electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Jul 14, 2010 20:02:15 GMT -5
I tried to make a level in Little Big Planet that got Trigger off of that floating platform in space. It really bugs me that Starforce Megaman can go into space at will and Trigger is stuck there. So the level gets him back down to earth. The level got some feedback, (ok it was 1 comment) and Smokeeye123 even invited me to join the forums, so I've decided to turn the level into a multilevel project. Here are the links to part 1&2: www.youtube.com/watch?v=BJX_W2_1Q8Uwww.youtube.com/watch?v=BRBD15vU49YNext Im making one of the ruins, but I haven't made a video on it since its not finished. Im also thinking of adding Zero to the cast.
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Post by Raijin on Jul 14, 2010 21:06:05 GMT -5
The part I liked best was that you recreated the duck riding in Yosyonke for no apparent reason. There were a lot of other cute, amusing touches like that to the design that made me smile. Didn't care much for the plot (for what little I could read), nor for the fact you chose to call it Legends 3, but it looks entertaining nonetheless.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Jul 14, 2010 21:26:44 GMT -5
Thanks! The duck skateboard was my favorite part of Yoshonka so I had to add it. Sorry about the bad quality of the videos.
Since its hard to read the plot I might as well explain it. Since Trigger is back on earth (or Terra) there is still one problem. Roll's parents. Yuna doesnt have another shell to return to, so Roll decides to build her a new one. Yuna mentioned the repair centers and how they should have alot of spare parts since the master system was perfect. The repair centers are in ruins now, and in the next level, you have to retrieve parts. The plot goes deeper when you meet unexpected guests in the ruins.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Jul 14, 2010 21:28:13 GMT -5
The repair centers are in part 3 which is still being worked on
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Darfox8
Poh
Still Thinks He's Winning the Civil War
Posts: 424
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Post by Darfox8 on Jul 20, 2010 16:32:07 GMT -5
Awesome. I'm not gonna watch the video cause I wanna play it later(hopefully tonight). Welcome to the community and maybe we can do more levels. not sure if smokeeye told you about the LBP MML project(I assume he did if he invited you here). we only got one level out and I think we're going to hold off for LBP2. my PSN ID is darfox8 add me if you want.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Aug 13, 2010 22:33:16 GMT -5
Just a small update. No videos or pictures. Part 3 is around 75% done. The repair center ruins in this level are based on memories, so you get to battle some of the bonnes machines The goal of this level is to get a new memory device for Yuna's new body. But I also added a blue refractor. Keep in mind this is the first time I've done a level like this, so I'm not a master at it. After its out, I'll listen to suggestions of reaverbots you want to see, level themes, and ideas on where to go next.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Sept 25, 2010 13:42:59 GMT -5
Part 3 is out! The setting is in one of the ruins this time. I've never done a lvl like this, so if theres anything I did wrong, just tell me. I'll add a video for it later.
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Darfox8
Poh
Still Thinks He's Winning the Civil War
Posts: 424
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Post by Darfox8 on Sept 25, 2010 18:28:19 GMT -5
I played it earlier today(pretty sure right after you uploaded it). I really enjoyed it and I thought you did some really smart things with it. That memory transfer unit thing was smart. It allows you to make a sequel but still let the player re-live previous battles.
My only criticism would be the "jaggies" of the level. I don't mean anything specific by that, it's just stuff the crops up because you don't seem to use the grid mode. Which is fine, I don't think good levels need to use the grid mode I just know that it's the only way I'm ever able to do any thing in LBP. If for whatever reason a bump does show up I always try and eliminate it.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Sept 25, 2010 19:57:26 GMT -5
I played it earlier today(pretty sure right after you uploaded it). I really enjoyed it and I thought you did some really smart things with it. That memory transfer unit thing was smart. It allows you to make a sequel but still let the player re-live previous battles. My only criticism would be the "jaggies" of the level. I don't mean anything specific by that, it's just stuff the crops up because you don't seem to use the grid mode. Which is fine, I don't think good levels need to use the grid mode I just know that it's the only way I'm ever able to do any thing in LBP. If for whatever reason a bump does show up I always try and eliminate it. Glad you enjoyed it . I'm aware of the scenery issues, and I'll try to minimize them in future releases. You see, when I started the project, I had no system or layout for the ruins. I'll go back and try to fix the issues, but some were just unavoidable. For example, there's a door close to the surface that on the right side, a part of the ground is missing. If I fill that spot in, the piston in the door disintigrates for some reason, even though they aren't touching. I'll work on minimizing the scenery problems now that I have a working system. Also, was the level long enough? I wasn't sure how long to make it.
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Darfox8
Poh
Still Thinks He's Winning the Civil War
Posts: 424
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Post by Darfox8 on Sept 25, 2010 20:21:39 GMT -5
Oh the level was plenty long. Maybe it dragged in a few spots for me, like when I couldn't figure out where to shoot the bosses but I don't think that's a huge issue. It's a decent length with a lot a variety. Variety in the scenery, pacing, gameplay, and story. Mine's was mostly just pure game play. You know? Just running, jumping, and shooting, which is cool, I really like how my LBP level turned out but the character cut-outs are something I suck at.
Oh that reminds me. Another problem I found with your level was sometimes the text would disappear before I to even see it. Don't really know how to fix that, though. It's one of the reasons I don't have a lot of dialog in my level.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Sept 26, 2010 15:30:04 GMT -5
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Dec 5, 2010 0:32:55 GMT -5
I'ts been a while since I've updated this thread. I'm still working on it, but I really don't know what to do next. I have a level idea planned out, but with L3 anounced, I don't know if I should create my interpretation of what it could be now that it's real. I think I'll pick up the pace when LBP2 comes out, though there are some non-legends levels I want to build. I'll also change the name of the series to Megaman Legends 2.5 to avoid confusion, but the renaming will happen when I release something new. I'm busy with school work and I'm also saving for a 3ds. (unlike the first 3 lvls which were all started over the summer when I had no work and L3 hadn't been anounced) I'll see what I can do though.
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Post by Loken on Dec 5, 2010 0:36:48 GMT -5
Good luck fella, I played your levels a few months ago after I was searching for MML stuff on LBP. I'm sure to get that game so I'll be sure to check it out. Why don't you stick around and comment on other threads.
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electronx4
Foo-roo
Just because it wont work doesnt mean we wont try!
Posts: 23
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Post by electronx4 on Feb 11, 2011 19:10:19 GMT -5
Just a quick update. I'm working on a non megaman related level right now, but I'll make something new soon. I just wanted to warn anyone playing these levels on lbp2 that most of them don't run the way they would in the first game. Part 1 works, but not quite right, part 2 still runs perfect, and part 3 is unfinishable. I put (not LBP2 compatable) in the names of the ones with issues, just don't rate them unfairly if something odd happens. Well thats all for now, and hopefully I'll have something in the next update.
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