MML File/Animation Viewer and Exporter (new) .dae support!! Oct 18, 2018 9:10:14 GMT -5
Post by kion on Oct 18, 2018 9:10:14 GMT -5
It turned out that drawRect was a problem from my Megaman PBD file viewer and not this application. Though side note to xinus22, I updated that page, so maybe it works now? As for the Megaman Legends 1 page, I'll have to go with the "it's working on my end excuse":
So there are a few things that could be causing a problem.
1. Are you selecting all of the .BIN files from the game?
2. Can you pull up the console screen (F12) and see if there are any errors?
3. Which version of the game files are you using?
Also side note, xinus22 has exported a lot of the models, and they are available on the Pirate Arcade: arcade.legends-station.com/?sp=resourcemodels
I'll look into it. The Khronos Group has been driving me insane with .dae and .gltf and the over-complicated lack of support for it. So if there's someway to only support .dae as far as mesh and bones and then dump the animations into another format, that might save me slight amounts of remaining sanity.
I was debating on looking into stages, or looking in MML2, I ended up looking into MML2, and I've been going down the side path of trying to get models into a format that can be imported into editors.