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Post by Dashe on Nov 27, 2010 16:28:33 GMT -5
Here's where we can discuss the types of islands we'd like to see in Legends 3!
I want to see an industrial island, like if the Old City were still operational and populated, with a hint of steampunk to it and an abandoned factory you have to go explore for some reason or another. Maybe there could be a ruin entrance in the basement or something.
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Anima
Arukoitan
OC Hoarder
Crackcom, you fail us all...
Posts: 156
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Post by Anima on Nov 27, 2010 16:38:31 GMT -5
I wouldn't mind seeing a tropical-like island. I know Legends 2 tried this attempt with Manda Island [and possibly Calbania Island], But there wasn't much to see. Generic trees and whatnot.
I wanna see more like, tropical flowers, actual palm trees, sandy beaches, and like, overgrown vines on the buildings.
And like such an island, it should be, well, somewhat populated, but not in a massive amount.
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Post by Raijin on Nov 27, 2010 17:27:57 GMT -5
I wouldn't mind seeing a tropical-like island. I know Legends 2 tried this attempt with Manda Island [and possibly Calbania Island], But there wasn't much to see. Generic trees and whatnot. I wanna see more like, tropical flowers, actual palm trees, sandy beaches, and like, overgrown vines on the buildings. That's one thing I always felt that all the islands have been missing: beaches. They are islands, after all. All the action shouldn't be landlocked. They've just never had good interaction with water before. You could catch glimpses of the shore in the background on Kattelox and Calbania, but the invisible walls that kept you from getting anywhere near them made it feel just painted on. Hopefully that won't be a problem in MML3 and we'll finally be able to get more up-close-and-personal with the world's Endless Water. (If our mecha proposal goes through, it'll definitely need some "going in and out of water" mechanics to make it work).
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Post by General Specific on Nov 28, 2010 5:03:55 GMT -5
I'm waiting for someone to try and get us all laughing with his ideas for floating islands--which could actually work, if they have a reason for being in the game, relevant to the story, and actually having a working, practical means of propulsion. It would also be largely devoid of any Carbons, if any would bother living up so high, and would hold a particularly wind-based ruin. Ideally, we want a sort of Laputa-like weathering and overgrowth on the island exterior, which diminishes as you head into the now-ruin. The ruin would have once been a monitoring station for global wind currents and meteorology, which is all fairly automated and never truly needed Terran assistance. But that would work.
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Post by Raijin on Nov 28, 2010 9:31:40 GMT -5
I hate to break it to you, but you just gave some ideas for floating islands, so: HAAH HA HA HA ha ha ha ha!
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Post by MegaTuga on Nov 28, 2010 16:27:37 GMT -5
Hmm.. we still did't sratched the whole planet in MML2...
Floating islands... huh.. that's an idea... but what about underwater islans? Eh? EH? Or Underground islands...
Wait I'm not making sence...
Okay now really. Something like Nino island (if that can be called an island... uh.. maybe), but the city can be more underground.. because.. Nino really seems.. small for so many people. Maybe it's just me...
I also purpose above-the-trees city... *shrug* Could be, who knows.
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Cleveland Rock
Cannam
Disco Mustache Enthusiast
Oh look, it's that guy.
Posts: 328
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Post by Cleveland Rock on Nov 29, 2010 14:11:13 GMT -5
I always wanted Rock to find the ruins of something recognizable from the modern era, so we know where we are in relation. For example, if Rock were to find the torch from the Statue of Liberty lying around collecting rust and dust, the player would go, "Oh, I get it. This island must be New York in the distant future."
Oh, and of course, I'd like to be able to return to Kattelox. It's such an awesome place.
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Post by GustaffGlyde on Nov 30, 2010 4:13:27 GMT -5
Actually, truth be told, a floating island wouldn't necessarily be too outlandish. After all, we've seen other floating things, though it would be kind of an... awkward situation. First of all, it would likely require a refractor the size of the one from MML1. In other words, huge, and thus, hugely valuable. A prime target for pirates, etc (though maybe a refractor array could also work; numbers and all, you know). Second, removing or damaging the refractor would likely lead to the whole island collapsing into the sea.
On the other hand, it would be easily accessible, given how common airship technology seems to be. Feasible, certainly, and it could be tied into the whole "halcyon days" ideas, seeing as the halcyon days were the seven days of the year in which no storms occurred, a day without winds. The god of the winds, Aeolus, would stop the winds during these days so his daughter Alcyone, who had been turned into a bird, could lay her eggs in peace. So, birds, sky, winds, storms, etc. Hell, the heroine's even named "Aero" in the Japanese version.
That said, I do like the idea of an industrial island, or some sort of factory complex. While we had the old city, there wasn't too much to it. It could also be interesting to see a sort of reaver factory as a ruin. After all, to be honest, a lot of the ruins we see seem to have, well, no real purpose. The closest we come are the residential sectors, and possibly the Main Gate. I suppose the ruins in MML2 did serve to contain the keys... Still, I'd like to see ruins like the residential sectors or Elysium which actually felt like the ruins of a civilization, a place where life once trod but doesn't any more, save for the clacking of the artificial servants, long since robbed of their masters.
But now I'm getting terribly off track! And long winded... Ah, it's been a while since I've rambled.
So let's see, other ideas:
Underwater "island": I can't really see a populated underwater city, but I could definitely see underwater ruins, especially since the world was kind of flooded and all. People of the day are just living on what were mountain tops (which begs the question: just how bloody tall was Ruminoa City, considering that it goes to what seems to be the ocean floor yet rises well above the mountains... That must have been quite the elevator ride). That means that there are vast swathes of lost civilization just sitting beneath the seas. Cities, ruins, what have you. Not human populated, unless you want to believe that one episode of Futurama... Still, interesting all the same.
Tropical island: I definitely like the idea of a more ruin-y setting, and deep jungles (or even thick forests) do accommodate that quite well.
But it occurs to me that the time is four in the morning and classes start at 9:40, so I'd best get some sleep in. Sanity, you know. It's good. In small doses, at least.
ohhh, they added a character counter to the posting screen. It's like a game... but the more I type, the lower my score goes. I should probably stop, then...
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Post by Loken on Nov 30, 2010 4:44:54 GMT -5
Im thinking of an island that is like constantly in autumn, with pretty orange and red leaves, with little ruin gates covered in leaves and roots from trees, maybe a small to medium town, with a cool shopping market, and a little lake. sound nice? i'd live there.
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Post by Buster Cannon on Nov 30, 2010 11:21:16 GMT -5
Whoa, is that a post from GustaffGlyde!?!? Long time no see!
Anywho, I've wondered about a sky island myself. The technology of the era would certainly make this possible, and I think a ruin with a sky theme would be kinda neat. Obviously bottomless pits wouldn't work in the Legends world, but a ruin filled with sky-dwelling reavers (i.e. Jakkos) and using wind-based traps and puzzles would be rather interesting.
A water-based island would be nice as well. It wouldn't necessarily have to be underwater, but they could use water-power as a way of life. Water-powered engines, etc. It could potentially be the location of the water ruin.
Lastly, another snow based island would seal the deal for me. I really think Forbidden Island should be habitable at this point, as there are no reavers or anything like that running around. Maybe they could turn it into a ski-resort or something of the sort.
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Post by Dragge on Nov 30, 2010 12:04:43 GMT -5
I was just thinking something along the lines of an industrial type island. Only I was thinking of a technologically advanced ruin (think Tron) with more humanoid reaverbots than the average ruin. I don't know if that could tie in somehow but I thought it would be sweet.
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Post by Dashe on Nov 30, 2010 13:29:38 GMT -5
GustaffGlyde dropped in?! Awesome!
I hope they don't go too overboard with the elementals this time around. Something about the "This is the water dungeon on the artificially formed city jutting out of the sea," "This is the jungle dungeon in the mock Japan Island," "This is the fire dungeon on the desert Island," "This is the ice dungeon on the snow island" setup of Legends 2 made me feel like they really could've done better creatively to think up an original experience, or at least mixed it up a bit. It's okay to have a theme, but it's okay to deviate a bit from that theme instead of just shoving it down your throat, if you know what I mean.
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Post by Loken on Nov 30, 2010 15:35:32 GMT -5
I did always think old city was cool, and I could dig a steampunk island, the Legends art style is already kinda steam punk so it would work out pretty well
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Post by General Specific on Nov 30, 2010 16:30:04 GMT -5
From the New Island Types thread on CU: It's me, of course, but I've made my case.
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Post by Nightshade on Nov 30, 2010 22:59:12 GMT -5
I thought that somewhere in Terra, there should be a small, quiet village of fishermen. I mean, Terra is almost completely submerged. Where's the fishing industry? Sure, there's a port in Kattlelox but I'm not sure that it had fishing boats before the Bonnes came in and took everything.
So I wish to see an island with one of its coast with a port filled with fishing boats. Not too industrial. A modern setting would suffice. The best I would think is a village with an Oceania rustic architecture using modern technology for fishing.
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