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Post by Loken on Nov 30, 2010 23:03:39 GMT -5
I thought that somewhere in Terra, there should be a small, quiet village of fishermen. I mean, Terra is almost completely submerged. Where's the fishing industry? Sure, there's a port in Kattlelox but I'm not sure that it had fishing boats before the Bonnes came in and took everything. So I wish to see an island with one of its coast with a port filled with fishing boats. Not too industrial. A modern setting would suffice. The best I would think is a village with an Oceania rustic architecture using modern technology for fishing. that sounds pretty good, makes perfect sense, so far i've liked everybodys ideas, i just wonder how many islands there will be
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Post by Pitch on Dec 3, 2010 0:47:55 GMT -5
What kinds of islands would I like to see? Well, I'd have to say the singular kind. That is, I'd like to see one, and preferably only one island. Seeing as my island would ideally be the only island in the game, I don't think a defining quirk would really be necessary. In fact, that would be a bit limiting wouldn't it? I suppose a single, non-quirky island might not be the most interesting thing, but it could be packed with personality like Kattelox was. Not a repeat of Kattelox, mind you, but in the same vein. (While I'd prefer the one-island approach, I must say there are some interesting ideas in here that I never would've thought of!) I thought about having an island with different regions to match the sort of thing you saw in Legends 2, but that doesn't really work, considering that islands in Legends are supposedly small. So a nice regular island in a presumably temperate zone would work just fine for me, I think. Now, I mean, the island could have forests and plains and yes, beaches, and whatnot, just not different climate zones. No snow or desert or whatever else. Or if it's one of those, just one, but again, seeing as it's just one island, I think a temperate climate would be best. And that's not to say the ruins couldn't be a bit varied, of course. I'd like for it to have a nicely habited town — none of that itty-bitty village junk from Legends 2. The town would be modeled after real life towns, not just built to serve a function for the player. It wouldn't just be two shops and 3-6 houses, because that's absolute rubbish. The town would have lots of places to go and people with whom to interact. There would be plenty of NPCs and townspeople — in fact, I think they have an event coming up that's got something to do with that or something. It would be great and immersive, and loaded with personality; you wouldn't just playing a game, you'd be living with among these people for a little while.. (or not, whatever ) I'd like for it to have lots of places to explore: high places to reach, strange doors to be opened, hidden passages to discover. I'd like for it to have lots of ruins, with lots of treasure, from refractors to artifacts to weapon parts, etc. And some will be sealed off until you can get the appropriate Digger's License — ideally the later ones will be optional and contain great treasure.. You know, the whole deal. The ruins don't have to be interconnected like Kattelox's, but it might be cool. And they should definitely have that Metroidvania style exploration where new passages can be opened as the player progresses through the story, allowing for lots of exploration on the side. Meanwhile, there could (and probably would) be a big mystery at the bottom of the ruins, but preferably one that has nothing to do with MegaMan or anything resembling his ridiculously silly mysterious past. (I know that'd never happen, but hey, this is my idea, dammit!) Of course, there will be pirates; preferably only the Bonnes, but that's just me. And they'll be after the treasure, or out for revenge, or both — why not? You'll constantly find yourself running into them, and hey, maybe they'll even win one for once. That's more of a plot thing, though, I suppose. But still... gotta play up the rivalry between the Casketts and Bonnes. But as great as fighting off pirates sounds, I think the one thing we need is more diggers, and it seems like we're probably going to be seeing at least a little more of those. (see the Heroine poll) Hopefully the diggers' side of Legends culture will be played up a bit more than it was in Legends 1 and Legends 2. The Bonnes make great opponents, but they're not really proper rivals for MegaMan. MegaMan could use another digger for a rival. So I'm thinking my island should be home to some really talented diggers — SS Licensed and then some! It would be awesome. And it would give the player a reason to up his game inside the ruins, as well. I think those are the main points of my idea for an island. I would prefer if they kept it to just one island, instead of sending you all over the place to dinky little towns. But I thought it might be cool, if after the main game they allowed you to return to Kattelox island, as a sort of massive post-game playground. (Like Kanto in Pokémon G/S/C) You could explore all over, see everybody again and play around, just like old times. Maybe there could be some nifty sidequests, but nothing terribly significant; just having phun. I thought that would be a sweet way to do a callback to the original games. Well... the original game, anyway. Callbacks to Legends 2 don't interest me that much; Forbidden Island might be a place of interest, but the other islands weren't terribly interesting, IMO. And I don't really know enough about Misadventures to know what I'd want from that; I think I've played it like, three times in my lifetime. But I imagine Kattelox was still the best, either way, which is why I'd like to see it the most. And in full. It would be amazing.
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Post by Loken on Dec 3, 2010 1:30:26 GMT -5
i completely agree, i would love to see all of that, including more gifts for rolls, maybe even more minigames (if they dont CHEAT!), and the ruins were always the most important part of the game for me, i would love to see an island chalck full of them (and refractors, i love those things!). but when it comes to one island, even though i would love that, i don't think they could do that because of the scale they established in MML2. im not sure, do you think they could get away with it? maybe 3 kattelox-sized islands would work?
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Post by Pitch on Dec 4, 2010 14:17:45 GMT -5
I think they could handle the one-island approach just fine. Sure, Legends 2 went and scaled things up a bit with multiple islands, but all those islands put together didn't match the awesomeness of Kattelox. Their defining characteristics (i.e., elements and climates) and quirkiness didn't really hold my interest much. But at the same time, I wouldn't want just a repeat of Kattelox either, so I can see how this might not seem like the best idea. Maybe it needs more uniqueness to it, I'll give you that.. (That's kind of what I was going for, suggesting that it should be home to some of the world's most talented Diggers, but there could always be more, I suppose.)
The one multi-island approach I wouldn't really mind is if there were multiple, adjacent little islands that made up basically one "country." More islands could be accessed as you went along; and they could reasonably be connected by ruins/underground passageways. (Like Lake Jyun's ruins are connected to the Kattelox ruin network) But I really dislike the idea of flying around to half a dozen different islands all over the world, as seen in Legends 2. It's just not that interesting — but you know, that's just my opinion. I liked the Legends 1 approach where you wind up stranded on one island until you can fix your ship, and along the way you end up fighting off pirates, and finding your way to the very bottom of an awesomely complex ruin network. So I'd like something like that... but you know, different.
If I believed they could pull it off, three islands the scale and quality of Kattelox as you suggested might be cool, but I don't really think they could; and that's a lot to expect from them in the first place. I just think that instead of trying to come up with many unique, shallow islands, they should put their effort into building one really great island, that's so packed with personality and depth, that the player doesn't mind one bit that it's the only island in the game.
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Post by Dashe on Dec 4, 2010 15:03:45 GMT -5
I'm actually liking the single-country, multi-island deal. I agree that a temperate climate's best--the variety in Legends 2 was alright, but the variations they wound up going with didn't really impress me or stand out at all. It'd help balance out the "well, they had a ton of islands in Legends 2, what happened?!" factor some people might experience, but it could still feasibly deliver the depth we all got from Kattelox...as long as we don't have something cheesy like a random volcano next to a snowfield next to a desert next to a giant lake where the themes just feel like some game designer placed them together for the sake of having ruin variety.
Or maybe an archipelago would work out as well, but nothing where you go to one island and the culture and climate is ridiculously different from the island directly next to it. That'd totally ruin the believability factor. :24:
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Post by Loken on Dec 4, 2010 23:25:06 GMT -5
If there are to be alot of islands close together then they definitely need to be one country, we really don't need a war between two counties. That would ruin the game.
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Post by Pitch on Dec 4, 2010 23:48:51 GMT -5
It'd help balance out the "well, they had a ton of islands in Legends 2, what happened?!" factor some people might experience... Quite honestly, I think if people really experience anything like that, they must be absolutely nuts. There could've been a hundred islands in Legends 2 and they still wouldn't have matched the single-island approach from the first game. >.< I don't really feel the need to appease them, but I think it could work out nicely besides. I think I really would still prefer one island, personally, but many islands or an archipelago like you said could be interesting. ...as long as we don't have something cheesy like a random volcano next to a snowfield next to a desert next to a giant lake where the themes just feel like some game designer placed them together for the sake of having ruin variety. ... etc ... That'd totally ruin the believability factor. :24: Yeah, this is exactly the kind of thing I don't want to happen. One island (or one country), with one constant climate; preferably a neutral one. I don't really even want it to happen with a multiple island approach, because to me it seemed like Legends 2 only included multiple islands "for the sake of having (ruin) variety." It just felt like a silly way to make the game seem bigger, when really it only made it feel small. It's definitely part of the reason I like the one-island approach. (Or the one-country approach) I know it's hardly the topic for it, but I think the whole night and day thing might be nice, in a one-island setting. That would help make it a bit more interesting without having the need for multiple climates or something silly like that. But it's not an absolute necessity, just an idea I like toying around with. we really don't need a war between two counties. That would ruin the game. I don't think the countries would have to be at war if there were multiple countries, but hey... why not? That too. I was thinking it might also be cool if there was a hidden part of my island that's only accessible by travelling to a deep, far-flung corner of the ruins and coming out to the surface. I don't know what you might find there: remnants of an older civilization and culture?, an extra secret boss?, a massive refractor?, parts for new super cool weapon or piece of equipment?, access to another ruin with all of the above? I don't know, but I thought it would be neat.
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Post by Loken on Dec 4, 2010 23:59:45 GMT -5
[quote author=quintquint board=talkmml3 thread=3893 post=58674 time=129 I was thinking it might also be cool if there was a hidden part of my island that's only accessible by travelling to a deep, far-flung corner of the ruins and coming out to the surface. I don't know what you might find there: remnants of an older civilization and culture?, an extra secret boss?, a massive refractor?, parts for new super cool weapon or piece of equipment?, access to another ruin with all of the above? I don't know, but I thought it would be neat.1524531 [/quote]
Best. Idea. Ever. Sounds super cool. Ancient village, plus awesome weapon/armor? Sign me up! As long as it's ultra hard to get to!
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Post by Blues on Dec 5, 2010 0:07:59 GMT -5
...Um, war? In DASH? Doesn't that kinda go against the whole "Halcyon Days" thing? : P
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Post by Pitch on Dec 5, 2010 0:19:38 GMT -5
Blues Hah, yeah, I was thinking the same thing. Legends appears to be set in peacetimes. About the only war or fighting that goes on is with the pirates. :16: So unless one of the countries was Pirate Country... Best. Idea. Ever. Sounds super cool. Ancient village, plus awesome weapon/armor? Sign me up! As long as it's ultra hard to get to! Hah. Thanks. Glad you liked that. Yeah, I was thinking it should be really hard to reach, but maybe not something that you have to wait 'til the end of the game to get to. Like, if it required you to go to the deepest section of the ruins with the highest Digger's License you can get in-game. (I'm imagining an SS License test this time around! Oh yes.) Like in Legends 2, you can take the Digger's exams pretty early on and explore ruins to your heart's content. Maybe this would require something like Jetskates and Jump Springs to reach too, but that should only serve to make it more interesting to reach, rather than being a major limiting factor that keeps you from getting there 'til very late in the game. Basically, I want it to take skill to reach; not time. (Well obviously it will take time, but you know what I mean)
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Post by Loken on Dec 5, 2010 0:26:26 GMT -5
I very much agree, maybe even a puzzle or two.
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Post by Nightshade on Dec 5, 2010 19:22:28 GMT -5
Yeah, that person bumped mine among a lot of entries. Although, I'm back to page 5 now. Oh well, I got 10 more ratings in the meantime so I suppose that's good. Some entries, including Seeteufel, got beyond 100 ratings now... it's still few considering we're supposed to have 1400 servbots. Then again, ther'es chances that most of those bots were one timers.
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Post by Pitch on Dec 5, 2010 19:41:50 GMT -5
Nightshade Wrong topic there, buddy. xD Loken Oh yes, puzzles too. Although I can't picture many real puzzles in Legends ruins, but I'm sure there could be something similar. Whatever that hidden section is, I want it to be really hard to get to. Like the sort of thing you wouldn't know about or even think was there. I'd like really tough reaverbots to fight past, hidden routes to be found, puzzles to be solved; basically whatever you could imagine. (That is, whatever you could imagine, short of requiring an item or something that you can only get at the very end of the game — that's just silliness.) But not in the obvious sense, where you start thinking something like “Man they're throwing all this stuff at me; there must be something good at the end of this!” I think at some point, it should seem like you've reached as far as you can get in the ruins. But then there's like a hidden secret area that takes you to even deeper regions underground or something. Then after a bit more skillful digging, you find your way to the surface, where... well, where whatever mysterious, extra super-duper hidden thing you want to imagine is. I just think it would add a bit to the atmosphere, if there were an entrance to the ruins that no one on the island knew about, that also had some cool unique things to be found, etc. It doesn't really matter so much to me what's at the end of it, it's more or less just the idea of it.
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Post by Loken on Dec 5, 2010 20:06:45 GMT -5
Exactly, exactly. And there are very few moments in legends where you fell like they are giving you the whole nine yards, I think legends needs that.
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Post by doppeli on Dec 11, 2010 10:13:54 GMT -5
Steampunk'ish island? YES PLEASE! there would be some carbon's with steampunkish cyborg parts perhaps?
what im really looking for is HUGE underwater ruin which would go deeper and deeper maybe some connections to sub ruins and maybe having sub ruins INSIDE the actual ruin. when i played legends 2 first time i actually waited to see some gigantic sea themed reaverbot having maybe organic reavebot parts huge red glowing eye and razorsharp teeths. when getting to bottom of ruin it could have connection to bottom of sea well maybe not to the bottom of sea but having maybe underground caves with biological life with touch of ruins and having explorable zone with its deadly reaverbots. AND since the whole world is 90% of water i cant even think one reason why there wouldnt be water themed ruins more. there would be alot of ruins where no one has ever even been before. i know there was quite alot of people who hated water ruins in legends 2 i hated ony one thing in it: speed reduction while they were flooded, it could be solved by having some equipment or another armor set which is easier to move in flooded areas
about that 2 islands in war theme zone there could be bigger country which tries to keep refractor rich ruins in between them completetly for its own rich needs while the smaller island tries to keep barely their country running in its poornes almost ruined cityscape. megaman could have option to work other country and wipe off the smaller island completetly gaining dark side points or help smaller island to get supplies for food,power and ammunition/weapons etc to get even with the bigger country while gaining light points.
but how it would affect Legends theme? making it for maybe more mature audience
Edit: added somestuff and fixed MORE typos....
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