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Post by Fredy on Nov 23, 2004 8:23:26 GMT -5
I was just wondering is it ok to send my game idea to legends station?
I am working on it
I have told the idea to Feldinaught.
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Post by Bureaucratic Model 1-3 on Nov 23, 2004 11:09:29 GMT -5
I don't know, I think Capcom is the one that make all the games... or are you talking about forum games? If you are be wary, that Demon Hunt Survivor was doomed from the start... If I try it again its going to be with out rules, just post once a day, see who dies first, everybody plays, everybody dies...
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Post by JMC47 on Nov 23, 2004 11:22:37 GMT -5
forum games with sophistication usually don't work. Though I wtill hope you can get yours off the ground.
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Post by Fredy on Nov 23, 2004 12:44:02 GMT -5
Noooooooooooooo ;D
I mean a online Game for the ps2
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Post by GustaffGlyde on Nov 23, 2004 13:43:25 GMT -5
Well, I don’t like to be the kind of guy to shatter dreams, but making a game, let alone an online game, would not be an easy task. Making a game can seem easy to someone who has never attempted, but it requires devotion, discipline, hard work, and you can’t give up.
A while back, a friend of mine came across a game called “RPG Maker 2” or something like that. He was ecstatic, as was I. The mere thought of being able to create a game, no, not just a game but the very embodiment of what our dreams were. Back then we were game junkies. If there was an RPG out there that wasn’t too stupid, I had beaten it, and the same went for my friend in the realm of first person shooter games, so this was like a dream come true.
We didn’t have the money to buy the game just yet, but we spent the next couple of weeks planning our game. I actually wrote up an entire history of our fictional world. I worked on long time, almost half a year, on that and the storyline. I had fictional wars, legends, empires, and all those things. It seemed like nothing could stop us.
Well, the day came for us to go forth and purchase the game. We forked over the money and walked out of the store acting like giddy little kids. Only a cardboard box and a thin layer of plastic stood between us and our dreams. My friend, Nate (yeah, calling him “My friend” was getting rather stupid) had spent some time with his uncle who worked as a programmer. He had learned some of the programming language, so it seemed that all was well.
We arrived at his house and proceeded to rip open the box, forcing the game into our PS2. We watched the weird intro, and then we arrived at the start menu. We selected to create a game, but our first problem arose. The PS2 memory card was not going to be able to hold a full game, so we were forced to go and cleanse the memory card of its other data. At last, we selected to start a new game.
Well, we shouldn’t have been so surprised, but the screen was completely blank except for a few words. This wasn’t going to be as easy as we had thought. We spent the better part of that night attempting to figure the game out. We managed to waste an entire night, finally succumbing to the evil sleepies.
We were not ones to give up so easily though. For the next month or so, Nate attempted multiple times to create a game. He learned how to write the confusing triggers (if x then b, or something similar to that). He managed to create a small building with a couple of people, a couple lines of text, and a single battle. This was not the dream game we had hoped for. All our preparation was for naught. We eventually gave up and put the game away.
You see, programming is a very hard job. It can take several lines of text just to allow a character to walk or run. To put it simply, you would have to sacrifice a lot of your free time to build a game. It won’t be finished in a month or a year unless you really work at it (a complex game can take upwards of five years or so, though it could be finished in as little as two). Also, making a complex game, and online games a very complex, would be almost impossible unless you had a team of devoted workers who were willing to help you in your quest. You’d also have to be willing to give up a lot of money. I think the engine Justin and NMN use was expensive, somewhere around $300. That’s just the tip of the iceberg for online games. Online games require a server on which to be hosted. Do you know how much that costs? Well, let’s just say there is a reason most games have to charge upwards of $10 a month. You’d also need people who can make 3D models, people who can write you a captivating story with plenty of unexpected twist, and people who are willing to program all this into a game.
I suspect you might have been talking about the old RPG Maker since you said you were making one for PS2. That engine is a simplistic one and couldn’t create an online game. It can make some good games, but it still takes a lot of work.
Justin and NMN are the ones to talk to about hoe to program a game, seeing as they seem to be the only ones who are willing and able. It’s just not a reasonable venture unless you plan on sticking with it through thick and thin.
If you really think you can do it, you might as well try, but don’t waste a good part of your life and money on this. Many people, some better than you, have tried the very same thing, and failed. Even Justin and NMN aren’t sure to succeed, but they know that it’s going to be one long and hard ride to the finish line, and hopefully they’ll make it. They’ve been working on it for several months, and they haven’t even come close to making the beta version. Still, you never know. You’re best bet would be to talk to the two MMLE guys, read through their thread, and think about it.
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Post by Fredy on Nov 23, 2004 13:56:51 GMT -5
my dear GustaffGlyde.
do you really think I am going to make it all my self.
ooohh.....Gooood
No.... I wont.
Just give the idea to capcom and we se what habens.
dont be so negative.
One person came up with the idea of Jak and daxter if you have heard of it, It is not the person it is the idea.
Best Regards Klay(a bit)more
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Post by JMC47 on Nov 23, 2004 14:03:02 GMT -5
If we really felt like it, Me and not my name can put an online componet to our game. We have actually used the engine over the internet. About the RPG creator, its a lot like warcrafts 3 world editor triggers, its not that hard to learn, its the actual code that I can't do thats hard. If he really wants to start making the game himself, he must know how to code, and the cheapest version of our engine(as I said in the MMLE thread there are 4 versions of the engine) is 50 $. Thats the price of a game. Though then you must know how to code. Without not my name, I couldn't make the game, there would be no particle effects, no way to show the animations, no anything, except a non moving picture of a level. Sorry to crush you with this final phrase, anything is possible, but 1 person can't do it. We have almost 25 people working on the game, not my name and I are the ones doing the most work, then there is a modelor, 2 concept artist, 5 voice actors, 12 Beta testers. Unless you get a lot of help, You will not be able to. I may be wrong though, anything is possible.
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Post by Fredy on Nov 23, 2004 14:11:32 GMT -5
Thats right
Maybe try and read it if fab shows it.
klay(a bit)more
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Post by JMC47 on Nov 23, 2004 14:20:20 GMT -5
If your willing to do it, and you realize what your getting into, I'll give you what steps I followed to get as far as MMLE.
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Post by fAB on Dec 1, 2004 17:17:12 GMT -5
I'm surprised I didn't bump into this thread sooner...
Anyway, he says that he's not making the game himself, he's just writing up the idea and wants to send it to Capcom. His initial question was asking if it was okay to send to Legends Station, which he did, though I have no idea why- I'm not Capcom. @.@
It seems that he has deleted his own account since then, so I'm gonna go ahead and close this...
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