Post by Chiz on Nov 28, 2008 10:57:38 GMT -5
If I might add something, which replies to a number of posts before, but I can't be bothered to quote the specific portions of all of them...
I've always held that the root of the Legends' series problems is in its name. The whole 'Rockman/MegaMan' brand name sorta seems tacked on at the last minute. You don't lose anything if you step back and remove the few blatant references to Legends' predecessors, keeping only what is implied and suggested through the story and the situations of the game.
By calling the game MegaMan Legends, Capcom has opened up comparisons between Legends and Classic, X, Zero, and the alternate universe, which is sort of like comparing Apples with Tangerines, Mandarins, Clementines, and a bag of large Navels. However, if we step back and consider Legends as a semi-seperate entity, one that's still connected to the rest of the original canon but without the 2-bit callbacks to the older series, the game can stand on its own as a legitimate, enjoyable semi-utopic, post-apocalyptic adventure game.
...granted, it wouldn't have sold as well because no one would've been tricked into buying a MegaMan game, but then no one would've had the rug pulled out from underneath them when their expectations of a real MegaMan game were extremely mistaken.
If I remember correctly, the 3 games of the Final Fantasy Legend series had this problem too. *rimshot*
I, myself, don't consider Legends to be a MegaMan game, for the most part. I recognize the connection between the two, but it ends there; the series' main character isn't 'MegaMan' and never will be. To me he's an entity in his own right, 'Trigger'. To call him 'MegaMan' really isn't fair to the series, because one perpetuates that the series offers the same things as the other MegaMan series. It doesn't, and it never will. It offered something fresh and new, something so radically different than any other 'MegaMan' offering to date, that its completely understandable why fans of the more traditional chapters and entries of the series have strong feelings against what is effectively the odd-man-out, and its also understandable why a number of Legends fans don't care as much for the other series. The idea that Legends, its side-scrolling predecessors and its alternate-timeline successors need to compete on the same playing field is an idea that unfortunately prevents a great many of the overall series games from being appreciated by fans.
To Capcom, a MegaMan game is a MegaMan game. So long as the MegaMan game of the year makes it out the door on-time and pulls a profit, I can't see them caring much either way which game bares its title. Right now, developing for the NDS, Cellphones, and digital download platforms for consoles is apparently the most cost-effective way of reaching that release quota. Thus, the most realistic way of getting Legends 3 would be to ask for it on the NDS...which, I don't think I need to say, restricts the game too much, especially if we expect the game to graphically look, and gameplay-wise feel like a Legends game (plus no doubt they'd try to work touch-screen stuff into the game somehow, and that never works out).
I have a feeling that that $15,000,000 budget would be broken down as so:
$7,000,000 - actual game
$8,000,000 - Inafune going around Japan buying up as many copies of the game as he can find so the game still turns a profit so he doesn't "get raped", as per a few posts previous.
PS: Anyone else forget the fact that even on the longshot that CoJ makes Legends 3, CoA or CoE will probably not care enough to translate it?
I've always held that the root of the Legends' series problems is in its name. The whole 'Rockman/MegaMan' brand name sorta seems tacked on at the last minute. You don't lose anything if you step back and remove the few blatant references to Legends' predecessors, keeping only what is implied and suggested through the story and the situations of the game.
By calling the game MegaMan Legends, Capcom has opened up comparisons between Legends and Classic, X, Zero, and the alternate universe, which is sort of like comparing Apples with Tangerines, Mandarins, Clementines, and a bag of large Navels. However, if we step back and consider Legends as a semi-seperate entity, one that's still connected to the rest of the original canon but without the 2-bit callbacks to the older series, the game can stand on its own as a legitimate, enjoyable semi-utopic, post-apocalyptic adventure game.
...granted, it wouldn't have sold as well because no one would've been tricked into buying a MegaMan game, but then no one would've had the rug pulled out from underneath them when their expectations of a real MegaMan game were extremely mistaken.
If I remember correctly, the 3 games of the Final Fantasy Legend series had this problem too. *rimshot*
I, myself, don't consider Legends to be a MegaMan game, for the most part. I recognize the connection between the two, but it ends there; the series' main character isn't 'MegaMan' and never will be. To me he's an entity in his own right, 'Trigger'. To call him 'MegaMan' really isn't fair to the series, because one perpetuates that the series offers the same things as the other MegaMan series. It doesn't, and it never will. It offered something fresh and new, something so radically different than any other 'MegaMan' offering to date, that its completely understandable why fans of the more traditional chapters and entries of the series have strong feelings against what is effectively the odd-man-out, and its also understandable why a number of Legends fans don't care as much for the other series. The idea that Legends, its side-scrolling predecessors and its alternate-timeline successors need to compete on the same playing field is an idea that unfortunately prevents a great many of the overall series games from being appreciated by fans.
To Capcom, a MegaMan game is a MegaMan game. So long as the MegaMan game of the year makes it out the door on-time and pulls a profit, I can't see them caring much either way which game bares its title. Right now, developing for the NDS, Cellphones, and digital download platforms for consoles is apparently the most cost-effective way of reaching that release quota. Thus, the most realistic way of getting Legends 3 would be to ask for it on the NDS...which, I don't think I need to say, restricts the game too much, especially if we expect the game to graphically look, and gameplay-wise feel like a Legends game (plus no doubt they'd try to work touch-screen stuff into the game somehow, and that never works out).
I have a feeling that that $15,000,000 budget would be broken down as so:
$7,000,000 - actual game
$8,000,000 - Inafune going around Japan buying up as many copies of the game as he can find so the game still turns a profit so he doesn't "get raped", as per a few posts previous.
PS: Anyone else forget the fact that even on the longshot that CoJ makes Legends 3, CoA or CoE will probably not care enough to translate it?