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Post by Raijin on Jun 3, 2011 0:34:07 GMT -5
Damnit Pitch, you make it hard for me to act like there's no point in pre-announcement guessing games when you have to go and be brilliant and right. Jerk.
As usual, I got nothing for the conceptual side, and so I will be the drawing side for whichever non-drawing member has an idea that I like and doesn't already have two other team members to elbow me out.
I only have the vague idea that the winning design would be something simple and iconic to match the elegance of Data, Servbots, and Birdbots. That will be tough, as simple designs are hard to make unique. It has to stand out without being too complex. I'm up for the challenge at least. Hopefully by tomorrow we'll have enough good concepts to get started on.
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Post by Loken on Jun 3, 2011 0:51:34 GMT -5
I was thinking whatever the mascot is, it needs to glow brightly, due to the 'BrightBrats'. No matter what it is I think it should be physically bright.
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Post by Dashe on Jun 3, 2011 1:42:39 GMT -5
I wonder if fAB plans to retool Jishi to look less like a modded servbot. :22:
I think if whatever we come up with has a robotic edge to it, the classic Reaverbot eye doesn't seem docile enough to suffice as a mascot that could compliment Data and the Servbots (and the Birdbots, if they count). Maybe its eyes could glow? I keep picturing something like Bob-omb eyes on some kind of robot thing that kind of looks like a baby Bomberman made out of scraps.
A curious personality could work out, or a mischievous one, or both, since the Bright Bats have that rebellious edge to them. A mascot who's a bit harder to handle than Data or a Servbot could provide some comic relief provided that it looks harmless enough. Not so sure about the amnesia, though. It kind of feels like a cop-out, but that's just my gut reaction to the thought.
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Post by WhiteWindow on Jun 3, 2011 1:54:13 GMT -5
Gee, I wonder if 95% of the submissions will all be robot bats?
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Post by General Specific on Jun 3, 2011 1:55:14 GMT -5
Both personalities should be implemented—perhaps this lil' guy could start out as something of a child, and another way to characterize Barrett's educational influence on the group.
While down in the water ruins, Grill finds a scrap heap that he pieces together as he and Barrett are trying to work out a puzzle somewhere deep in the annals of the place—after they leave the area, the thing springs to life and buggers off in a bunch of directions. Eventually, though, it comes around to the duo and sticks with them for a while, looking for new places to explore—indeed, it's very curious and sensitive to its environment, and very mischievous by nature (think of some gags?!). In fact, it even helps point Barrett and Grill to the solution to their quagmire and, as a result, Grill decides to bring him back home with him. The real mystery of the sucker lies in the fact that it's made of parts never-before-seen from a Reaverbot—a sign that there's greater treasures and discoveries to be found down in the Klickelan ruins, and also a sign of Reaverbots to come. A new System is reawakening.
Over time, as the small Reaverbot becomes a part of Barrett's family, it begins to learn from its "parents" and take on some of the mannerisms and precautions used by other members of the gang. In particular, though, Barrett instills respect and obedience in the guy, a direct showcase of how his POV can affect others.
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Benjamin
Fritto
Blame Dashe if I drive you nuts.
Posts: 73
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Post by Benjamin on Jun 3, 2011 9:48:30 GMT -5
@genspec: Keep in mind that we have absolutely no confirmation as of yet where Legends 3's prologue begins. It could very well have been MONTHS, and while we know that Barrel was around for at least a few rocket launches, he seems to have mysteriously vanished after that. Also, I'm not saying my idea is solid yet. But look at what we do know so far, or what has been implied, and it's not that hard to imagine something like this happening as a form of fail-safe in some ruin. Also, I'm not seeing it as a reversible thing that could be "cured" - rewritten data tends to stay that way.
Even ignoring the Barrel/Barrett thoughts, my ideas about the mascot still stand. An observational system unit, found by the Bright Bats and claimed as a mascot of sorts (probably by Aero, scooping it up and thinking it's cute), and since it's an observational unit and not a combat unit, it just goes along with the whole thing without complaint really. And later on in the game, it's role could be revealed - perhaps all of it's observational data on the city and the above world gained from traveling around with the Bright Bats has been transmitted back under the surface to a central control room for a main System Unit, and the data gets used in an attack or planning.
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Deleted
Deleted Member
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Post by Deleted on Jun 3, 2011 10:41:35 GMT -5
I must admit that I'm very excited for this event (especially since I am actually participating in it.) I would love to see what everyone would be submitting for this event.
I had submitted my bat character; and I am still busy submitting my rabbit character. Believe it or not, I even draw pictures for them as well.
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Post by Dashe on Jun 3, 2011 11:13:06 GMT -5
So basically, it should definitely be simple, appealing, and nonthreatening in appearance. And probably expressive, too.
Probably mute, too. A nonspeaking mascot character would be so cooler than an amnesiac one...forcing the Bright Bats to try and figure out what it's really supposed to do the hard way. Or maybe it could make a conscious decision to mess with the Bats and not reveal anything about itself on purpose.
It'd be cool if it were secretly holding map data for the Klickelan area, including weird secret passages in the ruins networks. Or some other useful information, like a walking Reaverbot database.
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Post by Loken on Jun 3, 2011 11:16:41 GMT -5
I think that we should not discribe it's origin at all, just what it is and how it acts, I think Capcom wants to fill in the origins and something like that could hold a design back from winning.
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Post by Mikéy on Jun 3, 2011 11:47:27 GMT -5
From my end, I think a mascot that flies or levitates would be ideal. From every other movie I've seen, there's sometimes been that one conspicuous character that could fly in some way, shape, or form. (I want to exclude the birdbots, but I doubt I can, given the role that they play.) What I was thinking was a character that is typically always afloat. I dunno why it seems so stuck in my mind, and I haven't a clue what would work best besides the ever popular "bat" idea. Hum...
But if it's one of those friendly reaverbot deals, I'd definitely like and try to help with that. But choices are limited, so it's often best to just think of something from scratch, or base something new off of something already existing. Kinda like Skye's Pocommi concept.
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Post by Loken on Jun 3, 2011 12:07:25 GMT -5
Thinking of Chiz's 'Crispy Bacon Factor' maybe it could be a pig with body enhancements, and spring for a tail. No, no that's no good.
Going back to Mikey's idea, maybe it could be a floating, glowing Rimblemenji, complete with goo surrounding it. It could be like Slimer. I especially like the reaverbot idea, because I like to think they have rational thought and feelings.
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Post by Dashe on Jun 3, 2011 13:09:18 GMT -5
I think if we're going to do a Reaverbot, it should be something totally original. There are a lot of people doing friendly reaverbot ideas who've gone with existing bots, and coming up with something totally new would give us a definite edge. A floater would definitely be cool. For some reason I'm imagining a cuter Porygon-Z now.
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Post by Pitch on Jun 3, 2011 13:12:38 GMT -5
Damnit Pitch, you make it hard for me to act like there's no point in pre-announcement guessing games when you have to go and be brilliant and right. Jerk. :41: Hah... Well, consider it an accident if you like, because I really just came up with that as I was going along. I'd originally meant to agree with you that it wasn't meant to be solved, actually. Or you can blame it on Capcom Unity for adding some clarity to the puzzle; there's no way in hell I would've guessed it if all we'd gotten was “[blank] of [blank],” like Japan. Anyway ... People trying to hook into the elder System/etc. and construct elaborate main-series plot-heavy backgrounds for these mascots should maybe try to tone it down a bit. At least, I don't think that's really what Capcom's looking for. Keep in mind: Capcom reserves the right to make any alterations to your ideas to make them fit for the game scenario they have in mind. Any attempt at explaining something central to the games' plot may conflict with Capcom's ideas, making it less likely to be appealing. You should probably try to focus your ideas for your mascot's background on bringing out the charm in its character without relying on specifically plot-heavy elements and the like. ... But hey, that's just me. Also it just kind of seems like a Mary Sue type thing. I mean, a friendly reaverbot? That's fine. They could dress it up somehow to make it at least look new; maybe paint their logo on it, give it goggles, whatever. But a friendly reaverbot that's really a super secret, never-before-seen reaverbot with some mysterious connection to the elder System? ... now we're just pushing it. :21: It also kind of seems a bit too much like Data. (But, while we're on the subject of reaverbots, we kind of already had an event for that, so... :22:) I just think it's a bit silly to get stuck associating everything about this with the System. Remember, as far as we know this is a mascot for a group of perfectly ordinary people. :37:
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Post by General Specific on Jun 3, 2011 13:27:15 GMT -5
I'm at the point where I don't even know if the Elder System is the central plot of the main game, far less the Prototype—just making it look different than any other Reaverbot before works, as we still don't know where it came from and why it looks different from the others. One way to get this across is to not use the regular Reaverbot eyes—using the Legends 2 eyes not only heightens the mystery of this fellah, but it also harkens back to the cartoon eyes of Mickey Mouse.
The Sue/Stu argument doesn't apply here because you'd only really have one scene with the bugger in the ruins, and then he'd just be a background character for the rest of the Prototype. That could work out quite well, because it wouldn't be stealing the spotlight.
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Arne
Fritto
Ghost Zakobon
Posts: 64
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Post by Arne on Jun 3, 2011 13:29:10 GMT -5
My reasoning: I just glanced at the guidelines, but it seems like they want a Data. Cute, small, dynamic face, mysterious past (how much does he really know?).
A wild Reaverbot might not work for this, because they don't have an emotional range in their faces. We don't really know much about the nature of the Reaverbots or what they're capable of, so I feel like making a chatty tame Reaverbot might go against that. Plus, destroying other Reaverbots might become morally gray if they can also be your friends. Otherwise I'd go for a Roper-Reaverbot or a tame mini-Zakobon.
Something like the MM2 bat enemies would be suitable, but it has been done already of course. One problem with this approach is that the Brightbats should probably get their name after encountering the mascot in that case. What are the odds of calling yourself Bright Bats, run into a ruin and discover an unique creature that's also a bat?
Something like Cortana from Halo? A hologram? This would solve a few things. How does the mascot appear and disappear anywhere? Why can't it help out physically? How can it take the likeness of a bat, and show a wide range of gesture? A hologram can also be made of bright light if needed.
So, it could start out like a strange, mysterious shape like SHODAN in System Shock, then take the form of something a human can converse with.
Conclusion: Maybe a holographic device, an ancient PDA of some sort, capable of projecting it's natural, abstract form, and a cute bat form for lighthearted situations. Alternatively, the projected form could be solid and physical, but temporary, a bit like a Pokémon popping out of a Pokéball.
Those are my thoughts so far.
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