg maker remake of it, I'd definitely play it, and probably love it. And I hate rpgs, lol. To be honest, being someone who does own the original MML2, I'd still play it in addition to the original. I love a good demake. It's pretty unfair to come in and handily bashing a dude just because you're an "expert". The questions he asked, such as "what's wrong with stock efffects" are fair questions, and deserve a fair, understanding answer. I read the first post on the 2nd page and expected to go back to page one and see some silly rude responses, but I didn't see anything of the sort. Just a curious guy wanting to know how to design a game that his critics like. Honestly, I think "Let me see you do better" was a very appropriate response to that particularly harsh brand of criticism, lol. If a person's going to come off as a Simon Cowellesque expert, they may as well validate it with their own work.
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BrawlingSakura
Fritto
To Drink or Not To Drink Juice? That is the Question.
Posts: 69
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Post by BrawlingSakura on Jul 24, 2012 5:33:51 GMT -5
From the new videos: 1) Give Roll some new sprites so her walking animation is more noticeable. 2) Fix the Weapon's Store's logo. I'm pretty sure they never sold swords. 3) Get MegaMan to actually fire his MegaBuster in a straight line, with the appropriate sound effect and visuals (His Buster is not a fireball.). 4) Give the Reaverbots their true names and attacks. (Like the belly shot.) 5) Use less stock effects/images if you can. 6) All of what I mentioned in my previous post. Also, check your spelling and grammar in the forums too. Your game isn't the only thing from you that is unpresentable when it comes to writing. P.S. Please, don't call my feedback "complaints". Thank you in advanced. But starting a whole new project and story line would be too hard, No pain, no gain. If you don't put the extra effort, then your projects will come off as mediocre. If you truly want to stand out, take the hard path and work to do something that hasn't been done already. That's some advice from me. Take it or leave. Your choice.
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Post by sievn on Jul 24, 2012 6:32:03 GMT -5
Perhaps it might work. The game has a lot of Potential,
Maybe I should add more Islands and ruins like loken said. To actually make it more worth than the original or as worth as the original.
Thanks a lot, guys for your support.
Its also very good that I gained a lot of response and opinions to look at the previous problems.
I will do my best.
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SketchMan3
Poh
That's "SketchMan3". Capital S, capital M and the number 3. It's official (nicknames are ok, though)
Posts: 464
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Post by SketchMan3 on Jul 24, 2012 15:34:10 GMT -5
+1 on the drawing your map on paper first. That's helped me a lot with my platforming stuff.
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Post by sievn on Jul 24, 2012 17:14:21 GMT -5
@truner
May I ask what do you don't like Exactly with the Flutter?
The Flutter sounds completely fine.
But do you feel I should re-size the flutter living room?
Also I might release a Demo showing the Flutter, would you like to see and rate it?
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Post by sievn on Jul 24, 2012 20:02:44 GMT -5
Compare the flutters in the original games to yours. The Flutter is not a big ship. Your version of it is really, REALLY big. So yes, a resize would be needed in my opinion. Start playing MML2 and note stuff to fix with your version. If anything, make a screenshot of your maps (in RPG Maker or something) and I'll point out the problems. Looking at the engine, you're using RPG Maker VX right? Or is that the old XP? ACE. Plus Bigger = more potential. Don't you think? EDIT : Do you mean the Rooms or do you mean the sections between rooms or both?
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