Post by aarond on May 30, 2005 21:07:53 GMT -5
In all of this, we've forgotten Glyde, who is actually stealing from people in order to help fund the Ryship Island's Children's Charities fund (Mr. Loath being the director of the Foundation). Also, Glyde donates fifteen percent of his personal profits toward the Gold City Gay Rights Festival.
...but I've actually considered some of those concepts before. Sera, on the other hand, clearly had a personal motivation in her little vendetta---meaning, her jealousy of the Master's favoritism towards Trigger. Both the Servitors were just doing their jobs, though.
Juno was perhaps the only main villain of a game who is technically a secretary. That alone gives him a place in video game history. I actually enjoyed his politeness---it set him apart from
the usual badguys and also gave a whole different kind of horror on his actions, if you know what I mean.
These complexities in "evil" characters, particularly the Bonnes, are what sets the MegaMan Legends games apart from most of their contemporaries, and even most modern games. It's what made the sky pirates "dashing rogues" instead of "violent monsters." Think about it---the Bonnes warned the people of Kattleox City of their attack in advance and gave them time to evacuate before actually striking.
...fab, my freakin' story has been up there for what, five years, and you haven't even started it yet, huh? As the harshest critic of my own work, let me remind you that it rocks. I even re-read it recently and totally loved it, except for the parts which I wrote wrong. Those parts sucked. But everything else was AWESOME.
...but I've actually considered some of those concepts before. Sera, on the other hand, clearly had a personal motivation in her little vendetta---meaning, her jealousy of the Master's favoritism towards Trigger. Both the Servitors were just doing their jobs, though.
Juno was perhaps the only main villain of a game who is technically a secretary. That alone gives him a place in video game history. I actually enjoyed his politeness---it set him apart from
the usual badguys and also gave a whole different kind of horror on his actions, if you know what I mean.
These complexities in "evil" characters, particularly the Bonnes, are what sets the MegaMan Legends games apart from most of their contemporaries, and even most modern games. It's what made the sky pirates "dashing rogues" instead of "violent monsters." Think about it---the Bonnes warned the people of Kattleox City of their attack in advance and gave them time to evacuate before actually striking.
...fab, my freakin' story has been up there for what, five years, and you haven't even started it yet, huh? As the harshest critic of my own work, let me remind you that it rocks. I even re-read it recently and totally loved it, except for the parts which I wrote wrong. Those parts sucked. But everything else was AWESOME.