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Post by Mr. Ninja on Dec 25, 2010 0:00:49 GMT -5
Hey everyone! I was just wondering what MML3 would be like in 3D, so I thought I'd ask all of you how you all think it will be.
And if any of you know how the 3D feature will work, please tell me, cause I have absolutely no idea. :06:
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Anima
Arukoitan
OC Hoarder
Crackcom, you fail us all...
Posts: 156
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Post by Anima on Dec 25, 2010 0:29:44 GMT -5
Hopefully the graphics'll be smoother and the movement of the characters more fluent.
Megaman Legends 1 and 2 were really good for it's time, so 10 years of waiting, I bet it'll be as good as the other two.
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Post by Loken on Dec 25, 2010 1:50:22 GMT -5
It's something the console does itself, and their is a shader of sorts that lets you change how 3D it is and you can turn it off if you would like. That being said only game journalist people have actually seen how the 3D looks because you can't see it through a camera. Honestly I don't know how it would look unless something was coming at you, I've never seen a movie in 3D, but just imagine the game coming out of the screen border.
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Post by MegaTuga on Dec 25, 2010 7:49:43 GMT -5
I have absolutely no idea since I don't know how a 3D game looks like...
I just hope that there aren't any flying lemons, sphere-like explosions, and blocky hands. (I wonder if we will even see well-constructed fingers.)
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Post by Mikéy on Dec 25, 2010 10:48:53 GMT -5
I've watched a few movies in 3D, but it's nothing all too special than watching it normally, unless you "enjoy" certain things popping out of the screen.
When it comes to the 3DS, I have no idea what they're going for or planning. All of the rough details and reviews really look kinda like BS to me, but I guess we'll find out ourselves when the time is right.
Capcom seems to have a plot for the storyline, and a few new characters (and a bonne mech for the water ruins), at the very least, but no real pointers for the storyline. But, as for 3D effect, I'm drawing a blank. They could have really made it stand out with Seety...
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Post by Pitch on Dec 25, 2010 13:16:59 GMT -5
My understanding of this may be hilariously wrong, but...
From the sound of it, the 3D capabilities of the 3DS are a lot like a stereoscopic image. If you've ever looked at one of those pictures where you have to cross/de-focus your eyes and you see a 3D image, it's a lot like that, except you don't have to cross your eyes to see it. The way that works, the 3DS screen is actually simultaneously projecting two images; one is filtered out to your left eye, the other filtered to your right. In so doing, it screws with your depth perception and causes you to perceive things in “3D.” In order to get the best effect, you have to hold the unit in the so-called “sweet spot,” so that the separate images are lined up properly for your eyes.
As for what they'll do specifically for Legends, I have no idea. I've yet to see any of these popular 3D movies everyone keeps talking about, so I'm not really sure what they'd do with it. My last experience with 3D was in the nineties, with those Red and Blue glasses. It was never very impressive. ... >___<
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Post by Blues on Dec 25, 2010 14:36:08 GMT -5
From what I've heard, the 3D on the 3DS is...'projective', I think the word for it is. Remember earlier this year, when Nintendo was showing off the 3DS? One of the games being displayed was an updated version of Star Fox 64. A journalist, when asked to describe the 3D of the game, described it as being like 'a fish tank coming out of the top screen', with the Arwings and the building/enemies/etc. looking like they're in front of the screen. Hopefully that's clear enough, but if not I'll try to find that article. >_<'
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Post by Mikéy on Dec 25, 2010 21:50:43 GMT -5
I've heard about the blue-red 3D stuff in theaters. When I went to see my first, I thought it'd be with those kinds of glasses, but the glasses they gave us were actually owned by the theater, and they were yellow-tinted, but only just. Through them, every color was actually visible, it almost felt as if it really DID boost my vision for the movie... (rather than being hindered by mostly a bunch of blue and red). It's not easy to explain, but they definitely updated how the 3D effect works in (theater) movies. lol I wonder how many times I've gone... twice or thrice for sure, so I think I'm making sense... I'm afraid I won't be trying that hard to cross-eye my way through Legends 3 on the 3DS (or spend time searching for my 3D tilt angle); I'm sure I'll live if I have to experience the story in 2.5D.
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Post by Rockman Striker on Dec 27, 2010 14:02:58 GMT -5
I just hope that there aren't any flying lemons, sphere-like explosions, and blocky hands. (I wonder if we will even see well-constructed fingers.) As for what i read, the hardware on 3ds shows two identical images at the same time, but slightly separated, this kind of projection uses a lot of hard processing methods, presumably the hardware has the same (or most) potential than an XBOX360 or PS3, so, they promised to give us high definition images.
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Post by aarond on Dec 27, 2010 22:10:59 GMT -5
Yeah, I don't suspect it will be anything that would be gameplay defining, but I would expect depth to the extent that objects in the distance look different than objects close up, and MegaMan shots would clearly move away from your eyes and such.
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Dream
Zakobon
Still Thinks It's Christmas
Posts: 123
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Post by Dream on Jan 5, 2011 20:10:39 GMT -5
Ok let's see if I can explain something. Warning huge wall of text. TLDR version at the bottom
Stereoscopic 3D is obviously nothing new since most people in this thread seem to have some experience with it. I'm going to debunk some myths that some people have about it that some of you might have.
1- It doesn't look cheap anymore. Anaglyph stereo (red/cyan, yellow/green, blue/magenta, the list really goes on and on) is crappy because you're filtering out a lot of the colors from each eye's view. Ever seen a 3D movie at a theater in the past year or so? It brings me to my next point.
2-Most good stereo is positive parallax. Meaning that the convergence point of the 2 stereo cameras is in front of the subject in 3D space. This means that the image receeds into the screen rather than popping out. Most will not pop out at all, since negative parallax (when the subject is in front of the focus point, also called the zero parallax plane) gives a great deal more eye strain and is generally considered amateur.
3. Sort of a side note, but kind of related to point 1. Since we don't want anaglyph, how are we to view 3D images with the best quality possible? Well, projecting 2 images side to side (left eye image on the right, right eye image on the left) and then crossing your eyes works, but it's impractical for viewing a movie (or game in this instance).
There's 2 common technologies that the majority of stereo is using today a. Polarization. 2 images are projected onto the screen overlapping. One image has vertical wavelengths and the other has horizontal wavelengths. The glasses then only let through horizontal or vertical wavelengths (dunno which eye is which, I don't have a pair on me atm). There is considerably less ghosting and color issues than with the anaglyph, but it's still not the most desirable way of viewing stereo, since your eyes have to pick pieces out the image to view. Fun thing to do: Get 2 pairs of polarized lenses (This is what ALL theaters use, well all that I've been to anyways and I go to a lot of movies) and put the left eye of one up to the right eye of the other and turn it the right way. You'll see that it blacks out all light coming through it. That's how you know that it's polarized. Pretty cool, I think
b. Active shutter lenses. This is why those glasses that come with 3D tv's are so danged expensive. Say a movie is playing at 30fps (standard for NTSC video). Well with active shutter stereo it's actually playing at 60fps, with each eye's frame being displayed one after the other. so if the number is the frame number that would correspond to the 30FPS frames, and L and R are the left and right eye, here's how it structures itself
1L 1R 2L 2R
Basically it alternates left and right eye images really fast. The glasses only let you see through one eye at a time, so every 1/60th of a second, it blacks out one eye and shows through the other, and keeps switching 60 times a second. You can't see it blacking out (although stare at some certain lights if you're looking through a pair, it's wild) but your right eye will see only the right eye images and the left eye will only see the left eye images. This is considerably the best type of stereo viewing because there is no cross-contamination between eyes , so you get no ghosting or color loss. Unfortunately it's expensive, and requires special equipment to display the images and view them.
Where does the 3DS fit into all of this? It uses a technology referred to as auto-stereoscopy. It's the viewing of 3D images without glasses. I've seen a few examples of this being used before, but unless I haven't seen it yet, it has not been confirmed how the 3DS is going to achieve this aside from rumors. Personally I think it's going to use a system involving curved mirrors. Here is a video of such a thing working. You can't really see it but the character is actually being projected in 3D
Another cool thing I've seen was at SIGGRAPH's emerging technology exhibit this past summer in LA. Sony is developing an autostereoscopic...thingy. It's in the shape of a tube and it actually has 20-some images that it projects depending on which side you're viewing it from (you can see it from 360 degrees around). They actually had a 2 player game of breakout where the paddles spun entirely around the perimeter of the screen . Lemme see if I can find a video. I'll edit it in if I can find it.
Edit: Here it is. It's at 1:08 in this video. The small cylinder display on the left is the screen (viewable from any side, you can't really tell that it's a cylinder from that angle) and the display on the right is every image that it is projecting. Basically 10 people could crowd around it and everyone would be viewing a different angle
Obviously this isn't how the 3ds is going to work but I just thought it was cool so I shared it.
TLDR: The image isn't gonna pop out, it's going to go into the game, and it's surely not going to look cheap. If anything pops out, it's going to be sparingly because too much popping out causes eye strain.
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Post by Pitch on Jan 5, 2011 20:35:25 GMT -5
The girl in that video looks like Yuna... :13: :37:
Interesting that the 3DS is gonna be "pop in" instead of "pop out." That actually makes a lot more sense based on everything I've heard about this before now. I figured it might be something like that.. And it's good to know that the pop in approach should cause less eye-strain than popping out, because that's been a serious concern of mine since I first heard of this thing. :06:
The extensive, detailed explanation of 3D technology was interesting too. Although, a lot of the descriptions weren't particularly relevant to the 3DS. In fact, just about the only 3D mechanism you didn't explain was the 3DS's. Still, cool.
Oh. And I'll believe it doesn't look cheap when I see it. People's definition of cheap is pretty lenient when something is trendy. :17:
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Post by Raijin on Jan 5, 2011 23:05:52 GMT -5
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Post by Pitch on Jan 5, 2011 23:19:01 GMT -5
Actually I've seen her before, but I had no idea what she was from, or that she was that massively popular. o__o; (She has a Google Chrome theme that I may or may not have used for a while. ) Still that's awesome. If she's that popular it means a lot of people have pretty good taste. ... kind of.
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Post by Blues on Jan 5, 2011 23:26:19 GMT -5
Raijin: Technically, it's the other way around with Yuna coming before Miku, isn't it? Dream: Wait, you were at SIGGRAPH? Dude, that sounds so amazing!
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