Post by Mandinga on Apr 26, 2006 23:16:44 GMT -5
- Please do not reply on this thread - PM applications or questions to EricChiz instead.
- Please see the end of this post for a current listing of available jobs.
- Do not PM or email EricChiz about a list of unlisted jobs - there are none, and you may be rudely ignored.
Please follow these guidelines before contacting us, although nothing is written in stone please try to keep to this set up for the sake of order:
NOTE: The MMLEx Team's messenger of choice in AIM. All team members should have one for ease of contact. AIM accounts are free, do not require you to be signed up with AOL internet service, and they do not send SPAM to your email address. We also suggest you use the official AIM 5.5, modified with AIMutation to remove the small advertisements from the AIM window. A client we strongly do not recommend is AIM Triton, as it is very incompatible with AIM 5.x.
Download here: AIM 5.5.3599 || AIMutation 1.3.2 || Create an AIM Buddy Name
All applications should be directed towards EricChiz. Make sure you include the following information/content, dependant on what you're applying for:
Modelling Staff: Provide contact info (such as your board name should you have one, and your AIM name), and an example of one of your past works. 3DS Max experience highly valued.
Concept Artists: Provide contact info, and at least one Legends-related image of fanart you made yourself.
Voice Actors: Provide contact info, which character(s) you are applying for, and a sound recording of you in-character. Format of sound file doesn't matter, but we prefer WAV, MP3 or OGG. Bitrate should be as high as your connection will allow, and please do not add any special effects or filters into the track. English only.
Testers: Provide contact info, and what your computer specifications are. MMLEx, as of now, requires Windows (9x-based, or NT-based). The game may or may not work on 64-bit systems.
Coders: Provide contact info, and a copy of what you'd consider your best application/game that you've done. Provide source code if at all possible. Note the main game is being programmed in C/C++, but any non-attached software can be coded in any language you're most comfortable with.
Translators: Provide contact info, and what languages you can translate the game script into when it's done. French and Spanish are the most important languages to translate into, but we will accept translators of any language, but you should be fluent in the other language.
Misc.: Provide contact info, and what you feel you have to contribute to the MMLEx team, and MMLEx itself. Provide a demonstration of your talents where applicable.
We, at MMLEx, are always in need for more people to help develop the game further, more now than ever before. However, if we feel we do not require your services, do not take this personally.
EDIT by EC: Reformated a bunch of stuff; cleared out all the old posts. (June 20th)
EDIT by EC: Coder position added; Master VA position taken (June 4th)
EDIT by EC: Juno VA position taken (June 3rd)
EDIT by EC: Rephrased a bunch of stuff; Trigger VA position taken (Apr 30th)
JOB OPENINGS
Last updated June 20th by Eric Chiz
Coding Staff
Now accepting coders for the following:
- High-quality .MAP Level Editor (Any code language; this is a seperate app)
Modelling Staff
Not at this time
Model Animator Staff
Now accepting animators!
[/i][/size]
Concept Artists
Not at this time
Voice Acting Staff
Now accepting voice actors for the following:
- Data {Small Role}
- Gatts (Yuna; Silver) {Medium Role}
- Geetz (Sera; Gold) {Medium Role}
- Sera {Large Role}
- Yuna {Large Role}
- ...and of course extras.
Testing Staff
Not at this time
Other
Contact us as per above instructions and we'll see if we need you!