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Post by mybusterbroke on Sept 7, 2008 1:23:46 GMT -5
Well after I finished researching why MML Ex failed and got to thinking About it I came up with a new approach.
Since from my PoV it looked like your brains were exploding with new Ideas and you took on making a whole new [glow=green,300,2]game[/glow] and then you just got booked up in RL looked at your Ideas and quit.
A good solution to this would just be making it pretty simple. Like when you go outside the Ruins all there is, is the R & D room mabye some grass around it with trees as a border like in MML1. Versus thinking you have to make a whole Island/City.
Then when you desing the ruins just use 2 types of Reaverbots with a simplistic texture and map (2 dead ends max) and then a boss at the end.
Heck that could be the Expansion, then patch it when you have the time.
(Please let me know if what I said would take about 3 weeks to make vs the 2-5 days (20 hours max) I was thinking of.)
Ideas?
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Post by mirak on Sept 7, 2008 15:31:34 GMT -5
Eh... You know it's cool and all that you're very active and stuff, but i don't think you researched well enhough. MMLEx will never come back, this is like, never ever. Besides, 3 weeks? it would take months.
If i was the former leader of the project i would be pissed at being told what to do.
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Post by Chiz on Sept 7, 2008 17:46:00 GMT -5
Well after I finished researching why MML Ex failed and got to thinking About it I came up with a new approach. Since from my PoV it looked like your brains were exploding with new Ideas and you took on making a whole new game and then you just got booked up in RL looked at your Ideas and quit. We weren't busy at all in RL, we just became discouraged because absolutely no one was willing to volunteer their time to the cause. The project died because no one wanted anything to do with it until it was dead. The whole " Who will help me bake the bread / who will help me eat the bread?" story...no one helped make the bread, so no one gets to eat any ('cept us, if we kept it up, but this loaf was suppose to be for you people, and you showed us through your inaction you didn't want it.) A good solution to this would just be making it pretty simple. Like when you go outside the Ruins all there is, is the R & D room mabye some grass around it with trees as a border like in MML1. Versus thinking you have to make a whole Island/City. Then when you desing the ruins just use 2 types of Reaverbots with a simplistic texture and map (2 dead ends max) and then a boss at the end. Heck that could be the Expansion, then patch it when you have the time. That's the thing, though. We never wanted to do some cheap, half-efforted tech demo. We wanted a real game. It would be like Capcom saying "Okay, people you really want MegaMan 9, but we can't be bothered into making it look good, so we'll just use the same old NES-style graphics and sell it in the bargain bin on Nintendo's Shopping Channel." Oh wait...(This is not the point)The point is is that simple little fangames that go nowhere with no substance are a dime a dozen and are typically 1) not fun 2) not worth it 3) not good. We wanted something that lived up to the Legends name by producing a wonderful and thrilling adventure story. We failed, but in my eyes, at least, our failure was more honourable than having continued to step back, cut back, and rethink, while cheapening and lessening the planned experience. A handful of reaverbots and a ruin about as detailed as your average level of NetHack is NOT what we had originally intended whatsoever. v5.29 is not in anyway representative of where we wanted to go, but rather where we ended up through losing sight of our goals, losing hold of our motivation, losing our original, honourable, and ambitious standards we had every intention of achieving. Furthermore, you should learn about how "patching it later" is a generally bad idea. Extended support for software is good; releasing a steaming turd and then polishing it through updates is not. Just to be fair, however, I'd definitely like to see you pull off your plan, because it sounds as if you've got it all set and planned out. And again, to be fair, you've got 3 weeks (your longer estimate), not the 2-5 days you suggested. I look forward to seeing your end result. ~EC
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