Post by spacecaptanface on Jul 23, 2011 16:11:13 GMT -5
Using the Legends story Dashe and Score made as a guide, I wrote this email to a popular, influential web series called Extracreditz on www.escapistmagazine.com/videos/view/extra-credits. They're always asking for topics they can use for their show. So I gave them one.
Dear ExtraCreditz Team,
This is the first time I've ever sent an email to all of you, though I've been a great fan of your show since your humble beginnings on YouTube. I'm writing to you now because, just as your show states that "Games Matter", there is a particular game that matters deeply not only to me, but to a great deal of people.
On October 24th, 2000, Capcom released a video game called Mega Man Legends 2, an RPG-styled spin-off of the popular Mega Man series. It was the sequel to a quirky, charming, and criminally underrated gem for the original Sony PlayStation that had lots of heart. This colorful, yet deeply engaging game slid into the hearts of many adoring fans, a great deal of which who'd not even been exposed to the Mega Man franchise beforehand.
The game ended in a nail-biting cliffhanger, leaving its loyal fans to endure over ten, agonizing years as they waited to see that cliffhanger finally resolved. In late 2010, Capcom, at last, granted our wish and announced not only the sequel we fans had desperately been hoping for for over a decade, but a chance to actually help participate in the development process. It was like a dream come true! The beginning phase of this ambitious project was to build toward the release of a Prologue Game on the 3DS eShop to gauge consumer interest on the mainstream market. You'd never have seen such an excited community of fans and developers alike, all working together on such a beloved game!
Unfortunately, Capcom's execs didn't even give that Prototype game a chance and decided for themselves that there just wasn't enough of an audience for the quirky, upbeat title. They officially pulled the plug on the Title on July 19th, 2011, citing lack of an audience as their primary reasoning, among other very vague criteria. All of the fan's hard work would simply go to waste, and there were many who testified of literally shedding tears over such a crushing blow.
But Capcom was WRONG! There IS an audience out there for games like Legends 3, especially for those exhausted by dark, gritty shooters and beat-em up games that are currently dominating the AAA market. This was a game so unique and so innovative, trying something totally new with a popular franchise that didn't deserve at all the treatment it would eventually receive.
That is why I've come to you three, who have such an influential voice so powerfully able to discuss such issues as this. Daniel, James, Allison, why would Capcom do such a horrible thing? Why would they go to all the trouble hyping us up so much just to let us down so hard? What do you think of all of this? This seems like a text-book example of how NOT to promote a game. It would mean such a great deal to us Legends fans if you could address this. Then, maybe, we can keep this from ever happening again to another group of people who've been waiting so desperately for their game to finally be made.
Sincerely,
A Mourning Fan
This can't hurt in any way to send our grievances to other game based web shows, columns. or blogs like this one. It's important that everyone know our story. And Dashe, please don't be upset with me for stealing some of your words.
Dear ExtraCreditz Team,
This is the first time I've ever sent an email to all of you, though I've been a great fan of your show since your humble beginnings on YouTube. I'm writing to you now because, just as your show states that "Games Matter", there is a particular game that matters deeply not only to me, but to a great deal of people.
On October 24th, 2000, Capcom released a video game called Mega Man Legends 2, an RPG-styled spin-off of the popular Mega Man series. It was the sequel to a quirky, charming, and criminally underrated gem for the original Sony PlayStation that had lots of heart. This colorful, yet deeply engaging game slid into the hearts of many adoring fans, a great deal of which who'd not even been exposed to the Mega Man franchise beforehand.
The game ended in a nail-biting cliffhanger, leaving its loyal fans to endure over ten, agonizing years as they waited to see that cliffhanger finally resolved. In late 2010, Capcom, at last, granted our wish and announced not only the sequel we fans had desperately been hoping for for over a decade, but a chance to actually help participate in the development process. It was like a dream come true! The beginning phase of this ambitious project was to build toward the release of a Prologue Game on the 3DS eShop to gauge consumer interest on the mainstream market. You'd never have seen such an excited community of fans and developers alike, all working together on such a beloved game!
Unfortunately, Capcom's execs didn't even give that Prototype game a chance and decided for themselves that there just wasn't enough of an audience for the quirky, upbeat title. They officially pulled the plug on the Title on July 19th, 2011, citing lack of an audience as their primary reasoning, among other very vague criteria. All of the fan's hard work would simply go to waste, and there were many who testified of literally shedding tears over such a crushing blow.
But Capcom was WRONG! There IS an audience out there for games like Legends 3, especially for those exhausted by dark, gritty shooters and beat-em up games that are currently dominating the AAA market. This was a game so unique and so innovative, trying something totally new with a popular franchise that didn't deserve at all the treatment it would eventually receive.
That is why I've come to you three, who have such an influential voice so powerfully able to discuss such issues as this. Daniel, James, Allison, why would Capcom do such a horrible thing? Why would they go to all the trouble hyping us up so much just to let us down so hard? What do you think of all of this? This seems like a text-book example of how NOT to promote a game. It would mean such a great deal to us Legends fans if you could address this. Then, maybe, we can keep this from ever happening again to another group of people who've been waiting so desperately for their game to finally be made.
Sincerely,
A Mourning Fan
This can't hurt in any way to send our grievances to other game based web shows, columns. or blogs like this one. It's important that everyone know our story. And Dashe, please don't be upset with me for stealing some of your words.