Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Dec 23, 2009 20:17:01 GMT -5
A classic and legends crossover, details explained in intro. Only character used from classic is protoman. Screenshot : (NEW)i88.photobucket.com/albums/k185/Alecsandar1111/3Dlighting.pngDownload link : (NEW)www.mediafire.com/?nnwi4hdtiue263dVideo : (OLD)s88.photobucket.com/albums/k185/Alecsandar1111/?action=view¤t=MMXengine25d.mp4Most Controls : Listed when the game is started. + skips intro and defaults to Legends mode. To enter classic mode choose yes on all questions To enter legends mode choose no on any questions. Press up on the elevator to goto the next area. ------------------------------------------------------- Current bugs : Holding left and right during a fall causes Protoman to enter his stand animation and still fall. Not fixed yet.Non transparent water. Not fixed yet.Glitched collision with elevator Not fixed yet.No recoil allowing enemys to cheaply kill you. Not fixed yet.3D collision trouble with traps. Not fixed yet.Elevator animation glitch. Not fixed yet.Reaverbots sometimes don't spot you fully and spam the alert sound. Not fixed yet.Message box 3D depth problem. Not fixed yet.----------------------------------------------------------- Current Features : Ability to choose between legends and classic gameplay. Legends physics for Legends mode. 2.5d graphics now. (NEW)Basic Zakobon (NEW)----------------------------------------------------------- Unfinished Features : Metroidvania style map system. More pending...(credit goes to RamboFox for the static effects. and thefrdeal. for making the 2.5d engine I learned from.)
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Qwertman
Habarool
Work work work...
Posts: 736
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Post by Qwertman on Dec 24, 2009 11:59:46 GMT -5
Good luck, I never saw the original but I hope this goes well for you! I may just try downloading the old one and try it out.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Dec 24, 2009 16:54:47 GMT -5
The original engine's link is broken but I have the exe lying around my hard drive so, if you want to see it just PM me, It's very glitchy so I'm not sure you would like it but it does have the aiming feature that I'm adding to this one in it. + some broken legends physics in the original.
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Post by mirak on Dec 27, 2009 16:05:49 GMT -5
Super Cool Story Bro =/ Tested it on two PC's. A Windows XP, a windows vista. One thing i implore you: Don't force a change in resolution. At least while you're not including anything but an engine test, leave the resolution alone.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Dec 28, 2009 1:10:52 GMT -5
Hey Mir@k does it work now?
Old link removed I disabled all resolution changes.
(I'm trying to figure out why it fails on some computers but works on others...)
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Post by mirak on Dec 28, 2009 12:35:03 GMT -5
Yes, it runs now.
Hm, i see that you're using masks for collision detection, this is good, but there are still many things to be revised. First, try pressing left AND right while walking, see what happens. Next, if you keep pressing the fire button while walking megaman will still move. Either make him stop moving while shooting or make him show a moving-and-shooting animation because right now it looks akward. Next, i reccomend that you use a sprite rather than a particle effect for the buster disintegration when it bouncess off a wall or when it reaches it's max range because right now the game runs smoothly, but later, after you load it with other objects, music and the like, the game will start running slower. Next, the reaverbot does work, you fire at him, he's hurt, he blows up after a few shots, and if you get too close to him you get hurt instead, propelling megaman backwards, but what happens if a reaverbot charges at you while you're next to a wall? Try that out and see what happens.
Overall, the engine itself received few changes if you compare it to the old one, but it's definitely an upgrade. There are a few things to fix here and there, but i predict that it'll be very usable once you do.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Dec 28, 2009 14:36:56 GMT -5
I fixed some of those you, mentioned now. But the reaverbot trapping you is a result of the legends physics I'm working on being unfinished so it is going to be fixed in the future but thanks for the feedback I fixed some stuff now.
(I'll upload the exe again sometime in the future when I have more things added.)
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Jul 4, 2010 23:15:06 GMT -5
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Post by Raijin on Jul 5, 2010 2:00:06 GMT -5
Geez those are some fast Horokkos. You might want to make it possible to outrun them, looking at that video.
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Trege
Poh
oro?
Meddling with Legends 1, Legends 2 and Mega Man 64 data.
Posts: 463
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Post by Trege on Jul 28, 2010 5:17:21 GMT -5
Another update heres a list of things changed. Changes : Finished the intro stage. Added traps to the intro stage. Added a cut scene for the story Remade the introduction with suggestions from emeltee Made it easier to use Legends mode. Made it easier to see elevators with 3D lighting. And updated the original post. ---------------------------------------------------------------------------- Download Link : www.mediafire.com/?nnwi4hdtiue263d
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