|
Post by karkatvantas on Sept 9, 2011 14:07:13 GMT -5
Sigh... This made me hate Capcom even more.
|
|
|
Post by TronBonne on Sept 9, 2011 14:21:37 GMT -5
Yeah, reading this was hard, and just raised so many more questions, but it was interesting to see what the prototype had to offer.
It’s cool that they had different control schemes. I know a lot of people complained about having to turn with L/R (I never found it to be a problem…ever…), but changing it up was a good idea, making it more accessible to newer players, but keeping the old fans happy by letting us play with the old controls if we wanted to.
I really want to know what the connection between Barrett and Barrel is! Plus I want to know about the Klicke Lafonica, too. If Barrett is Barrel, I wonder why he would go after that? I’m assuming Mega Man (whenever the poor boy got off the moon) would have most likely gone after it anyway.
|
|
|
Post by Mikéy on Sept 9, 2011 14:25:26 GMT -5
Knowing more about the prototype made you hate Capcom even more? To me, that translates into "I love that article, everything about it, and darnit, that game was canceled, so [ I ] hate Capcom even more. " Sure, looking at the article might have "Poured salt into a still-open wound" per say, but it's not exactly the best idea to start that up again. I was hoping that kind of thing was sealed away by now. Instead of entering a thread, dropping a hate bomb, then leaving, how about giving some concrete thoughts on the article? Food for thought. edit: like TB!
|
|
|
Post by Dashe on Sept 9, 2011 14:41:07 GMT -5
I'd say if this article fueled your rage, then channel that energy into something productive. Like brainstorming more campaigns to get Legends 3 back, or creating something to show Capcom that this series has viable market potential. The sheer amount of passiveness in regards to Legends 3's cancellation around here is highly disappointing. We're like Legends central and I feel like I'm the only one doing anything. I know I'm probably not, but if nobody's ever talking about it here, or actively brainstorming more ways to reach Capcom, it's like we're doing the series a disservice by just taking this cancellation, which is now looking incredibly suspect, sitting down. I honestly don't know if any of you guys are working on anything behind the scenes. Wish I did.
I mean, here we have a finished downloadable game that's received a recommendation from a reputable and experienced game reviewer, that was supposed to test the market for the sequel we've been waiting half our lives for. And it wasn't even shovelware, or rushed, or anything. We weren't supposed to have to fight for this--anger in this case is completely justified, and to be brutally honest, we ought to be collectively taking all of those pent up emotions and using that energy to do more about it.
|
|
|
Post by Nightshade on Sept 9, 2011 14:54:42 GMT -5
I like how he wonders why Capcom didn't try to recover some lost funds with the Prototype. That's one of the questions I was wondering since the very beginning of this whole mess.
Oh, also the fact that the game was canceled on his birthday must have really sucked.
|
|
|
Post by Pitch on Sept 9, 2011 16:29:14 GMT -5
I only skimmed this article last night while I was stuck in class, but it was pretty interesting. (I got to hear about the Prototype on my birthday-- what a lucky guy, I am. lol) I have some thoughts, but they're mostly scattered and not all that depthy. Speaking of depth, I was a bit disappointed to hear the 3D effect wasn't anything spectacular. MegaMan Legends seems like it could do some cool things with the 3D; I'm surprised to hear the effect was underwhelming. Although, my definition of spectacular is far more lenient, so maybe I would've found it more interesting... Also surprising, I thought, was the fact that Hoffman said he'd only give the game a 7 or an 8 out of 10. Unless he's a very enlightened reviewer, he treats those numbers like a teacher giving grades, and a 7 or an 8 is in the B-/C range. I don't know whether to take that as a kind of bad sign about the Prototype, or just a really good indication that he's not biased. :22: I'm sure we would've loved it but I'm not sure what that score means as far as other players are concerned. I suppose it doesn't really matter any more. I'm kind of glad to hear that the whole Barrett == Barrell thing didn't necessarily seem to be true, because that idea sounded silly to me. I don't mind if there's a connection between them-- although, I don't think the face plate should really mean much, considering we've learned that these types of body modifications are very common in the Legends world. I just don't think a time travel plot made much sense for the series. Time travel plots seem odd and out of place in the Legends universe, imo. And I had to smile when I read that one of the missions was titled “Late Night Ride,” even though he went on to say it was one of the less interesting missions. I was really hoping we'd get to see some day and night action in this. Would've been awesome. One last thing.. I don't get why people are so surprised that the Prototype was basically "finished" and ready to go. I thought we knew this already. The Prototype is the demo Capcom showed the executives at the Greenlight meeting-- the one that they were going to show at that demo event in Japan before the earthquake/etc. --repackaged for distribution on the e-Shop. So yeah. It was finished. In February. Let me find a quote ... When the Prototype was delayed, they made it sound like they were planning on adding more to it than originally planned. Not like it wasn't actually finished. That was mostly just my impression, though. I don't think they ever said this directly. When the Prototype was delayed, they just vaguely mentioned something about quality as the reason. I still think the Prototype was finished, but I'd have to admit it's possible the delay had more to do with the cancellation than with the Prototype itself. That's another story, though. The point is, it shouldn't be all that shocking that the Prototype was as far as one could tell, done. EDIT: Wow, did I kill the topic? Nifty.
|
|
|
Post by Sudo Iwaki X on Sept 18, 2011 21:29:50 GMT -5
The Prototype had great potential to fix any potential problems for the final MML3 game. I guess that Capcom is too dumb to let people try the prototype to find such errors.
I mean, Capcom has several versions of Street Fighter IV and Marvel vs. Capcom 3. Can't Capcom give the Legends series a chance to finally shine like all of the other Mega Man series?
|
|
|
Post by Rockman Striker on Sept 19, 2011 13:28:28 GMT -5
The problem with Capcom is that they usually make fool investments, capcom 5 is an example, in 2002 they were working on 5 games at the same time, exclusives for Nintendo, only two of the five games (viewtiful Joe and Resident Evil 4) got a good reception from gamers, the other two were very bad and the last one was cancelled because of the financial loss caused by those games.
When some of their games did not sell so many copies as expected in 2002 (DMC2, Clock Tower, Chaos Legion and P.N. 03) they cancelled 20 games of 100 that were in development.
Clover Studio, Studio 8 and Capcom Eurosoft were groups of developers that were dissolved in 2007 because of the reforms in Capcom of 2003, those reforms were caused by the mentioned failures.
|
|
|
Post by Avegodro on Sept 20, 2011 18:41:49 GMT -5
This prototype sounded awesome, all that legends goodness in a small cartridge. The multiple control setups, including ones to match legends 1-2, was a nifty idea. Most of the missions sounded fun, that way-point chauffeur one didn't look that fun more like filler.
A pity he didn't play with the debug room more, that sounded like a really fun feature.
|
|
|
Post by karkatvantas on Sept 20, 2011 22:13:20 GMT -5
Mikéy: I'm still miffed that Capcom canned an apparently complete Prototype. I would have liked for it to come out, and from what I read of the interview, I think I would have greatly enjoyed playing it. But that's all moot point now. I'm not "dropping a hate bomb and leaving". I was expressing my reaction to the article.
|
|