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Post by Rockman Striker on Dec 16, 2010 14:25:07 GMT -5
Devil May Cry, you say? Hmm... ∗ looks it up ∗ [...] (I don't remember any battles quite like Geetz, though — maybe my memory's just fuzzy, though...) This one: It doesn´t look like Geetz, but the battle pattern and stage is kind of similar.
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Post by Pitch on Dec 16, 2010 14:49:11 GMT -5
Never would've guessed that's the battle you meant. I guess I can kind of see the similarities, though. Kind of. Man, I've got to get back to playing that game...
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Post by Loken on Dec 16, 2010 21:52:01 GMT -5
I don't really ee the simularities, but that is a cool looking boss battle.
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Post by HalcyonDays on Dec 16, 2010 22:43:20 GMT -5
If something as trivial as 360 degree movement is something you're legitimately concerned over, how can the game do anything new without upsetting you, is what I'm wondering. Don't get me wrong: there are some fundamental gameplay aspects, I'd like them to keep in Legends 3, but I'm not quite that attached to its clunky controls. XD What I'm wondering is, if they really are planning on going for the PSP-style of controls, do you think they'd still utilize the D-Pad for movement (8-Way Control) and leave Camera-panning to the Analog Nub? That's the only way to be able to fully control the direction and speed of the camera, if I'm imagining PSP gameplay correctly, unless they utilize the touch-screen to control the camera, and unless I'm mistaken, you want to keep touch-screen usage as limited as possible, correct? And I'm not against new aspects of gameplay, so long as they don't change any of the fundamental mechanics, mainly, how you control Megaman (not including movement for new types of weaponry, equipment, etc.). I also never felt the controls were "clunky" in anyway, and feel right at home with them. If there are suggestions to the gameplay mechanics I'd want to suggest, it would be to lower the amount of lagtime between actions to create a more fluid experience as well as...actually, this is better suited for another thread so I'll just stop it here. It'll get rather lengthy should I try to explain it all in one post. Like I said previously, so long as the basic control/movement setup and mechanics feels familiar and doesn't require a huge adjustment for longtime Legends veterans, I'll be quite satisfied. As for "new" aspects of the game, those can come in the form of new and improved enemy AI, new and improved dungeon design, new gameplay mechanics for new equipment, etc etc. Oh man, I want them so badly now (those zenny price reductions sound sooo delicious)...although I've been hearing mixed stories from others who have the PSP ports, who claim the Nino island ruins are still as slow as ever, etc. Perhaps it has something to do with the model of PSP people are using? [/size][/right][/quote]Speaking of which, I've seen someone on Youtube pull that off, but I was wondering, does it still utilize a lock-on function like the Japanese ports? Not that I'm interested in even trying, I don't get all that Firmware mumbo-jumbo very much, lol.
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Post by Pitch on Dec 16, 2010 23:09:47 GMT -5
What I'm wondering is, if they really are planning on going for the PSP-style of controls, do you think they'd still utilize the D-Pad for movement (8-Way Control) and leave Camera-panning to the Analog Nub? That would make the most sense, if you ask me. And hey, you did ask me. Literally this time. Nice. Err... anyway, I can't really imagine them trying any other weird schemes; especially seeing as they have a working model for controls to use straight from the PSP ports. But, that's assuming they kept the tank controls. If they did include full 360° movement, they could just place movement onto the analog nub, and leave the D-Pad for something else all together. Don't ask me what they'd do with it, because I have no idea... Well, I'm not saying it couldn't work, necessarily. I mean, looking around/free-hand aiming with the touchscreen worked wonderfully in Metroid Prime Hunters, but the key difference there is that Metroid Prime is a first-person shooter series. I don't know how well that would work here. Further, I really tend to dislike games that make extensive use of the touch screen — especially considering the DS/3DS is supposedly portable. Tell me how you're supposed to play a game portably when you have to balance the system in one hand, while working the face buttons with your thumb, the stylus with your left hand, and occasionally having to operate the D-Pad at the same time... :06: That would be a great feat even for a console game; forget playing that portably if that's how it's gonna be! Hah. I wasn't sure how you'd feel about the price reductions, since those obscenely high prices are one of the defining characteristics of Legends 2! xD And yeah, to be honest, I've never had any problems with Nino Islands ruins. I don't know if they're really especially better on the PSP, but I don't recall having any problems with them myself. If you've heard mixed things, maybe I don't know what to believe any more. Ah right... No, the lock-on and free look are a bit different. The PSP's built-in emulator has options for how to configure L2 and R2, and it mostly comes down to using the analog nub for those. You know, the PSP port approach really only works for the PSP ports of Legends. It's not so bad, but it's definitely not as comfortable to play the games on the PSP's built-in emulator... Also, it might not take a hax’d PSP to play the games. By the time they were shipping that PSX emulator my PSP was already hacked, so I can't say for sure. If you have an ISO (ripped from your completely legal copy of the game, of course ) you can try running that through Popstation, and dropping the resulting file into the GAME folder on your PSP, if I'm not mistaken. I never really messed around with it much.
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